I've been looking at this game for a while now, and closed beta starts this weekend.
Will anyone here be playing it? What do you all think of what you have seen/played of the game so far? I'm curious to see if an Australian ping will really be as game-breaking as I think it will be, considering the nature of the game.
I ended up playing the closed beta during the previous weekend for the NA region. Overall, it's a nice take on the MMO genre, but it doesn't have enough going for it at the moment to make me excited. One of the problem I faced early on was how slow the game felt in the starter area, and that really didn't stop being a problem until level 15 or so for me. However, after that, tying combo moves into one another made the combat feel more fluid and seamless. The combat's pretty good, and I like that it's often dynamic in how many mobs one pulls at a time. I found that the more enemies one pulled, the more enjoyable the combat felt, to the point where I was pulling and fighting packs of 5 mobs at once and taking them on with various combo attacks and dodges.
Probably one of the most fun experiences I had was taking on an elite 20 mob (Basalisk) with my level 19 Slayer. Basically, because of the combat system, it's possible to solo this sort of enemy if one has the patience and can read the enemy's moves. Run in, tag in a good combo, dodge when a attack is charging up, and move when necessary. The biggest challenge was that any mistake I made resulted in more than half my health getting cut away in an instant, and if my recovery cooldown for when I got knocked down wasn't up, I was a goner. Five minutes in, I ended up taking the mob down to 30% health, and I was feeling pretty good. Unfortunately, I ran him into a wall, and this messed up the hit area when I got close. Next thing I know, I went from full to 40% health, and from there, I was knocked out instantly.
Poorly as it may have ended, it was the most fun I had from the experience.
So yeah, the combat is a lot of fun, needless to say. Unfortunately, it suffers from the same effects as a lot of Korean MMOs where the quests are all clumped around mobs who are heedlessly thrown about in an area and the story surrounding the game is a bit muddled and lost among the grind. Speaking of which, while it's less of a grind than games like Aion, it still suffers a bit from the whole: Go here, kill so many of these, keep killing some more, enjoy.
Overall, it's not a bad game, but I'm not too certain how well it's do around the Western audience. We've come to expect games in the format of WoW and SWTOR, and while they may becomes stale after the long haul, they are a fairly fluid experience that may be difficult to break for Tera.
I was playing the Korean version of TERA about a year ago. It's pretty fun, but I couldn't see myself being subscribed to it. Maybe I'll wait for it to go F2P, but I'm more excited for other games on the horizon (like D3. :P)
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Will anyone here be playing it? What do you all think of what you have seen/played of the game so far? I'm curious to see if an Australian ping will really be as game-breaking as I think it will be, considering the nature of the game.
Probably one of the most fun experiences I had was taking on an elite 20 mob (Basalisk) with my level 19 Slayer. Basically, because of the combat system, it's possible to solo this sort of enemy if one has the patience and can read the enemy's moves. Run in, tag in a good combo, dodge when a attack is charging up, and move when necessary. The biggest challenge was that any mistake I made resulted in more than half my health getting cut away in an instant, and if my recovery cooldown for when I got knocked down wasn't up, I was a goner. Five minutes in, I ended up taking the mob down to 30% health, and I was feeling pretty good. Unfortunately, I ran him into a wall, and this messed up the hit area when I got close. Next thing I know, I went from full to 40% health, and from there, I was knocked out instantly.
Poorly as it may have ended, it was the most fun I had from the experience.
So yeah, the combat is a lot of fun, needless to say. Unfortunately, it suffers from the same effects as a lot of Korean MMOs where the quests are all clumped around mobs who are heedlessly thrown about in an area and the story surrounding the game is a bit muddled and lost among the grind. Speaking of which, while it's less of a grind than games like Aion, it still suffers a bit from the whole: Go here, kill so many of these, keep killing some more, enjoy.
Overall, it's not a bad game, but I'm not too certain how well it's do around the Western audience. We've come to expect games in the format of WoW and SWTOR, and while they may becomes stale after the long haul, they are a fairly fluid experience that may be difficult to break for Tera.