Diablo 3 Beta Patch 13 - In-Game Screenshots
Beta servers finally went up and I took the time to go through the beta and come back with a couple of screenshots of the new runes and various features introduced in this patch!
This is a very interesting patch, unlocking runes along with your regular skills definitely makes things more exciting and it's nice to finally see variations of existing skills in beta.
Great chat channels! I would love to see them work cross-game with SC2 and WoW at some point. Would make it even easier to communicate with multiple ingame buddies.
Chat looks great, so does the skill panel. The new runes look awesome, the old ones sort of looked like dragonballs lol :P.
That banner customization will be awesome too!
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Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
O btw, this system looks great and I'm pleased for this change. The only concern I have is about the Character Profile (CP). I take it they just zoomed in on your ingame character's model and used it on your CP page...Ingame this model looks fine but when you zoom in, it looks terrible.
This CP is one of the things you and other people will be seeing constantly and it's a disappointment that it looks like it does. Is it hard to better your character's model just for your CP?
Rune really add to the game.
Can't wait to play, let's hope this is the last major change.
Also since Bashiok and Zarhym are here in Europe maybe we'll get some nice news soontm
Thanks for the screenshots. It really make me wanna test out diablo 3 as soon as possible. But i have to pray hard for a beta key. Anyway thanks for making the effort to post up the screen shots. Kudos!
Have fun with the game! Hope i be able to join you all in a co-op game in days to come.
I already dislike how you set up your skills when creating a new character. There's abilities that I do not want to be placed on my mouse but it wont let me put it anywhere else, even on elective mode. I can only hope that it lets me later when I unlock more skill slots.
Edit: This patch really broke the simplicity of swapping skills. If it isn't broke don't fix it.
Edit2: Yea, "elective mode" doesn't do anything. I can only place monk generators on left mouse and dashing strike on right mouse click. Those are the only places I can place them. I really hope elective mode is bugged and they get to fix it.
I like the system changes overall, but I hope that Skills UI is temporary. It looks too huge and empty for the amount of information it displays. Kind of bland aesthetically too. I hope it stays at the size it previously was. Also I think the 'Elective Mode' Check box should be inside the Skills panel, rather than in the gameplay options. (Same for the 'advanced skill tooltips' checkbox, if they are going to be implemented)
One more thing, the popup when you level up and unlock a new rune effect now shows the icon of the rune, but since all runes now have the same color and less distinguishable at a glance, it would be better if they showed the icon of the skill the rune affects instead.
By the way, I just noticed they reduced the level when each active skill slots unlock. Yay!
holy rusted metal batman! i've been checking out the D3 website daily and I honestly never heard of this site, till now! I saw these screenshots... and I have to say, I am honestly impressed. Always been a Diablo Fan, since Diablo I, and I've been impatiently anticipating this game since I beat the hell outta D2. I was even playing the PoE beta, yes, its a great beta, not sure if I love it tho... Now to get myself a D3 key!!!
So, so, so excited after seeing these shots! Thank you!
Yea.. It's getting rather annoying not being able to drag and drop abilities on the bar. What was 1 simple step to swap ability positions before is now 3 bothersome steps.
Edit: Being unable to dashing strike over small gaps isn't fun either.
Edit2: Runes really need a downside to picking them. There is literally no reason not to pick a runed ability over its original.
Edit3: A stone called "town portal" doesn't exactly feel right. Just keep it called the stone of recall and its original icon, even on the bar.
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Isendims#1577
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Beta servers finally went up and I took the time to go through the beta and come back with a couple of screenshots of the new runes and various features introduced in this patch!
This is a very interesting patch, unlocking runes along with your regular skills definitely makes things more exciting and it's nice to finally see variations of existing skills in beta.
Public Chat
Public Chat - Trade
Public Chat - Members
Public Chat - Options
Skill Panel
Rune 1 - Chain Lightning!
Rune 1 - Skill Panel
Rune 1 - Tooltip
Rune 1 - Unlocked
Rune 2 - Tooltip
Rune 2 - Unlocked
Rune 3 - Trident!
Rune 3 - Unlocked
Public Games Selection
Character Profile
Banners Selection
Banners Selection #2
Loading Screen Tips
Finished Beta!
That banner customization will be awesome too!
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
This. Lol.
This CP is one of the things you and other people will be seeing constantly and it's a disappointment that it looks like it does. Is it hard to better your character's model just for your CP?
Well Force will have a vid up and running in a couple of days so I guess we have to wait till then!
Rune really add to the game.
Can't wait to play, let's hope this is the last major change.
Also since Bashiok and Zarhym are here in Europe maybe we'll get some nice news soontm
But seriously, Patch 13 seems to be that milestone where the release date feels that much more within arms' reach.
I have no beta access; so, thank you for these screen shots.
And btw, the guy who basically said "no vid = dint happen" was funny.
now i can't wait for the beta key
Have fun with the game! Hope i be able to join you all in a co-op game in days to come.
Isendims#1577
Isendims#1577
Edit: This patch really broke the simplicity of swapping skills. If it isn't broke don't fix it.
Edit2: Yea, "elective mode" doesn't do anything. I can only place monk generators on left mouse and dashing strike on right mouse click. Those are the only places I can place them. I really hope elective mode is bugged and they get to fix it.
Isendims#1577
One more thing, the popup when you level up and unlock a new rune effect now shows the icon of the rune, but since all runes now have the same color and less distinguishable at a glance, it would be better if they showed the icon of the skill the rune affects instead.
By the way, I just noticed they reduced the level when each active skill slots unlock. Yay!
So, so, so excited after seeing these shots! Thank you!
Edit: Being unable to dashing strike over small gaps isn't fun either.
Edit2: Runes really need a downside to picking them. There is literally no reason not to pick a runed ability over its original.
Edit3: A stone called "town portal" doesn't exactly feel right. Just keep it called the stone of recall and its original icon, even on the bar.
Isendims#1577