Chaotic good basically means you're your own person, you don't really follow laws, you more or less follow your own moral compass, which is usually good.
Chaotic evil basically means you're all around evil fucking bastard. You only worry about yourself, and you have no regard for the laws.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
I have the guilt, and play good characters. The last couple of games I've played I initially wanted to play it again as an evil character but never got around to it.
It was actually pretty easy to be evil in original NWN because I could keep killing pretty much everyone from guards to god knows because they gave experience points lol. In NWN2 they patched that up... I started as Chaotic Evil and moved into Chaotic Good really fast.
Like many, I play as good as possible the first time around and be a complete turd the second time around. I do find that it takes a conscious effort for me to play a bad guy though. When I play such games without any thought of my good/evil rating I tend to wind up being mostly on the good side with the occasional theft or something counting against me.
On Fallout 3 I did feel a little videogame guilt for blowing up a town(wont say which incase anyone wants to avoid the spoiler) though, especially when talking/trading with the people there while knowing I would end up choosing to blow them all away.
On Fallout 3 I did feel a little videogame guilt for blowing up a town(wont say which incase anyone wants to avoid the spoiler) though, especially when talking/trading with the people there while knowing I would end up choosing to blow them all away.
I didn't feel guilty about blowing up the town until I later found Moira standing outside with no hair and radiation burns all over. That made me feel a little guilty because she was still cheery.
I think it is a good thing when a game makes you feel guilty about such consequences of your actions.
I experienced a lot of guilt in Privateer when I destroyed merchant ships. These Drayman ships were just these super fat and slow cargo ships with minimal armament and crappy pilots. And when you attacked them to near death, they'd either say, "You maniac! The guild will hear about this!" Or, "My poor ship...I'll have to sell her for scrap." And this was right before they blew up anyway.
Knights of the Old Republic was a game that really kicked the guilt in for me.
I still remember the first quest I ran into like that, something about a dude getting harassed by bounty hunters or some shit. I sold him down the river, and felt like a dick afterwards. After that, went completely good with my character.
Of course, after being good, I played the game over again as a 100% evil character.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
I try to be good in every game but for some reason as soon as I get faced with the decision to steal or kill an innocent person in fable/fallout/whatever, I always have to be evil. Maybe its just the fact that I like to do in a video game that I couldnt in real life?
In fallout 3 I hate that blowing up the town makes you instantly as evil as possible - But I guess it makes sense and its a cool sight.
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I'll be damned if I have to climb another tree. From now on the Squirrels and Birds can come to me.
I really didn't find it too difficult to be evil in Fallout 3. Everyone in the game is so damn annoying that I had no problem either killing them or being jerks to them.
Being evil in Fable didn't make me feel too guilty either. And it's great when people in town run away from you.
Fallout 3 really kicks in guilt, but atleast in that version you cant kill kids
being evil is much simpler and i prefer to be lazy in my leasure time... even though im wasting my time talkin here =D
Fallout 3 really kicks in guilt, but atleast in that version you cant kill kids
Did you say at least? At say at worst you can't kill kids in that game. Fallout 3 made me want to murder children more than ever. Crimey, you can't even knock them unconscious. The little shit faced brats just run away from you.
I'd feel more guilty in Fallout 3 killing those adorable mole rats than killing some fucking kid.
There was this one instance of video game guilt I experienced in Lands of Lore. In Upper Opinwood, you come across a wandering vagrant, only he's just lying there under a tree. He's really old and kind of creepy looking. And he's like, "Spare a few coins for this weary traveler." So I'd give him some money and he'd say thank you and then just stare at me and my party. So I clicked on him again and he'd be like, "It may not be safe for you to touch me." His delivery of that line made me recoil a bit revulsion of him. He was giving off this really creepy vibe so I decided to kill him. When you kill someone like this in the game, the screen fades to black for just a moment while the new screen reveals their dead body. I had bashed his head in and he just lie there under the tree with his cane and it was all very sad looking.
I have that mod. I very rarely play as evil though so I tend to keep in turned off since it has some conflicts with other mods and I don't care enough about it to bother spending to 3-5 minutes to boot up FO3Edit and make a patch plugin for killing children.
I have found though on FO3 I tend to have less guilt for going after the kids than adults. Most kids in the game are just irritating for some reason while the adults seem more like people to me. It could just be a result of kids using a smaller selection of possibly voices or it could be the fact that you don't really talk to many of them.
As a side note, FO3 does have some awesome mods out there, I wish more games would include the editor that was used to actually make the game.
I thought it was just me that had that bad feeling after killing a good person or some defenseless people. Sometimes when i play an evil character they end up being good because i just cant kill all those innocent people.
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[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
Well actually i did most of the time. Its just that also for some reason you get better rewards as a good character than an evil one.
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[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
totally true. I just realised that in Fallout 3. what if you destroy Megaton? You lose lots of quests but more importantly you lose a steady source of money - that weird chick Moira. you just cant be evil.
Well Moira doesn't die from it but yeah, you do lose plenty. There's a bobble head from Simms's house and a decent quest through Lucy West. It'd be a shame to blow up the town before getting that stuff. Personally I don't like losing the town just because I like it better than Tenpenny Tower. I don't really use the Megaton home anymore due to a selection of better homes via mods, I just prefer the layout and feel of the town.
Also, I like bringing Walter my scrap metal, even if I have to use console commands to resurrect and/or move him now and then due to his lemming behavior.
I've blown up the town with one of my characters but it really didn't seem worth it.
Along the lines of guilt in Fallout 3, I always feel a little guilty if I use chems or drink.
Chaotic evil basically means you're all around evil fucking bastard. You only worry about yourself, and you have no regard for the laws.
On Fallout 3 I did feel a little videogame guilt for blowing up a town(wont say which incase anyone wants to avoid the spoiler) though, especially when talking/trading with the people there while knowing I would end up choosing to blow them all away.
Signature and avatar courtesy of Indestructible.
I think it is a good thing when a game makes you feel guilty about such consequences of your actions.
I experienced a lot of guilt in Privateer when I destroyed merchant ships. These Drayman ships were just these super fat and slow cargo ships with minimal armament and crappy pilots. And when you attacked them to near death, they'd either say, "You maniac! The guild will hear about this!" Or, "My poor ship...I'll have to sell her for scrap." And this was right before they blew up anyway.
Siaynoq's Playthroughs
I still remember the first quest I ran into like that, something about a dude getting harassed by bounty hunters or some shit. I sold him down the river, and felt like a dick afterwards. After that, went completely good with my character.
Of course, after being good, I played the game over again as a 100% evil character.
In fallout 3 I hate that blowing up the town makes you instantly as evil as possible - But I guess it makes sense and its a cool sight.
Being evil in Fable didn't make me feel too guilty either. And it's great when people in town run away from you.
Siaynoq's Playthroughs
Signature and avatar courtesy of Indestructible.
being evil is much simpler and i prefer to be lazy in my leasure time... even though im wasting my time talkin here =D
I'd feel more guilty in Fallout 3 killing those adorable mole rats than killing some fucking kid.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
He actually did have a pedo vibe about him. I must find a clip of this scene of the game.
Siaynoq's Playthroughs
I have that mod. I very rarely play as evil though so I tend to keep in turned off since it has some conflicts with other mods and I don't care enough about it to bother spending to 3-5 minutes to boot up FO3Edit and make a patch plugin for killing children.
I have found though on FO3 I tend to have less guilt for going after the kids than adults. Most kids in the game are just irritating for some reason while the adults seem more like people to me. It could just be a result of kids using a smaller selection of possibly voices or it could be the fact that you don't really talk to many of them.
As a side note, FO3 does have some awesome mods out there, I wish more games would include the editor that was used to actually make the game.
Signature and avatar courtesy of Indestructible.
-So sayeth the wise Alaundo
-So sayeth the wise Alaundo
Well Moira doesn't die from it but yeah, you do lose plenty. There's a bobble head from Simms's house and a decent quest through Lucy West. It'd be a shame to blow up the town before getting that stuff. Personally I don't like losing the town just because I like it better than Tenpenny Tower. I don't really use the Megaton home anymore due to a selection of better homes via mods, I just prefer the layout and feel of the town.
Also, I like bringing Walter my scrap metal, even if I have to use console commands to resurrect and/or move him now and then due to his lemming behavior.
I've blown up the town with one of my characters but it really didn't seem worth it.
Along the lines of guilt in Fallout 3, I always feel a little guilty if I use chems or drink.
Signature and avatar courtesy of Indestructible.
Fable was sweet, I enjoyed my evil character with huge horns that was fun.
Off topic:Was Fable 2 any good?