Combination strike: Each different skill generator you use, increase your damage by 8% for 3 sec.
First of all if anyone can clarify how does this skill actually work?
My thoughts: If i have 3 different spirit generators in my skill tree (a,b and c generators) and if i use them in the following fashion: 1st attack a generator ( i get 0 dmg increase), 2nd attack b generator ( now i used 1 different spirit generator that is 8% increase) and finally to finish my combo with c spirit generator i finally get 16% dmg increase right ?
Will i also get 16% dmg increase if i use the a-b-a attack instead of a-b-c, logically i should right ?
Persuming that the maximum different spirit generators monks will use will be no higher than 3 (imo 90% of monks will use 2 diff spirit generators max ) what is 16% dmg increase for lvl 30 passive skill guys ?
My suggestion for this skill is to at least add extra spirit regeneration for each different spirit generator used (mb + 1.5 spirit per attack), and benefit from the a-b-a attack the same way you would from the a-b-c attack (if it's not that way allraedy), at the expense of the damage boost to reset after the combo is finished so that you cannot get infinite dmg increase a-b-a, b-a-b etc...
Combination strike: Each different skill generator you use, increase your damage by 8% for 3 sec.
First of all if anyone can clarify how does this skill actually work?
My thoughts: If i have 3 different spirit generators in my skill tree (a,b and c generators) and if i use them in the following fashion: 1st attack a generator ( i get 0 dmg increase), 2nd attack b generator ( now i used 1 different spirit generator that is 8% increase) and finally to finish my combo with c spirit generator i finally get 16% dmg increase right ?
Will i also get 16% dmg increase if i use the a-b-a attack instead of a-b-c, logically i should right ?
Persuming that the maximum different spirit generators monks will use will be no higher than 3 (imo 90% of monks will use 2 diff spirit generators max ) what is 16% dmg increase for lvl 30 passive skill guys ?
My suggestion for this skill is to at least add extra spirit regeneration for each different spirit generator used (mb + 1.5 spirit per attack), and benefit from the a-b-a attack the same way you would from the a-b-c attack (if it's not that way allraedy), at the expense of the damage boost to reset after the combo is finished so that you cannot get infinite dmg increase a-b-a, b-a-b etc...
Exactly as 1up said. Please use the search feature before posting a topic that is already up. (Honestly it is on the top 20 posts of this sub forum you think you would have at least checked that? )
First of all if anyone can clarify how does this skill actually work?
My thoughts: If i have 3 different spirit generators in my skill tree (a,b and c generators) and if i use them in the following fashion: 1st attack a generator ( i get 0 dmg increase), 2nd attack b generator ( now i used 1 different spirit generator that is 8% increase) and finally to finish my combo with c spirit generator i finally get 16% dmg increase right ?
Will i also get 16% dmg increase if i use the a-b-a attack instead of a-b-c, logically i should right ?
Persuming that the maximum different spirit generators monks will use will be no higher than 3 (imo 90% of monks will use 2 diff spirit generators max ) what is 16% dmg increase for lvl 30 passive skill guys ?
My suggestion for this skill is to at least add extra spirit regeneration for each different spirit generator used (mb + 1.5 spirit per attack), and benefit from the a-b-a attack the same way you would from the a-b-c attack (if it's not that way allraedy), at the expense of the damage boost to reset after the combo is finished so that you cannot get infinite dmg increase a-b-a, b-a-b etc...
Exactly as 1up said. Please use the search feature before posting a topic that is already up. (Honestly it is on the top 20 posts of this sub forum you think you would have at least checked that? )
http://www.diablofans.com/topic/34358-combination-strike/
h-o-p-e-s.net
┬─┬ノ( º _ ºノ)
Sorry had to fix that table.