OK one thing confusing me here is the people who want trading but claim kadala/rif ruined the game. You claim kadala/RIF allows you to gear to quickly, what do you assume trading will do??? Did you play D2? You could just hop free stuff games all day and get gear and the only thing worth a damn was a few select items with perfect rolls.
At least kadalaRIF requires you to farm fragments, joining a free stuff game didn't even require that. And anyways RIF is dead with next patch.
As much as I like sleet storm, being up close and personal gets very dangerous at t5-6. Been playing with it a lot on my wizard, using one of the other runes is much better for the most part as it gives you range, particularly when you have a light of grace.
Posting from phone right now but one of the builds I use might be good in 2.1 as it groups elites, clears some of the crap they throw around, semi freeze locks, boost all damage by 30%. All while staying at a safe range. Might post it later when I'm on my home PC.
That is probably a result of the difficulty change. You didn't kill them on torment, you killed them on inferno or whatever.
To be fair, some of those achieves could have been harder when they were first done than they are now. Personally I think they should have just gave us the updated achieves I've we had the equivalent already. Was pretty depressing to see achieve points drop and know you had to do them all over again
Yeah I checked it out when I got home and holy cause was giving me a 28k damage increase + the heal. So it stays for now.
After looking at that i think Skycutter is one of the more valuable weapons for a holy crusader as that talent pushes it to near 2 h damage with higher attack speed and no movement penalty, not to mention 15-20% holy damage and a heal. Not sure if it better than some of the flail procs but definitely something I'd like to experiment more with.
Close to what I'm using, but I use smite-reaping as my primary ( health regen is amazing from it,5k a sec) and the last skill I use condemn as its amazing dps with a 15sec CD. All holy so give me 4 attacks that are boosted by holy damage.
If iI can get the right gear I may even make it more a range build with justice and fires of heaven as my wrath spender. I'mm also reconsidering holy cause because I just recently realized its on 10% weapon damage and hearing the heal is only actually .1%, so gonna play around with it and see what works better.
*edit* found out on aoe its .1% heal, single target is 1%. Still seems a little lackluster though.
Gonna have to agree with people on 700k DPs and 12m not being entry level, especially for torment 1. My monk is around 250k DPs and 7.5m toughness and soloing torment 1
I was using the exact same build for a bit, not bad but have been having more success with a holy based build with the passive that adds 10% holy damage and heals when you attack with holy damage.
Playing a TR monk I usually just run through trash 1 shotting it all. So yea I wonder how many lvl 63s or rings,ammys or even legendaries I have missed because Blizzard refuses to add a real Legendary drop alert and bans anyone for using a good addon that does nothing but lets you know a Legendary dropped. I prefer to listen to music while I play games not have the game sound maxed out with no other noises in my house so maybe I can hear a legendary drop
You can't see a big lazer beam shooting up at the sky or the blip for about 5 seconds on your mini map? I run the same way and have never used sound in d3 yet have never had an issue spotting a legendary.
Either way even before they added the beams I realized missing legendaries is the price I might pay for speed running...
Among the first 100 paragon characters, there are how many monks and how many barbs?
Nothing needs to be changed, and I accept the challenge and fun playing monk as it is.
.... who was the first hardcore char to hit paragon 100? mage
Does that make them the best farming class? No
Bad point on your part. Also first paragon 100 was pre-MP, when inferno was equivalent to Mp3-4 and less legendaries dropped, making TR much, much more expensive to get started. MP0-1 and mass legendaries evened the gap
Well - good points all - but I can't help but notice you're not actually disagreeing with Mortac's dps and ehp summary there Rhye. I've had a look at your monk and you can't argue that you must have spent a ton of gold on that gear There are VERY VERY few monks doing 200k dps... whereas there are many barbs that easily do that and more.
Ok I have to stop you right there, a 200k barb is just as expensive as 200k monk, more people just play barb because there is the whole sheep syndrome going around Diablo. Another thing your not considering is while Rhyes paper DPS shows 239k, with MoC that is really around 350ish dps, and again thats only paper dps not effective dps. and im not sure if thats a snap shot with all the other dps increase talents monk has so it may even be more.
Hmmm you started off your rant decent, but sorta went downhill after (OP's post). Being the 2 main classes I play are monk and barb, plus dabble a bit in wiz I thought I would add my thoughts on this.
I completely agree with the life steal situation, going between barb and monk I really feel the difference between 6% and 3%, sure I could get LS on both my monks weapons, but with CD socket AS it gets pretty spendy fast. I think all belt should have LS to help even things up there.
Next point i wanted to hit on is the whole Inna's vs IK. Your right, no high end monks use full Inna's... then again no high end barbs use full IK. In fact you could make the argument that almost all high end barbs use Inna's pants while no high end monks use any IK piece. See how that gets twised around? both sets have good and bad points, but the full sets in either cases are used only for speed farming, and in barbs case more for people who have issues with rage.
As for resists, well Monks still have the advantage as long as OwE stays in play, take that away and then yes monks will be in huge trouble. Atm being able to get 100-150 resists off one piece is etremely nice and makes up for lack of resist in other pieces. Also opens up some cheaper options in gearing and while lets say an Inna's Vast Expanse may not have res all standard, you can get one with a single resist fairly cheaply.
Speed of farming, well... what are we talking about here? If your trying to farm higher MPs faster, sure Barb is better, problem is higher mps arent really an advantage. TR tears though lower Mps and i got min started with TR for less than 50m. I don't know about other people who play both classes, but I for one feel slow when playing my barb as ww after playing TR. Also I can stop and go " OHH! SHINEY!" w/o having to worry about zerk falling off lol. Still, monks could use a slight boost to TR, maybe lower spirit costs or not basing cost on weapon speed.
Speaking of damage, I think a lot of people really under estimate the true damage a monk can put out. MoC is amazing 48% damage at a near 100% uptime, and everyone in party benifits, you do reallyize your every other classes best friend when your running this right? When I'm on my barb I will make love to any monk on the spot that starts spamming MoC like a champ. Oh and lets not forget Cyclone... amazing aoe dps, arguably the best aoe dps in the game. Problem I think is a lot of monks dps doesn't show on paper doll, so people think its less then it is, but paper doll in no way, shape, or form reflects actual dps on any class. Is a monk gonna beat a decked out DW HotA barb single target? Prob not, though I don't think any class can single target atm (maybe a dh). But a monk will do much more aoe dps and also will wipe the floor with a ww barb (sorry guys but WW barbs dps blows hard).
There is one major gripe I have between barb and monk atm, and that is armor. Ideally you want 10% of your armor as resist for maximum effectiveness with little diminishing returns. On a barb this is easy, on a monk its next to impossible. Sure monks have dodge but dodge sucks, in fact if anyone from Blizzard happens to read this "F your dodge!". Maybe its because I have played to much WoW in my life, but I believe its better to mitigate all incoming damage to a reasonable level so you can properly heal through it then play with the rng of dodge where one min you might take nothing then with bad rng take 3-4 huge hits in a second or 2 and die. This coupled with LS is barbs biggest advantage by far atm and allows them so sit in massive amounts of damage while heaing through it, I would love a rune that give you armor = to the amount of dex you have, but at a 50-75% decrease of dodge (haven't done any math on this yet).
Do you ever have to stop or circle around mobs to make them die? The definition of "efficient" is a bit unclear of course, but the goal here I think is to get 10m exp in 7 minutes, or roughly 80m-85m/hour.
I'm sure you're doing fine, it just has to be clear what the goal is here. If you can do 80m/hour with 80k unbuffed, good for you. I can't.
core > tower of damned 1 > crater 2 > rakkis cross > fields > depths 3 > depths 2 in 10-12 min
I guess maybe if your not stopping for elites 250 would be important but I dont feel the 2-3 seconds you stop matters, plus you need to refresh Foresight anyways.
Oh and forgot to add thats with picking up rare 1h's, gloves, wrists and off hands on top of legendaries, not the most efficient but im hoping to find a few things
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At least kadalaRIF requires you to farm fragments, joining a free stuff game didn't even require that. And anyways RIF is dead with next patch.
Posting from phone right now but one of the builds I use might be good in 2.1 as it groups elites, clears some of the crap they throw around, semi freeze locks, boost all damage by 30%. All while staying at a safe range. Might post it later when I'm on my home PC.
http://us.battle.net/d3/en/forum/topic/12504580894?page=2#25
1. In terms of efficiency its still 200% damage per 10 wrath. Hard to match especially for holy.
2. Can hit more than once if a boss moves.Is really big, or spawns adds. Which is basically 99% of the monstets.
3. To damn good on trash. Period.
After looking at that i think Skycutter is one of the more valuable weapons for a holy crusader as that talent pushes it to near 2 h damage with higher attack speed and no movement penalty, not to mention 15-20% holy damage and a heal. Not sure if it better than some of the flail procs but definitely something I'd like to experiment more with.
Build I'm using and gear :http://us.battle.net/d3/en/profile/adhal-1845/hero/43729242
If iI can get the right gear I may even make it more a range build with justice and fires of heaven as my wrath spender. I'mm also reconsidering holy cause because I just recently realized its on 10% weapon damage and hearing the heal is only actually .1%, so gonna play around with it and see what works better.
*edit* found out on aoe its .1% heal, single target is 1%. Still seems a little lackluster though.
Still might work great with the right gear though
You can't see a big lazer beam shooting up at the sky or the blip for about 5 seconds on your mini map? I run the same way and have never used sound in d3 yet have never had an issue spotting a legendary.
Either way even before they added the beams I realized missing legendaries is the price I might pay for speed running...
.... who was the first hardcore char to hit paragon 100? mage
Does that make them the best farming class? No
Bad point on your part. Also first paragon 100 was pre-MP, when inferno was equivalent to Mp3-4 and less legendaries dropped, making TR much, much more expensive to get started. MP0-1 and mass legendaries evened the gap
Ok I have to stop you right there, a 200k barb is just as expensive as 200k monk, more people just play barb because there is the whole sheep syndrome going around Diablo. Another thing your not considering is while Rhyes paper DPS shows 239k, with MoC that is really around 350ish dps, and again thats only paper dps not effective dps. and im not sure if thats a snap shot with all the other dps increase talents monk has so it may even be more.
P.S. Rhye can I touch your gear? lol
I completely agree with the life steal situation, going between barb and monk I really feel the difference between 6% and 3%, sure I could get LS on both my monks weapons, but with CD socket AS it gets pretty spendy fast. I think all belt should have LS to help even things up there.
Next point i wanted to hit on is the whole Inna's vs IK. Your right, no high end monks use full Inna's... then again no high end barbs use full IK. In fact you could make the argument that almost all high end barbs use Inna's pants while no high end monks use any IK piece. See how that gets twised around? both sets have good and bad points, but the full sets in either cases are used only for speed farming, and in barbs case more for people who have issues with rage.
As for resists, well Monks still have the advantage as long as OwE stays in play, take that away and then yes monks will be in huge trouble. Atm being able to get 100-150 resists off one piece is etremely nice and makes up for lack of resist in other pieces. Also opens up some cheaper options in gearing and while lets say an Inna's Vast Expanse may not have res all standard, you can get one with a single resist fairly cheaply.
Speed of farming, well... what are we talking about here? If your trying to farm higher MPs faster, sure Barb is better, problem is higher mps arent really an advantage. TR tears though lower Mps and i got min started with TR for less than 50m. I don't know about other people who play both classes, but I for one feel slow when playing my barb as ww after playing TR. Also I can stop and go " OHH! SHINEY!" w/o having to worry about zerk falling off lol. Still, monks could use a slight boost to TR, maybe lower spirit costs or not basing cost on weapon speed.
Speaking of damage, I think a lot of people really under estimate the true damage a monk can put out. MoC is amazing 48% damage at a near 100% uptime, and everyone in party benifits, you do reallyize your every other classes best friend when your running this right? When I'm on my barb I will make love to any monk on the spot that starts spamming MoC like a champ. Oh and lets not forget Cyclone... amazing aoe dps, arguably the best aoe dps in the game. Problem I think is a lot of monks dps doesn't show on paper doll, so people think its less then it is, but paper doll in no way, shape, or form reflects actual dps on any class. Is a monk gonna beat a decked out DW HotA barb single target? Prob not, though I don't think any class can single target atm (maybe a dh). But a monk will do much more aoe dps and also will wipe the floor with a ww barb (sorry guys but WW barbs dps blows hard).
There is one major gripe I have between barb and monk atm, and that is armor. Ideally you want 10% of your armor as resist for maximum effectiveness with little diminishing returns. On a barb this is easy, on a monk its next to impossible. Sure monks have dodge but dodge sucks, in fact if anyone from Blizzard happens to read this "F your dodge!". Maybe its because I have played to much WoW in my life, but I believe its better to mitigate all incoming damage to a reasonable level so you can properly heal through it then play with the rng of dodge where one min you might take nothing then with bad rng take 3-4 huge hits in a second or 2 and die. This coupled with LS is barbs biggest advantage by far atm and allows them so sit in massive amounts of damage while heaing through it, I would love a rune that give you armor = to the amount of dex you have, but at a 50-75% decrease of dodge (haven't done any math on this yet).
Anyways that finishes my rant for the moment
core > tower of damned 1 > crater 2 > rakkis cross > fields > depths 3 > depths 2 in 10-12 min
I guess maybe if your not stopping for elites 250 would be important but I dont feel the 2-3 seconds you stop matters, plus you need to refresh Foresight anyways.
Oh and forgot to add thats with picking up rare 1h's, gloves, wrists and off hands on top of legendaries, not the most efficient but im hoping to find a few things