So I was thinking, Exploding Palm is kind of unique in the sense that its main damage is based on the monsters HP & technically its infact the monster that deals the damage.
With that said, will buffs to damage you get from other abilties, shrines and even your co-op groups abilties buff its AoE damage?
Certain skills have runes that when used you increase your overall damage. Like on the monk it has a skill called Deadly Reach and with the "Foresight" rune it increases the damage of all attacks by 18% for 30seconds. What i'm asking is if that will effect the AoE portion of EP.
I think abilities like foresight will increase damage. However I think your thinking 30% of an enemy's HP is a lot when it could very well be small in comparison to your normal attacking damage.
So I was thinking, Exploding Palm is kind of unique in the sense that its main damage is based on the monsters HP & technically its infact the monster that deals the damage.
With that said, will buffs to damage you get from other abilties, shrines and even your co-op groups abilties buff its AoE damage?
It's not technically the monster doing the damage, it's technically you. Technically as in the game's code knows it's you.
It's the ability that causes the damage. Instead of looking at your weapon damage as a reference like other skills, it looks at a monsters HP.
It's just swapping 1 variable.
So yes, increasing your damage will increase Exploding Palm damage. The only way it won't is if it is really overpowered somehow and they put limitations on it.
So, you have X Intelligence, which increases your damage by X%. But Exploding Palm deals damage based on the monster's HP. So, does Intelligence affect EP at all? In fact, does anything affect EP? Well, EP has two phases, a weapon damage phase and a monster HP phase. My guess is that the first phase will be affected by external factors, like any other skill, and the second phase won't. This makes sense because monsters will have more HP later on, so the damage of the second phase will always increase without any external interference.
I think you all are overestimating a monsters health, even at Inferno, compared to what our weapon damage would be.
Now, I'm sure EP can do a lot of damage when used on the right monsters and that's OK since it takes an extra step to do it right (dying with the bleed effect on) and the right monster for it to maybe be better than a weapon damage skill.
But we fight HORDES of monsters at a time. One monsters health is not that much. When there is a monster with a ton of health, then that 1 skill will shine (and the damage done will most likely be overkill to the little monsters around him so it doesn't matter much). Because of that, it's not a big deal if EP's damage is increased.
Also, is this based on the enemys current maximum health (affected by player number and eventual buffs), or will it be like Corpse Explosion in D2, which did damage based on the maximum health a monster would have, if only one player is in the game?
That's a good question. I think. EP would scale way too well if it could base it off of a full game health monster health pool.
Speculation, but still an idea: Exploding Palm doesn't change the explosion damage based on which weapon you have equipped (correct me if wrong). It's not unreasonable to think of the +%dmg abilities as being applied to your weapon damage, since all skills get their final damage from base weapon damage (could also be after main stats and such are factored in, it will not make a difference for EP). From these considerations I would conclude that EP has a static 30% monster health as damage in the explosion, since factors we have available to us now to increase damage does not increase the explosion damage.
What would undermine this? If +%dmg buffs function differently than gaining more of your main stat or equipping a better weapon (or both). Whether or not this is the case we can have no idea of before release.
Do you know when +%damage modifiers is applied to skills? Is it not at the end of the calculation? I would assume that gear can be considered as increasing weapon damage but if you have a +10% damage buff, I'm not sure if that's +10% applies to my final damage number or if it's applied multiplicative with my gear.
Do you know when +%damage modifiers is applied to skills? Is it not at the end of the calculation? I would assume that gear can be considered as increasing weapon damage but if you have a +10% damage buff, I'm not sure if that's +10% applies to my final damage number or if it's applied multiplicative with my gear.
Does anyone know for sure which way it is yet?
It doesn't matter when the +% damage is applied... most likely it's a single multiplier.
If you have a 100 damage weapon, 10% damage increase, 10% damage increase, 100 dexterity and a 200% skill. Your total damage (leaving out attack speed) is 100 (weapon damage) x 1.2 (10% + 10%) x 1.1 (dexterity) x 2.00 which equals 264 damage. You get the same number if you just do the damage increase at the end.
The Theorycrafting section has many walls of text about this x_x
As for EP... it's a really unique ability. At this point maybe all we can go on is the fact that the 30% is in green, which suggest it's changeable. Basically, the 30% would be translated to a numerical value. So like if a monster had 100 life, that number would be 30 damage as AoE.
Then that 30 damage would be multiplied by 1.2 (for example) increasing it to 36 damage. Of course it works the same way if you just keep it as a percentage (1.2 x 30% will always equal Monster Life x 1.2). That's my bet at this point... but who knows, this is a strange ability that seems like it's meant for a tanking monk that has a rather low weapon damage.
It works well on a high HP target surrounded by weaker low HP targets because if you do 30% of the monster's health (let's say he has 400) and he's surrounded by weaker monsters with 100 HP, killing him will do 120 damage to all surrounding monsters instantly killing them.
My bet is that yes, +% damage works on Exploding Palm and the 30% can be increased up above 100% even.
My bet is that yes, +% damage works on Exploding Palm and the 30% can be increased up above 100% even.
+10% dmg on the 30% likely results in 33% monster health damage, not 40%. This doesn't necessarily contradict your point, but it sounded like you might be thinking it would be 40% on a 10% increase.
+10% dmg on the 30% likely results in 33% monster health damage, not 40%. This doesn't necessarily contradict your point, but it sounded like you might be thinking it would be 40% on a 10% increase.
Huh? No, it's always multiplicative.
That WAS whole point of what I wrote lol...
30% w/ 250% +Damage = 30*3.5 = 105% Max Life AoE
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With that said, will buffs to damage you get from other abilties, shrines and even your co-op groups abilties buff its AoE damage?
It's not technically the monster doing the damage, it's technically you. Technically as in the game's code knows it's you.
It's the ability that causes the damage. Instead of looking at your weapon damage as a reference like other skills, it looks at a monsters HP.
It's just swapping 1 variable.
So yes, increasing your damage will increase Exploding Palm damage. The only way it won't is if it is really overpowered somehow and they put limitations on it.
I think you all are overestimating a monsters health, even at Inferno, compared to what our weapon damage would be.
Now, I'm sure EP can do a lot of damage when used on the right monsters and that's OK since it takes an extra step to do it right (dying with the bleed effect on) and the right monster for it to maybe be better than a weapon damage skill.
But we fight HORDES of monsters at a time. One monsters health is not that much. When there is a monster with a ton of health, then that 1 skill will shine (and the damage done will most likely be overkill to the little monsters around him so it doesn't matter much). Because of that, it's not a big deal if EP's damage is increased.
That's a good question. I think. EP would scale way too well if it could base it off of a full game health monster health pool.
Do you know when +%damage modifiers is applied to skills? Is it not at the end of the calculation? I would assume that gear can be considered as increasing weapon damage but if you have a +10% damage buff, I'm not sure if that's +10% applies to my final damage number or if it's applied multiplicative with my gear.
Does anyone know for sure which way it is yet?
It doesn't matter when the +% damage is applied... most likely it's a single multiplier.
If you have a 100 damage weapon, 10% damage increase, 10% damage increase, 100 dexterity and a 200% skill. Your total damage (leaving out attack speed) is 100 (weapon damage) x 1.2 (10% + 10%) x 1.1 (dexterity) x 2.00 which equals 264 damage. You get the same number if you just do the damage increase at the end.
The Theorycrafting section has many walls of text about this x_x
As for EP... it's a really unique ability. At this point maybe all we can go on is the fact that the 30% is in green, which suggest it's changeable. Basically, the 30% would be translated to a numerical value. So like if a monster had 100 life, that number would be 30 damage as AoE.
Then that 30 damage would be multiplied by 1.2 (for example) increasing it to 36 damage. Of course it works the same way if you just keep it as a percentage (1.2 x 30% will always equal Monster Life x 1.2). That's my bet at this point... but who knows, this is a strange ability that seems like it's meant for a tanking monk that has a rather low weapon damage.
It works well on a high HP target surrounded by weaker low HP targets because if you do 30% of the monster's health (let's say he has 400) and he's surrounded by weaker monsters with 100 HP, killing him will do 120 damage to all surrounding monsters instantly killing them.
My bet is that yes, +% damage works on Exploding Palm and the 30% can be increased up above 100% even.
+10% dmg on the 30% likely results in 33% monster health damage, not 40%. This doesn't necessarily contradict your point, but it sounded like you might be thinking it would be 40% on a 10% increase.
Huh? No, it's always multiplicative.
That WAS whole point of what I wrote lol...
30% w/ 250% +Damage = 30*3.5 = 105% Max Life AoE