Okey, nothing really about the gear but the build. But for skills:
Use either rocket storm or Drifting Shadow, if you want to use that no-brainer build. However multishot builds are generally more effective as they let you take +1 extra mp compared to strafe builds in speed-clears. Ofcourse you need to play with them but they are more effective.
http://eu.battle.net...749/hero/140327
(Currently experimenting MP2 for maximum gain as MP1 was too trivial. MP2 however seems just as trivial so I'm considering moving to MP3 with the build and swap ferrets to bat or keep them as ferret if MP3 was still a cake-walk.)
If we put gear aside, I'm actually quite confused about your goals in the general sense. If you wished to maximize exp gain since you are currently at paragon level 12, I see a 23% exp gem on helm and no hell fire ring. If your goal is to only farm items, I see 0 MF on your gear set. If you are planning to pursue higher MP for uber boss in the future (quite frankly it's the only end game content now), your lack of AR is going to cause massive issues.
Anyway here is my gear advice, should you wish to advance to higher MP (disregard the following if you only want to do MP1-3 comfortably, which your current gear is enough)
A dex vile ward, a standard inna belt + pant, after you get 2 piece set bonus from inna belt&pant, ditch your current helm and get a standard dex mempo. Reason behind these are to boost your dps and survivability at the same time without major investment. I would also suggest for a single socket 1200+ dps manticore with dex, but that depends on your budget.
My profile is on my signature so please go ahead.
I have a crap yellow ring on me just for the interface dps fetish. Generally I have a SoJ equipped so that gives me in total:
+32% damage against elite and boss, +25% damage on spike trap and +14% damage to bola shot.
Dont think any comments are necessary. Incredible DH. Just one question - when do you think it is more efficient to equip mempo instead of Nats sight? For example I have a 6.0 cc Nats helm right now and I would like to find out what stats should mempo have to out-dps the Nats sight, also considering that I will lose the 3 set bonus? Maybe you could give the approximate numbers.
Are you referring to a mempo with 6.0 cc as well? If we disregard the additional survivability provided by mempo and only consider DPS, it all depends on how each stat worth for your current set of gear.
Currently 1 Dex is 94.5 dps and 1% attack speed is 1830 dps for me, so 8% attack speed out weight 130 dex provided by 3 nat set bonus on any day. However it may be a different story for other people.
I chose 0 cc mempo rather than Nat helm based on the overall AR and additional life% that it gives me, which is extremely crucial for me to be able to tank elite packs on MP8 and up. But again I see cc mempo to be more of an end game item than cc Nat helm, dps gain from attack speed on gearing becomes ridiculously high when you reach a certain number of cc and cd.
My profile is on my signature so please go ahead.
I have a crap yellow ring on me just for the interface dps fetish. Generally I have a SoJ equipped so that gives me in total:
+32% damage against elite and boss, +25% damage on spike trap and +14% damage to bola shot.
I'm just here to point out that damage mitigation is a multiply formula instead of addition. So 35% from Gloom and 15% from Guardian turret isn't 50%
Also, proc chance for Night Stalker is based on DH's skill proc co-efficiency, so hungering arrow crit has a 100% proc chance on Night Stalker, AoE skill like Elemental arrow - Ball Lightning has significantly lower proc chance due to the low proc co-efficiency.
While DH has the least passive defensive ability among all classes, it is also the only class that has not only 1, but 2 spammable defensive skills. Smoke screen provides 1.5 sec complete invulnerability out of every 2 seconds, Gloom gives 35% flat damage deduction and 15% life steal for 5 seconds without CD.
Decent geared DH can spam at least 7 of above skills consecutively with Preparation along (not factoring 30% reset CD and Disc regen from Nightstalker). Can anything be more annoying than facing a class that completely immune to any form of cc and damage 10 seconds straight?
Also, Frost Arrow (elemental arrow) plus Cull of The Weak is an excellent alternative to Cluster Arrow.
After seeing standard elite scorpion (blue, no extra hp affix) has 23m HP, and trash Phasebeast hits me for 30k after 340 physical resistance and new shadow power with gloom. It's doable, but 300k crit hits like a woman in this difficulty.
Probably going to stick with level 6-8
For those that had stepped into PTR, what's your comfort zone?
PS: new Boar companion is EXTREMELY durable, it pretty much tanks a full phasebeast champion pack at level 6 without dropping over half of its HP
I dont get bilds like the one posted above...Hungering arrow and Elemental arrow as only offensive abilities must be extremely slow. AE does not cut it single target and while Hungering arrow is versatile, it is not strong enough to be the only single target damage dealer.
Obviously it depends on gear. Elemental Arrow and Hungering Arrow scale extremely well with crit rating and attack speed. Boosted with a healthy amount of crit damage, I maw down most elites in nine seconds (three Shadow Powers) while facetanking them. After 1.04 elite damage is so low, that I can do that in glasscannon gear with crappy defenses.
^^^This
I'm using only Hungering Arrow and Ball Lightning as my single and AE offensive skills. I use both RoJ and a quiver that gives me +23% elemental arrow damage, it's very effective in dealing with both trash mobs and elite packs.
Impale is sure a bit hitter without doubt, my Impale easily crit for 1 million damage on elites; but consider most packs have 1.5mil+ health, so I need atleast 6 impale (150 hatred) that all crit to finish off a blue elite pack. With Ball Lightning, I probably only need half of those hatred simply because they penetrate and are more efficient.
I drop any A3 elite packs in 5 secs with Ball Lightning, we are talking about 155% weapon damage divided into half for each hit. With the old NT? probably under 2 secs.
"nerf" NT was the right decision to make because let's admit it, it's way too overpowered. The only changes I want to see that can be made on NT is to increase its hit range, projectile speed and bump up the life drain% abit.
Such a relief that I have something to refer to when I try to persuade people how good spike trap + echoing blast is.
Good work.
If we put gear aside, I'm actually quite confused about your goals in the general sense. If you wished to maximize exp gain since you are currently at paragon level 12, I see a 23% exp gem on helm and no hell fire ring. If your goal is to only farm items, I see 0 MF on your gear set. If you are planning to pursue higher MP for uber boss in the future (quite frankly it's the only end game content now), your lack of AR is going to cause massive issues.
Anyway here is my gear advice, should you wish to advance to higher MP (disregard the following if you only want to do MP1-3 comfortably, which your current gear is enough)
A dex vile ward, a standard inna belt + pant, after you get 2 piece set bonus from inna belt&pant, ditch your current helm and get a standard dex mempo. Reason behind these are to boost your dps and survivability at the same time without major investment. I would also suggest for a single socket 1200+ dps manticore with dex, but that depends on your budget.
Are you referring to a mempo with 6.0 cc as well? If we disregard the additional survivability provided by mempo and only consider DPS, it all depends on how each stat worth for your current set of gear.
Currently 1 Dex is 94.5 dps and 1% attack speed is 1830 dps for me, so 8% attack speed out weight 130 dex provided by 3 nat set bonus on any day. However it may be a different story for other people.
I chose 0 cc mempo rather than Nat helm based on the overall AR and additional life% that it gives me, which is extremely crucial for me to be able to tank elite packs on MP8 and up. But again I see cc mempo to be more of an end game item than cc Nat helm, dps gain from attack speed on gearing becomes ridiculously high when you reach a certain number of cc and cd.
I have a crap yellow ring on me just for the interface dps fetish. Generally I have a SoJ equipped so that gives me in total:
+32% damage against elite and boss, +25% damage on spike trap and +14% damage to bola shot.
Edit: here's the diablo progress link for me
http://www.diablopro...n/16071240
Also, proc chance for Night Stalker is based on DH's skill proc co-efficiency, so hungering arrow crit has a 100% proc chance on Night Stalker, AoE skill like Elemental arrow - Ball Lightning has significantly lower proc chance due to the low proc co-efficiency.
Decent geared DH can spam at least 7 of above skills consecutively with Preparation along (not factoring 30% reset CD and Disc regen from Nightstalker). Can anything be more annoying than facing a class that completely immune to any form of cc and damage 10 seconds straight?
Also, Frost Arrow (elemental arrow) plus Cull of The Weak is an excellent alternative to Cluster Arrow.
I'm not 100% sure how they scale with your gear, but new Boar pet tank elite packs like a champ.
Probably going to stick with level 6-8
For those that had stepped into PTR, what's your comfort zone?
PS: new Boar companion is EXTREMELY durable, it pretty much tanks a full phasebeast champion pack at level 6 without dropping over half of its HP
Inferno monster level 6
So I don't expect the drop chance of the key to be anywhere close to even 40%
Seriously, you think a SPAMMABLE and STACTABLE skill that does 1500% weapon damage in 3 seconds is not overpowered?
Get over with it.
^^^This
I'm using only Hungering Arrow and Ball Lightning as my single and AE offensive skills. I use both RoJ and a quiver that gives me +23% elemental arrow damage, it's very effective in dealing with both trash mobs and elite packs.
Impale is sure a bit hitter without doubt, my Impale easily crit for 1 million damage on elites; but consider most packs have 1.5mil+ health, so I need atleast 6 impale (150 hatred) that all crit to finish off a blue elite pack. With Ball Lightning, I probably only need half of those hatred simply because they penetrate and are more efficient.
"nerf" NT was the right decision to make because let's admit it, it's way too overpowered. The only changes I want to see that can be made on NT is to increase its hit range, projectile speed and bump up the life drain% abit.