As you approach the higher difficulties, I'd strongly suggest picking up a quiver and chest (possibly a 1h xbow as well) with +max discipline. Having that extra smoke screen available (2 with preparation) can be a real life server when you need to escape. +Move speed is also a very underrated stat, that can greatly increase your chances of surviving when you need to make a run for the door versus a pesky group of spiders or other fast mobs. Helps a lot in general kiting as well, making it a good stat both offensive and defensive.
Other than that, prioritize vitality and other survivability stats on your gear. Just get a pretty high dps weapon to go with and you'll be fine up untill at least Hell act 1 (which is where I'm at now) as long as you're not reckless.
It is probably possible to get enough resists, armor and vitality to not get oneshot in the later acts, but it will not be easy to achieve (you will really need very, very good gear all tailored toward defense to make any difference). It will also come at the expense of damage stats, which will make it hard, perhaps nigh impossible to kill anything of value. I haven't put too much effort into gearing my demon hunter after I cleared diablo pre-SS-nerf (when we were pretty broken), but because of the sheer amount of gear you'll need to go from getting 1-hit to 2-hit to multi-hit, I'd suggest going with glasscannon and play dodgeball.
It is the single most important skill on Inferno. I would never have been able to solo Act IV without it, and I believe nobody will (well maybe if they can deck out in sick gear, but I only got 26k dps and 7k hp)
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Other than that, prioritize vitality and other survivability stats on your gear. Just get a pretty high dps weapon to go with and you'll be fine up untill at least Hell act 1 (which is where I'm at now) as long as you're not reckless.