Certain set/legendary items have effects like "Soul Harvest gains the effect of every rune" or "Locust Swarm gains the effect of the Pestilence rune".
However certain runes (like Searing Locusts) change the damage type of that ability (from poison to fire, for example).
How do i choose which damage type my ability will inflict when i am using such items that "enforce" a certain rune (or all runes) upon that ability?
It is rather important since i have bonuses such as "20% increased poison damage" and i definitely need to make sure my abilities are of the proper damage type.
Sometimes it is beneficial to have a specific (skill menu) rune damage type active, while at others it is better to have an "enforced" rune damage type active while still having a certain other rune selected in the skill menu.
I recently resumed playing my WDoctor and i was curious about how do temporary bonuses like Endless Walk (traveler's pledge & compass rose) and Convention of Elements work with spells like Locust Swarm and Haunt.
If i am affected by Endless Walk or ConOfElements at the moment when i cast Locust Swarm or Haunt, will those DoTs be affected by such damage bonuses for the entire DoTs duration?
Or do those damage bonuses expire as soon as the damage buffs themselves vanish, hence the DoTs return to normal damage?
Pretty much the same questions but about Pets instead of DoTs - does it matter when i summon pets in regards to temporary damage/intellect buffs?
I see the point and agreed, that is unfortunate. Playing just one season though should be enough to see the benefits in non-season.
If i got blizzard's message right, we get one stash tab per "Season Journey"?
If that Journey thing is per character and i need 4 to reach 10 (5 base + 1 from gold), then i have to fully play 4 seasonal characters?
Or is the Journey thing actually ONE per season - and i need to play 4 entire seasons to get the 4 tabs? Either way it is A LOT of forced seasonal content, and i do not have even one friend that likes the Seasonal content (among the 10 i play d3 with)...
Really shitty decision by blizzard, i hope they make all stash tabs available through (huge) amounts of gold.
So you know, stash tabs transfer to non-season right?
He is not talking about this. Its the fact that you need to play seasons to even get them.
@OP: I'm in the same boat. I hate seasons and now it looks like they are forcing us to play seasons for this... Why couldn't they just make them 100b each.
I am glad i am not the only one...
I do not care about seasonal content... i don't care about seasonal characters, or season-only items or leader boards...
I just want the damn max 10 stash tabs, because even with just 1 char per class i DESPERATELY need additional stash space.
So you know, stash tabs transfer to non-season right?
I do not see how this is relevant?
I still have to play though the entire season with a seasonal character just to get a stash tab for my main characters that i actually want to play?
Or am i missing something?
Blizz quote: "we’re also adding a way for players to earn additional Stash tabs, up to a maximum of 10, through our Season Journey feature."
It is a recent quote from blizzcon, and anything can change until release, but this way of thinking is incredibly bad and completely wrong (imo).
I am not a fan of the entire season thing, i do not like re-leveling over and over and competing for some epeen points on a ladder.
I like using my old characters that i have played on since d3 released, no point or interest for me in making a new one for the "season".
But what i do need is some damn stash space, especially since ALL d3 chars share the same tiny bank (who thought of that idea!?).
As someone that really hates the seasonal thing and i definitely do not want to do it - i can not gain any more stash tabs aside from the pitiful 1 i can buy with gold?
I do not understand why do only "seasonal" players need the extra stash space, while us non-seasonal players flat out can't get more than 1 tab?
I understand they are trying to motivate ppl to do seasonal content, but forcing people into it just for some mandatory UI (stash) upgrades is awful.
Stash space is something very useful to ANY d3 player, regardless of seasonal or not... makes no sense to screw over non-seasonal players.
D3 has by far the worst bag management i have seen in any game since 2005., and this "seasonal players only" thing is definitely NOT helping...
It doesn't affect it directly, but it will affect things indirectly because it is increasing your weapon damage.
The element type for the +damage on your weapon is irrelevant for nearly all skills. If i recall, it still does affect some things like being able to proc elemental exposure for a wizard, but largely its just a holdover from vanilla d3 that could be simplified into a simple +damage roll for the weapon without element modifier.
That is to say, if you had a 100 damage weapon and had +50 to poison on that weapon, your locust swarm would consider your weapon damage to be 150. If instead you had +50 arcane damage it would still treat your weapon damage as 150. And in both cases the element type applied by the skill (that is to say, what +% element gear would affect it) would depend solely on the skill/rune combo you use.
The magnitude of +damage matters enormously. The element type of +damage only matters in a few very specific scenarios (of which locust swarm would not be one).
But, if i am understanding it right, you are claiming the opposite of what Vladimeir stated: "In short: No, it doesn't affect locust swarm."
You say that +damage (regardless of elemental type, or non-elemental) WILL increase my Locust Swarm damage?
So if Locust Swarm does 1000% weapon damage (in total), my weapon's 1000 base dmg and it's +1000 bonus (elemental or non-elemental) damage will be calculated as total 2000 damage for the Locust Swarm to multiply by 1000%?
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Certain set/legendary items have effects like "Soul Harvest gains the effect of every rune" or "Locust Swarm gains the effect of the Pestilence rune".
However certain runes (like Searing Locusts) change the damage type of that ability (from poison to fire, for example).
How do i choose which damage type my ability will inflict when i am using such items that "enforce" a certain rune (or all runes) upon that ability?
It is rather important since i have bonuses such as "20% increased poison damage" and i definitely need to make sure my abilities are of the proper damage type.
Sometimes it is beneficial to have a specific (skill menu) rune damage type active, while at others it is better to have an "enforced" rune damage type active while still having a certain other rune selected in the skill menu.
I recently resumed playing my WDoctor and i was curious about how do temporary bonuses like Endless Walk (traveler's pledge & compass rose) and Convention of Elements work with spells like Locust Swarm and Haunt.
If i am affected by Endless Walk or ConOfElements at the moment when i cast Locust Swarm or Haunt, will those DoTs be affected by such damage bonuses for the entire DoTs duration?
Or do those damage bonuses expire as soon as the damage buffs themselves vanish, hence the DoTs return to normal damage?
Pretty much the same questions but about Pets instead of DoTs - does it matter when i summon pets in regards to temporary damage/intellect buffs?
Thank you for helping me out
I am honestly not a fan of seasons but the extra stash space award is really useful (affects both season and non-season).
I recall blizzard changing stuff about season rewards in the past few patches but i do not remember what.
My diablo 3 is slowly being downloaded so i can not open up the game and read from there.
So what is currently needed for the extra stash award in Season 9?
I just see no value or fun in starting from ZERO.
I am sure other people do, but i do not.
Stash space is mandatory - especially when you have 1 of each class, and each of them has a set or two.
The current amount of stash space is beyond too little... having 5 tabs PER CHARACTER would be more sensible than what we got today.
I do not like anything that the Seasonal playstyle is offering... in fact, i detest it.
I do not see any reason to hide a mandatory Quality of Life upgrade (such as Stash space) behind content that is so specific and niche.
If that Journey thing is per character and i need 4 to reach 10 (5 base + 1 from gold), then i have to fully play 4 seasonal characters?
Or is the Journey thing actually ONE per season - and i need to play 4 entire seasons to get the 4 tabs?
Either way it is A LOT of forced seasonal content, and i do not have even one friend that likes the Seasonal content (among the 10 i play d3 with)...
Really shitty decision by blizzard, i hope they make all stash tabs available through (huge) amounts of gold.
I do not care about seasonal content... i don't care about seasonal characters, or season-only items or leader boards...
I just want the damn max 10 stash tabs, because even with just 1 char per class i DESPERATELY need additional stash space.
I still have to play though the entire season with a seasonal character just to get a stash tab for my main characters that i actually want to play?
Or am i missing something?
Blizz quote: "we’re also adding a way for players to earn additional Stash tabs, up to a maximum of 10, through our Season Journey feature."
It is a recent quote from blizzcon, and anything can change until release, but this way of thinking is incredibly bad and completely wrong (imo).
I am not a fan of the entire season thing, i do not like re-leveling over and over and competing for some epeen points on a ladder.
I like using my old characters that i have played on since d3 released, no point or interest for me in making a new one for the "season".
But what i do need is some damn stash space, especially since ALL d3 chars share the same tiny bank (who thought of that idea!?).
As someone that really hates the seasonal thing and i definitely do not want to do it - i can not gain any more stash tabs aside from the pitiful 1 i can buy with gold?
I do not understand why do only "seasonal" players need the extra stash space, while us non-seasonal players flat out can't get more than 1 tab?
I understand they are trying to motivate ppl to do seasonal content, but forcing people into it just for some mandatory UI (stash) upgrades is awful.
Stash space is something very useful to ANY d3 player, regardless of seasonal or not... makes no sense to screw over non-seasonal players.
D3 has by far the worst bag management i have seen in any game since 2005., and this "seasonal players only" thing is definitely NOT helping...
Why is paragon this important to you?
Are you competing for the "top 5 best monster slayers" so you really need those 0.0001% improvements that you get for a paragon level?
Or do you just like having some bar to fill up, out of some compulsory need for visual progress or something?
I honestly completely ignore paragon levels.
Every 10 or 15 gained levels i actually remember they exist, so i slap the points wherever the guide told me to.
Never have i cared about paragon levels or even bothered to farm for them.
If you are playing d3 so extremely competitively that ultra-high paragon is something absolutely mandatory, i really don't know what to tell you.
We are just playing completely different games...
How do you fellas want blizzard to ban HIM directly?
Through his DNA absorbed through the keyboard and teleported to blizz HQ?
Or have a crack team of spies monitoring his physical location for a new diablo 3 account?
The biggest penalty a gaming company can inflict is ban your account.
They can NOT ban your IP or your PCs MAC, and even that kind of a ban can be circumvented with various software/hardware.
The only greater penalty could have been banning ALL of blizzard games on that account - if he even had other games on that account.
But i don't think blizzard bans you from ALL of their games if you cheat in one of them.
There is a big difference between "people will never have enough bank space" and an actual problem with bank space.
D3 has an actual problem with space in the bank, because many reagents/gems/items are a "real" item instead of "virtual" currency, like gold.
The 2.3 features will greatly help with that, since we wont have to store various situational legendaries anymore (extract power).
But still it would be a significant improvement if we could double our bank space for a high gold price.
D3's bank system feels way too underdeveloped.
Comparing to WoW, D3 has a lot more gear and crap to store.
And comparing to WoW, you can have about the same number of characters (on a server).
But in diablo3 you get less bank space for ALL your chars, than one char in WOW gets just for himself...
My WDoctor has the Wormwood staff (Jade Harvester), since i don't have the Furnace weapon.
It's passives are really good and make farming easier so i am unwilling to give it up.
But i got my first Wormwood when i hit 70 (some torment difficulty) and it only has 1800 DPS.
Since then i have never seen another Wormwood, which to me is strange since it is supposedly a very common drop?!
Other legendary weapons that drop have over 130% (4000DPS) higher weapon damage than my current Wormwood.
So i am really really unhappy with WWood's damage, but i don't want to replace it due to it's amazing passives.
Is there any easier way to get more Wormwood staff drops, since some guides state getting it is easy (but they dont specify how)?
Is it possible that ALL Wormwood staves are limited to doing very low weapon damage?
Awesome, thank you all for replying and explaining it (over and over) until i understood
If anyone wishes to add their own explanation they are still welcome.
But, if i am understanding it right, you are claiming the opposite of what Vladimeir stated: "In short: No, it doesn't affect locust swarm."
You say that +damage (regardless of elemental type, or non-elemental) WILL increase my Locust Swarm damage?
So if Locust Swarm does 1000% weapon damage (in total), my weapon's 1000 base dmg and it's +1000 bonus (elemental or non-elemental) damage will be calculated as total 2000 damage for the Locust Swarm to multiply by 1000%?