We have exhausted almost every interesting non-D3 topic as well ^^ Back in the million thread and previous URT.
Physics, math, religion, creationism (deserves a separate category), politics, music, and on and on... all dead.
I pause (in fact I have 0 tactics right now so I do EVERYTHING manually), but I don't know what to do so it's not very helpful. DAO combat is like a badly designed version of pausable RoM/EI combat. FREE THE GODDAMN FUCKING CAMERA IDIOTS (can I modify some .ini file to do this or use some cheat code? Please tell me I can free the camera somehow in this game. It's freaking retarded). And can you please stop putting me in vulnerable positions on purpose? If I had my right I'd just have my dwarf messing with the tombstone and everyone else far away poised to shoot w/e comes out. Gaaaaaaaaaah. RoM/EI didn't have any of that crap, you control exactly where you are at all times...
I was trying to kill these 4 skeletons and a Revenant in some Dalish forest. And I just die. That's all there is to it, really. I have a tank (dwarf main with shield stuff), a melee DPS (Stan with 2H), Morrigan, and the chantry woman that uses a bow. When I'm in stupid positions they obviously attack everyone including the squishes and I don't know how to make them not attack them (no, I do not have taunt). Not to mention all my guys have shit I do not want them to have. I don't need Morrigan's shapeshifting or Chantry woman's bard stuff (how are they specialized so early, anyway? Isn't there some level limit to that?). I just want a DPS mage, and an archer. :/
My issue is I can't really track how the game works. Most of the skills and talents have no fucking description whatsoever. I have no idea how much of anything does skill x or skill y add, or even how many hit points a certain poultice give, or how effective a salve is. Why do they sell anything besides lesser injury kits why in the world would I want any of my heroes injured up to 3 times but w/e. And they barely sell any of those, even then. I don't really always understand if some random skill actually had an effect or not. I don't know where the freaking combat log is (I really appreciated it in NWN), so it's hard to analyze the effect of various skills, I just cast them and it's a trial and error thing.
Also if you Equinox are talking about the revenant I'm thinking of, at least I encountered it at way too low level from what it was meant to be (it's like a later level thing on lower level area... how smart).
Maybe, I guess I'm stuck then because I don't know how to go past the barrier thingy... and I killed everyone else here just fine. Can you return to old areas in DAO or no? Because if you could I'd just leave and come back later lol.
I know what a party game is and how important the party is. I played RoM/EI, after all, and you can't do anything in that game without extreme micromanagement of everyone including mercenaries who can't even do anything besides attack with a sword, on EASY...
I had no trouble whatsoever beating the game with tank (Alistair), ranged (the chantry woman, Liliana I think), healer/dps hybrid mage (morgan, just so I could hear her comments which made the game for me, Wynne would've been 100% easier), dps warrior (my character, dualwielding).
I'd take Alistair as tank but I dislike his Templar thing. The specializations on lower level chars are really killing it for me. >>
Yar, it's a really shittily designed website, but it's got all the mods you could ask for.
I'm pretty sure there's a "better tooltips" mod, would help with the confusion you were talking about.
And yeah, as Don said that revenant thing really isn't meant to be beaten as soon as you stumble upon it. It's a 4 part mini-quest, you kill 4 revenants and you get a full suit of (badass) armor.
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Yeah haven't been to Redcliff yet. Only that stupid village where every Refugee tried to kill me. I really liked the Dalish forest though it was funny to sit in places and attract Wolves/Werewolves one by one. I just hate villages.
If I can freely travel I'll be fine then. I am just used to these sort of games locking you out of the location once you leave it so I try to do everything I can in every one...
And I think I built my tank wrong. Tanks are only viable if they're DEX-based, apparently. And I have a CON-based tank. Dwarf and all, you know. Oh well, time to pump DEX...
For the record, that site is really, really bad in the organization and aesthetics departments. I have never played that game, but is it at all based on the D20 system? It's just that I hear you mentioning Dex and Con, and while D20 is not the only system with those, it is probably the most famous because of Dungeons and Dragons.
Nowhere, really. Just couldn't log in here with my username so I just left for some while.
Good to have you back though!
Something in the universe must be doing it. We must all sense the lord of terror is about to return.
As well as their new franchise :D.
No way! :sorcerer:
Pause.
Seriously, pause the game and plan out tactics, you'll be fucked otherwise.
I was trying to kill these 4 skeletons and a Revenant in some Dalish forest. And I just die. That's all there is to it, really. I have a tank (dwarf main with shield stuff), a melee DPS (Stan with 2H), Morrigan, and the chantry woman that uses a bow. When I'm in stupid positions they obviously attack everyone including the squishes and I don't know how to make them not attack them (no, I do not have taunt). Not to mention all my guys have shit I do not want them to have. I don't need Morrigan's shapeshifting or Chantry woman's bard stuff (how are they specialized so early, anyway? Isn't there some level limit to that?). I just want a DPS mage, and an archer. :/
My issue is I can't really track how the game works. Most of the skills and talents have no fucking description whatsoever. I have no idea how much of anything does skill x or skill y add, or even how many hit points a certain poultice give, or how effective a salve is. Why do they sell anything besides lesser injury kits why in the world would I want any of my heroes injured up to 3 times but w/e. And they barely sell any of those, even then. I don't really always understand if some random skill actually had an effect or not. I don't know where the freaking combat log is (I really appreciated it in NWN), so it's hard to analyze the effect of various skills, I just cast them and it's a trial and error thing.
/end of rant
I'm playing on Hard.
I know what a party game is and how important the party is. I played RoM/EI, after all, and you can't do anything in that game without extreme micromanagement of everyone including mercenaries who can't even do anything besides attack with a sword, on EASY...
I'd take Alistair as tank but I dislike his Templar thing. The specializations on lower level chars are really killing it for me. >>
I'm pretty sure there's a "better tooltips" mod, would help with the confusion you were talking about.
And yeah, as Don said that revenant thing really isn't meant to be beaten as soon as you stumble upon it. It's a 4 part mini-quest, you kill 4 revenants and you get a full suit of (badass) armor.
If I can freely travel I'll be fine then. I am just used to these sort of games locking you out of the location once you leave it so I try to do everything I can in every one...
And I think I built my tank wrong. Tanks are only viable if they're DEX-based, apparently. And I have a CON-based tank. Dwarf and all, you know. Oh well, time to pump DEX...
Download the respec mod for DAO, it'll make your life a lot easier.
I think I'm going to replay the game though.
But I was saying if you had browsed through, you would have found the file, pretty sure it's in the top 100 files.