Finally broke through and finished tier 41 today with a serpent sparker and blazing hydra. Tried 42 for the first time and was pretty overwhelmed. Gonna need some more practice and good RNG to finish that one. Not really sure what else I can do gear wise except get some good T&T and level them paragons. Found two T&Ts but both were trash unfortunately.
Kind of feel like I've peaked, but I am going to keep pushing.
Once you hit 39, 40, and higher RNG is the major issue. Exarchs, Winged assassins, Density, hostile map...completion is almost all RNG.
I think they should do to GRs what they did to Trials. Divide the mobs into groups, populate the rift levels with different mixes of mobs, remove traps AND Shrines, and probably buff density across the board. That's what needs to be done.
This is actually the reason I have very little desire to push higher than 40. The frustration vastly outweighs my desire to be on top. I'm actually getting sick of "random" in general. I've been playing destiny quite a bit lately and that too makes me want to punch things. Can't progress because RNG dictates that I'm not worthy enough to get raid gear, despite clearing weekly.
Same thing here, due to RNG I may or may not be able to progress in a timely manner. It just serves to artificially inflate the time to do something, as if games can't find real ways of progression without hiding behind RNG to get it.
When they announced that they were going to populate rifts with random monsters, akin to what they did with A5 in D2, I was excited. Only to step into a rift and only having 3 types of mobs. It's as if someone just threw it together without paying attention to how it changes an encounter to fight several of the same type of monster. They're balanced in small numbers mixed with other mobs, just like in the acts, but the original rifts were just plain stupid.
Aside from the mobs being incessantly annoying, it's just plain not fun to fight so many of them. I really do hope they normalize GR's, because as it stands I'm not going to do very much with them.
On a side note, what is the viability of SS/TnT with Blazing vs Mammoth and 1h or 2h? Does 1H mammoth still beat it out? Or would I be able to switch? I've got a 2140 devastator with 17% fire(Still waiting for gift so I can roll off socket for +10% damage) and a 2232 SS(Ditto on gift). Since I haven't found a furance or a good maximus yet, I was curious how well it'd do.
Fun fact. Don't come asking for help and then belittle the people trying to help you.
irst off the only way strangarm will work with leapquake is with seismic slam which will get you KILLED...which right off the bat tells me you dont know what your talking about.
Case in point. Learn how to speak to people. It doesn't matter whether he was right or not, but someone took the time to respond to you and this is how you respond back? I'd probably hit you if you started talking to me like that in person.
hen was the last time you ever found a 4-affix yellow item? They removed that whole bullshit with RoS. It's been literally more than a year and you haven't picked up on that <.<!--?
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Ros has been out for 6 months. Hardly literally more than a year.What the fuck are you on? Rares drop with 4-6 affixes all the time; are you blind or something?
still waiting for anyone to explain the difference between a rift and a bounty, outside of XP of course.
Rifts have a +100% chance to drop legendaries compared to the same level bounty. Now, there are other differences, nuances, but this seems to be the one people focus on most.
EDIT: Maybe that's not the proper wording. They have their chance to drop legendaries doubled compared to the same level bounty. ( Isn't that the same thing though?)
The bonus is 25% actually, unless I missed a blue saying they ninaj-buffed it. And level has nothing to do with legend droprates. Difficulty does.
No, it's 100%. Always has been. The released a legendary buff at the beginning of RoS giving everyon +100% leg chance. People liked it so much that blizzard just baked it into rifts.
//Edit:
@Bhally
i think you should calculate without healthglobe bonus, because 90k is a bit much and not everyone would stack this for only 0.4% use of it
Yea, all of those other useful secondary stats that compete with health globe bonus, no one would bother stacking that over say gold find, or + monster experience.
With the buff to Cota, what would you say to Vile Ward + 3pc Immortal?(You'd have to use the 2H mace, but with the buff to 2H'ers maybe it's viable now?) Gloves/helm/chest/boots for raekor's.
You could drop any active damage skills so that you don't need to stand still to attack, letting COTA make up for your Single Target damage. You can switch out Vile Ward for Hexing depending on what works best for you. I guess you could run Berzerker Rage and maybe overpower?(Skill doesn't matter, just picked one that's semi spammy and doesn't cost fury).
The loot from a Horadric Cache won't change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you're earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.
And you sir, are a tool. God forbid someone have misinformation. There was no need to insult. I would thank you for giving me the correct information, but you're a douche bag.
The loot from a Horadric Cache won't change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you're earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.
i've got like 10 rings [ all chars + some of followers ]
all droped on normal split farm
never got one on t6
so imo.. do normals :}
If your goal is only for cache only legs, then yes. normal is the easiest to do.
There's no reason to up the difficulty unless you want increased chance of other legs as well. Increasing the difficulty will not increase your chance at cache-only items.
I guess we'll just come back to this argument after season 2 or 3 ends and everyone has 3 redundant level 200 bane of the trapped gems and starts complaining about it. For any serious min max player I dont see why they would ever want duplicates of the same gem like this.
Why would they complain? They have 3 extra gems they can use for other shit now.
Out of curiosity, if you're continually playing seasons, why the hell does it matter what gems your non season characters might have?
We know there's a 20 second cooldown. We also know thatsimultaneously stacking CDR and RCR is impossible.There is no way they will buff CA via reducing its cost, and I'm safely assumingSuppressionFire won't become a builder. It doesn't take a rocket scientist to figure out that cycling is dead. The thing that bothers me is the backtracking from Blizzard, so I'll reiterate my previous post, in bold, so that it's more clear:
Why remove specs and play styles from the game instead of just adding more viable alternatives?
Who says they aren't? As other people have said they haven't announced the rest of the changes, for all you know they're doing exactly that. You complain about backtracking and don't even wait until you have all the information so you can see what's actually going on.
Your viewpoint that you think it's a bad change is valid, but don't make rash judgements on partial information.
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Same thing here, due to RNG I may or may not be able to progress in a timely manner. It just serves to artificially inflate the time to do something, as if games can't find real ways of progression without hiding behind RNG to get it.
When they announced that they were going to populate rifts with random monsters, akin to what they did with A5 in D2, I was excited. Only to step into a rift and only having 3 types of mobs. It's as if someone just threw it together without paying attention to how it changes an encounter to fight several of the same type of monster. They're balanced in small numbers mixed with other mobs, just like in the acts, but the original rifts were just plain stupid.
Aside from the mobs being incessantly annoying, it's just plain not fun to fight so many of them. I really do hope they normalize GR's, because as it stands I'm not going to do very much with them.
On a side note, what is the viability of SS/TnT with Blazing vs Mammoth and 1h or 2h? Does 1H mammoth still beat it out? Or would I be able to switch? I've got a 2140 devastator with 17% fire(Still waiting for gift so I can roll off socket for +10% damage) and a 2232 SS(Ditto on gift). Since I haven't found a furance or a good maximus yet, I was curious how well it'd do.
Case in point. Learn how to speak to people. It doesn't matter whether he was right or not, but someone took the time to respond to you and this is how you respond back? I'd probably hit you if you started talking to me like that in person.
Ros has been out for 6 months. Hardly literally more than a year.What the fuck are you on? Rares drop with 4-6 affixes all the time; are you blind or something?
Why do you need to be so hostile in your post?
You could drop any active damage skills so that you don't need to stand still to attack, letting COTA make up for your Single Target damage. You can switch out Vile Ward for Hexing depending on what works best for you. I guess you could run Berzerker Rage and maybe overpower?(Skill doesn't matter, just picked one that's semi spammy and doesn't cost fury).
If you plan on running higher grifts, I'd suggest using String of Ears for your belt.
The loot from a Horadric Cache won't change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you're earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.
There's no reason to up the difficulty unless you want increased chance of other legs as well. Increasing the difficulty will not increase your chance at cache-only items.
Out of curiosity, if you're continually playing seasons, why the hell does it matter what gems your non season characters might have?
Who says they aren't? As other people have said they haven't announced the rest of the changes, for all you know they're doing exactly that. You complain about backtracking and don't even wait until you have all the information so you can see what's actually going on.
Your viewpoint that you think it's a bad change is valid, but don't make rash judgements on partial information.