So, I have a Furnace, and initially I had the same issue as you. You get used to it pretty fast.
In a T6 game, I cast Blizzard once and move on. As long as something sits in it for even 3 seconds and isn't elite or a big mob, it dies. Period. I only ever cast hydra on Yellows, not blues. Blues I cast black hole, Blizzard and move on.
In Grift 42, I just kite everything along in my Blizzard, I've been playing the same way in grifts since 30. I don't expect it to change.
Beyond that, put paragon points into everything that increases your AP efficiency and there's a passive if it fits better into your play style, as well.
It doesn't matter WHAT you're going to do with it, that's the only option. Base damage is pretty good, 8% is great, Int is solid, resource cost is bad. Resource -> elite damage is less than a 4% damage gain in most builds, resource -> aspd is a minor gain at best, no gain at worst, Vit is something like 15-40% survival gain, don't underestimate 1k Vitality.
Let's assume you remain incapacitated for a total of 60 seconds during a Grift. Ignoring your setup time(which is lengthy - and VERY relevant), you lose 6.67% damage over a 15 minute Grift. Let's not forget that you reset the 16/24 seconds(before cdr) timer to get back up to full power, you lose all temporary buffs, etc. It also allows you to play more risky.
If you EVER have a chance to die, you should run awareness. It keeps your turrets up, it keeps temp buffs on you, it keeps you from dying, it keeps others from having to rez you / running back and allows you to do things you couldn't otherwise do.
I have every wanted piece on my Wizard, SOJ, Unity, Firebirds 6pc near perfect Furnace, 8.5% crit / 90% crit hellfire amulet with relevant passive, just 7 int off perfect gloves, etc.
I can't pull out over grift 28 key. My DH, in FAR inferior gear, gets to wave 43 without issue.
The only viable way to use rimeheart, imo, is on a monk with azurewrath & rimeheart. Even that probably doesn't compete with flying dragon, but maybe on a ZDPS build it could work.
Unfortunately rimeheart suffers from not being strong enough to compete with other options. It would work on wizard if boringbird wasn't so incredibly overpowered. The other classes don't have reliable freezes, so you can't even hope to get use out of them unless you pair it with another freeze weapon(like azurewrath). Even if boringbird wasn't all the rage, Serpent sparker, wand of woh or even the more reliable Shard of hate are all better options.
If it could work on chilled enemies, it could be strong, but as it is..it's kinda useless.
So.. Me and a friend were doing some rifts - he's a monk, I'm a DH wanting to reroll. Suddenly, he Ids something: "The Furnace". It has int, and nearly perfect damage. He's a monk, not wanting to reroll. He hands it over to me, so obviously I have a duty to him to make a Jade WD!
Now..I'm a 70 WD with a furnace and some wizard crap I collected. 1M damage, 5.3M toughness +49% elite damage...and some +wizard skills.
So the questoin is: What's a good fresh 70 build that goes with a hyper-slow 2hander?
So, I know that there was a buff to the legendary drop rate in caches, and I've been doing T6 caches..and I've found that RORG became incredibly rare. I've gotten 85 T6 caches, and received one ring. I'm wondering if they made RORG a 1% drop out of the cache or something?
So, I'm looking at making my next season character. I'm pretty happy with my DH now, clearing Grift 25+ easy in sub-12 minutes, can very easily level all the gems I want. However, I've been asking around at peoples average clear speeds and found M6 is..well, slow compared to Jade, Firebird, Condemn Sader, etc.. That and boring. Mostly boring.
So, What have YOU found to be the fastest clearer? I'm primarily doing this for quick paragon leveling and something new & fun.
Everyone ontop of the DH ladders is using 3 of the "useless" gems you listed.
Most Firebird Wizards are using "useless" gems, too.
I personally do WELL over 1000% damage per second. Probably closer to 5000%? Ignoring everything else - I fire ~1.4 cluster arrows a second. That alone is 550%+550%*4rockets. That's also only at 3 sentries. At 5 sentries I fire ~2 Cluster Arrows a second. Firebird Wizards do 3000% damage per second after they poke the mob once. Not..exactly hard.
Crusaders can be doing 3-6 Condemns a second.
Jade WDs do something like 70k% weapon damage in a burst - %s are MASSIVE here. Screw your silly 2k% dot, I'll take +20% damage on that, please.
Yes, Some builds will see more power out of procs. Some will not. They are viable for different builds.
M6 build is..well..probably one of the worst builds in teh game from a game design perspective. It rewards you more by doing less.
The most efficient way to play M6 is with 3 spenders, usually CA, MS, EA, drop 3/5 totems, and wait for loot. If you're using Mr.Yen's pants, you run around like a chicken with his head cut off. If not, you simply stand around and wait.
The reason WHY this build is so powerful is you can kill things 2-3 screens away, which makes it INCREDIBLY potent when EVERYTHING can 1shot you(h2iu Grift 35+).
So, Gem of Efficacious Toxin states: "Poisons all enemies hit for 10 seconds" - my question is, is this reapplied every time a dot tics? The first time it goes off? or never? I unfortunately don't have Firebird's yet, and I'm working on my DH.
So, I'm pretty happy with my DH now, and I'm looking to move over to Wizard. Obviously none of my gear except Leg. gems translates. I have access to a second account with a 70 wizard, though, but no gear. I can fairly easily handle T5 with 2p and T6 with minor difficulties(~11-17 minutes).
I had planned to simply do bounty runs for rift keystones, open bags on my wiz, afk the alt account Wizard at the entrance, porting to me between levels and watching the map, and trading over legendaries and sets that I find.
So, as for the reason behind me creating the thread; Is there a range at which legendaries/sets won't drop? I've noticed rares won't drop more than 4 or so screens away, I'm unsure if there's a range limit for green/oranges too.
And should I be running T6 or T5? T6 is double the time it takes me to do T4. T5 takes me ~8-12 minutes usually, T6 11-17. These are with 2 players.
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In a T6 game, I cast Blizzard once and move on. As long as something sits in it for even 3 seconds and isn't elite or a big mob, it dies. Period. I only ever cast hydra on Yellows, not blues. Blues I cast black hole, Blizzard and move on.
In Grift 42, I just kite everything along in my Blizzard, I've been playing the same way in grifts since 30. I don't expect it to change.
Beyond that, put paragon points into everything that increases your AP efficiency and there's a passive if it fits better into your play style, as well.
It doesn't matter WHAT you're going to do with it, that's the only option. Base damage is pretty good, 8% is great, Int is solid, resource cost is bad. Resource -> elite damage is less than a 4% damage gain in most builds, resource -> aspd is a minor gain at best, no gain at worst, Vit is something like 15-40% survival gain, don't underestimate 1k Vitality.
Let's assume you remain incapacitated for a total of 60 seconds during a Grift. Ignoring your setup time(which is lengthy - and VERY relevant), you lose 6.67% damage over a 15 minute Grift. Let's not forget that you reset the 16/24 seconds(before cdr) timer to get back up to full power, you lose all temporary buffs, etc. It also allows you to play more risky.
If you EVER have a chance to die, you should run awareness. It keeps your turrets up, it keeps temp buffs on you, it keeps you from dying, it keeps others from having to rez you / running back and allows you to do things you couldn't otherwise do.
I can't pull out over grift 28 key. My DH, in FAR inferior gear, gets to wave 43 without issue.
Fuck trials.
Unfortunately rimeheart suffers from not being strong enough to compete with other options. It would work on wizard if boringbird wasn't so incredibly overpowered. The other classes don't have reliable freezes, so you can't even hope to get use out of them unless you pair it with another freeze weapon(like azurewrath). Even if boringbird wasn't all the rage, Serpent sparker, wand of woh or even the more reliable Shard of hate are all better options.
If it could work on chilled enemies, it could be strong, but as it is..it's kinda useless.
Now..I'm a 70 WD with a furnace and some wizard crap I collected. 1M damage, 5.3M toughness +49% elite damage...and some +wizard skills.
So the questoin is: What's a good fresh 70 build that goes with a hyper-slow 2hander?
Was the RORG's drop rate changed?
So, What have YOU found to be the fastest clearer? I'm primarily doing this for quick paragon leveling and something new & fun.
Most Firebird Wizards are using "useless" gems, too.
I personally do WELL over 1000% damage per second. Probably closer to 5000%? Ignoring everything else - I fire ~1.4 cluster arrows a second. That alone is 550%+550%*4rockets. That's also only at 3 sentries. At 5 sentries I fire ~2 Cluster Arrows a second. Firebird Wizards do 3000% damage per second after they poke the mob once. Not..exactly hard.
Crusaders can be doing 3-6 Condemns a second.
Jade WDs do something like 70k% weapon damage in a burst - %s are MASSIVE here. Screw your silly 2k% dot, I'll take +20% damage on that, please.
Yes, Some builds will see more power out of procs. Some will not. They are viable for different builds.
The most efficient way to play M6 is with 3 spenders, usually CA, MS, EA, drop 3/5 totems, and wait for loot. If you're using Mr.Yen's pants, you run around like a chicken with his head cut off. If not, you simply stand around and wait.
The reason WHY this build is so powerful is you can kill things 2-3 screens away, which makes it INCREDIBLY potent when EVERYTHING can 1shot you(h2iu Grift 35+).
I had planned to simply do bounty runs for rift keystones, open bags on my wiz, afk the alt account Wizard at the entrance, porting to me between levels and watching the map, and trading over legendaries and sets that I find.
So, as for the reason behind me creating the thread; Is there a range at which legendaries/sets won't drop? I've noticed rares won't drop more than 4 or so screens away, I'm unsure if there's a range limit for green/oranges too.
And should I be running T6 or T5? T6 is double the time it takes me to do T4. T5 takes me ~8-12 minutes usually, T6 11-17. These are with 2 players.