Anyway I ask for confirmation from someone in the know if Blizzard has stated that they are going to nerf attack speed in 1.03. From what I've seen it could be something like 50% effectiveness. Is this not disproportionately a nerf to Monks?
From what I have seen in video's, and on twitch tv, from gear posts etc. etc. the only Act 3-4 successful monks have had a fast attack speed. Monks depend on attack speed to generate spirit and the utility of our primary abilities depend on getting 3 attacks off in quick succession.
I personally am using every piece of attack speed gear I can afford. I think my 18k dps is barely enough for Act 3! Monks have the lowest dps in the game and are already considered underpowered by many. I am not here to complain about how they work now... I am happy to continue farming and upgrading my gear knowing that eventually I will get enough resistances, armor, attack speed and life on hit to have at least moderate success. I just do not want them to invalidate the primary strategy my class uses to be sucessful.
My final point is that disrupting the sprit generator of the monk to such a degree would necessitate either a buff or reworking of our spirit generators. Making it more than 6 points per attack for instance. Or throwing an underpowered class/classes a bone and making this just effect ranged, if they do it at all. Blizzard stated they want to help out the melee's so they ought to be serious about it. For the record I think the steps they stated in the blue post I read are sufficient (to help melee) and they should leave attack speed alone, for everyone.
Well thanks friend but lets try to stay on topic here. I would rewrite right freaking now if I could but I just joined the forums and don't know how.to delete it.
IAS is awesome for any class, so dont think monks are being singled out.
Also, someone of the 5 classes has to be the lowest DPS, and whoever it is will always have whiners, you gotta realize what you give up in dps you gain in kick ass aruas, and self heal abilities. Maybe, as a witch doctor I should make a thread complaing that my class has the worst self heals of any other class and how unfair it is. But I am sure if I was to use the search option that thread is already out there.
From what I read, they are just trying to make sure its not a mandatory stat.
AS has secondary effects and is affecting a lot more stuff than they wanted. IMO, it will NOT hinder the stat to a point where it should be 'go FoT or you will suck with 0.25 AS'.
One thing I remember is that they plan to lower AS %'s on items.
If they lower the attack speed percentages on items it will just make it so the gear some people have now is worth a fortune. Unless they modified the existing pieces somehow. I do not see this as an ideal solution. It grandfathers in the people who already have amazing gear. I wish to continue to be able to upgrade my gear. I think this would just give some people a huge insurmountable advantage. The people who are blowing up act 3/4 inferno already have enough advantage. They get to farm gear faster than the rest of us and sell it on the auction house to people who can't even access that tier of gear. Though I suppose it would be keeping the traditions of Diablo 2 and the people who got to measure their wealth in SOJ's from 1.08.
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Anyway I ask for confirmation from someone in the know if Blizzard has stated that they are going to nerf attack speed in 1.03. From what I've seen it could be something like 50% effectiveness. Is this not disproportionately a nerf to Monks?
From what I have seen in video's, and on twitch tv, from gear posts etc. etc. the only Act 3-4 successful monks have had a fast attack speed. Monks depend on attack speed to generate spirit and the utility of our primary abilities depend on getting 3 attacks off in quick succession.
I personally am using every piece of attack speed gear I can afford. I think my 18k dps is barely enough for Act 3! Monks have the lowest dps in the game and are already considered underpowered by many. I am not here to complain about how they work now... I am happy to continue farming and upgrading my gear knowing that eventually I will get enough resistances, armor, attack speed and life on hit to have at least moderate success. I just do not want them to invalidate the primary strategy my class uses to be sucessful.
My final point is that disrupting the sprit generator of the monk to such a degree would necessitate either a buff or reworking of our spirit generators. Making it more than 6 points per attack for instance. Or throwing an underpowered class/classes a bone and making this just effect ranged, if they do it at all. Blizzard stated they want to help out the melee's so they ought to be serious about it. For the record I think the steps they stated in the blue post I read are sufficient (to help melee) and they should leave attack speed alone, for everyone.
Also, someone of the 5 classes has to be the lowest DPS, and whoever it is will always have whiners, you gotta realize what you give up in dps you gain in kick ass aruas, and self heal abilities. Maybe, as a witch doctor I should make a thread complaing that my class has the worst self heals of any other class and how unfair it is. But I am sure if I was to use the search option that thread is already out there.
Just have fun, mang!
AS has secondary effects and is affecting a lot more stuff than they wanted. IMO, it will NOT hinder the stat to a point where it should be 'go FoT or you will suck with 0.25 AS'.
One thing I remember is that they plan to lower AS %'s on items.