Spirit Generator
I'll use Deadly Rush with Indigo Rune for my first 2 strikes and for the 3de Exploding Palm with Alabaster Rune. Thus:
1ste strike: 125% WD
2de strike : 212% WD
3de strike : (95%*3) WD over 3sec + 100% WD over 2sec if target dies while burning.
Spirit Spender
Lashing Tail kick with Crimson Rune - only spends 25spirit and cooldown is only 3sec and does 312% WD + knockback.
Inner Sactuary with Golden Rune - (Healing skill + Defensive skill).
Seven Sided Strike with Crimson Rune - (Damage skill) 234%*7 = 1638% WD. Which is a lot
Mantra Of Evasion with Obsidian Rune - (Defesive skill) 30% chance of dodge + 180% armor.
Pasives
The Guardian's Path - (Defesive skill) Duel wield => 10% chance to dodge.
Transcendence - (Healing skill) 42.6 life for every spirit point spent.
Sixth Sense - (Defesive skill) Dodge chance increase by amount 50% of chance to critical.
Hope it wasn't to long and criticism is always welcome.
Note this is more for playing solo.
Spirit Generator
I'll use Deadly Rush with Indigo Rune for my first 2 strikes and for the 3de Exploding Palm with Alabaster Rune. Thus:
1ste strike: 125% WD
2de strike : 212% WD
3de strike : (95%*3) WD over 3sec + 100% WD over 2sec if target dies while burning.
Spirit Spender
Lashing Tail kick with Crimson Rune - only spends 25spirit and cooldown is only 3sec and does 312% WD + knockback.
Inner Sactuary with Golden Rune - (Healing skill + Defensive skill).
Seven Sided Strike with Crimson Rune - (Damage skill) 234%*7 = 1638% WD. Which is a lot
Mantra Of Evasion with Obsidian Rune - (Defesive skill) 30% chance of dodge + 180% armor.
Pasives
The Guardian's Path - (Defesive skill) Duel wield => 10% chance to dodge.
Transcendence - (Healing skill) 42.6 life for every spirit point spent.
Sixth Sense - (Defesive skill) Dodge chance increase by amount 50% of chance to critical.
Hope it wasn't to long and criticism is always welcome.