steam may be free but the games arent get it straight.
How much of a monthly fee do you pay for Team Fortress 2 after you buy it? Straight up comparing is valid, Steam = Battle.Net, TF2/D3 standalone game. Get it right.
pls do u really think that blizzard will release a game just b/c they are loyal to the gaming community,NO they are doing ti for the fucking money and dont think other wise.
Of course they won't release it for free, my comments to that were meant to illustrate the fact that Blizzard makes so much money that they could afford to and not be heavily impacted. But I never said they should or even that we deserve it.
and to those that say they will not buy th game stop bsing use i will guanturee you will buy the game at one point or another.
either way im getting the game and i hope not to see any of u complaing ppl in it
So despite the fact that you're wrong on almost every post you make, you still know what the entire gaming community is going to do? Okay....
Maybe the p2p will expand the amount of players per game. Steam does its servers differently. Individuals pay monthly for servers, it costs $1.45 per slot per month. So if I wanted to make a server with 32 people, I would have to pay $46.40. It does not cost anything to join the games, but to get special privileges, such as admin you usually have to pay $10 a month. Steam is still raping peoples wallets, but only the select few who want to create a server to their liking.
Maybe the p2p will expand the amount of players per game. Steam does its servers differently. Individuals pay monthly for servers, it costs $1.45 per slot per month. So if I wanted to make a server with 32 people, I would have to pay $46.40. It does not cost anything to join the games, but to get special privileges, such as admin you usually have to pay $10 a month. Steam is still raping peoples wallets, but only the select few who want to create a server to their liking.
Let me know the day that Blizzard offers admin privileges to players for $10 a month. LAWL.
Steam is not "raping people's wallets" because the business model is different. As well, because people are paying for the servers, they're responsible for content, have total control over who gets in, can advertise all they want, and actually generate cash both from advertising and donations.
Point is, you and so many others' arguments are based on opinion, conjecture, and basically not knowing the facts, not to mention spurious logic.
You try to compare Steam to it, then when you fail, instead of admitting you're wrong, drag out the point by stating things like the above.
You are wrong, deal with it.
I'll assume that you didn't realize the underlying issue, servers slots cost money. To increase the server slots in diablo 3 would cost money. As with most business models, the cost gets passed on to the user.This argument is based on the "maybe" I presented. The features of the p2p are not known, therefore speculating is the most we can do with this issue.
Point is, you and so many others' arguments are based on opinion, conjecture, and basically not knowing the facts, not to mention spurious logic.
You try to compare Steam to it, then when you fail, instead of admitting you're wrong, drag out the point by stating things like the above.
You are wrong, deal with it.
What's your problem Kaleban?
Almost everything to this point is subject to speculation and personnal opinion. We don't know 1/4 of Diablo 3 and people Will make these kinds of statements. If you didn't notice, MurderFace was trying to make conversation with you, giving Good/Bad ideas is the point here. Apparently you're not intelligent enough to realise that and dumb enough to flame him over a small detail. If you know more than him about Steam and the servers, why not share this incredible knowledge of yours with us?
You're wrong....so wrong man. The only conclusion I can get from what you said is that you're having your period and that you're super pissed off at everybody because of it.
how much revenue did they produce last time an expansion pack came out for WoW. 10 million x 50$ is a pretty nice chunk of change, imagine the revenue when ROTLK releases. they have plenty of money to develop
how much revenue did they produce last time an expansion pack came out for WoW. 10 million x 50$ is a pretty nice chunk of change, imagine the revenue when ROTLK releases. they have plenty of money to develop
Yea, but what about their greedy investors that want to seeas much revenue as possible?
He said they will charge for the new content that they develop. Wtf did you think?? That they would just give it to you for free??
Note the word 'CONTENT'.
Warcraft 3...several new maps were released free. New heroes were released via patch. A whole extra campaign was released via patch (Founding of Durotar). Not to mention the changes to matchmaking system and general balance tweaks to the game. Diablo 2 released all the ubers/torches things way after LOD. They also added some runewords after LOD I believe.
Blizzard has consistently had the best support for all of their online games and they have done it without charging extra. By providing that support they have amassed a big following and the effort they put into the support ends up being rewarded on the next game or expansion. It's called customer service and many companies provide it free, hoping it will lead to recommendations and customer retention.
I agree that i'll be glad to pay once, But monthly.. just no..
I hope they won't make it like WoW.. pay to play sucks.. and in diablo? that would suck..
So Julian Wilson told us that you guys are looking monetize Battle.Net in some way. Is that right?
Rob Pardo: Wow, that's an evil way of putting it. Julian's turning into a business guy on me. Here's the way I would put it. We're definitely not looking at turning Diablo into a subscription based game. It's clearly not an MMO, so it's not appropriate to do a business model like that. The way we approach all of our games now, is we come up with what we think is a great game, and then we wrap the appropriate business model around it. If that's just a box price, then that's that.
With Battle.Net we're definitely looking at possible different features that we might be able to do for additional money. We're not talking about Hellgate or anything like that. We're not going to tack things on. I think World of Warcraft is a great example to look at. We charge people if they want to switch servers or if they want name changes, things that aren't core to the game experience, they're really just optional things that some people want. It takes us some development work to do it, so it makes sense to charge for it. We would never do something like say to get the full game experience, you'll have to pay extra.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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How much of a monthly fee do you pay for Team Fortress 2 after you buy it? Straight up comparing is valid, Steam = Battle.Net, TF2/D3 standalone game. Get it right.
Of course they won't release it for free, my comments to that were meant to illustrate the fact that Blizzard makes so much money that they could afford to and not be heavily impacted. But I never said they should or even that we deserve it.
So despite the fact that you're wrong on almost every post you make, you still know what the entire gaming community is going to do? Okay....
Fuck you, I'm a dragon.
Let me know the day that Blizzard offers admin privileges to players for $10 a month. LAWL.
Steam is not "raping people's wallets" because the business model is different. As well, because people are paying for the servers, they're responsible for content, have total control over who gets in, can advertise all they want, and actually generate cash both from advertising and donations.
Does WoW offer that? Didn't think so.
Fuck you, I'm a dragon.
Point is, you and so many others' arguments are based on opinion, conjecture, and basically not knowing the facts, not to mention spurious logic.
You try to compare Steam to it, then when you fail, instead of admitting you're wrong, drag out the point by stating things like the above.
You are wrong, deal with it.
Fuck you, I'm a dragon.
What's your problem Kaleban?
Almost everything to this point is subject to speculation and personnal opinion. We don't know 1/4 of Diablo 3 and people Will make these kinds of statements. If you didn't notice, MurderFace was trying to make conversation with you, giving Good/Bad ideas is the point here. Apparently you're not intelligent enough to realise that and dumb enough to flame him over a small detail. If you know more than him about Steam and the servers, why not share this incredible knowledge of yours with us?
You're wrong....so wrong man. The only conclusion I can get from what you said is that you're having your period and that you're super pissed off at everybody because of it.
Fuck you, I'm a dragon.
Warcraft 3...several new maps were released free. New heroes were released via patch. A whole extra campaign was released via patch (Founding of Durotar). Not to mention the changes to matchmaking system and general balance tweaks to the game. Diablo 2 released all the ubers/torches things way after LOD. They also added some runewords after LOD I believe.
Blizzard has consistently had the best support for all of their online games and they have done it without charging extra. By providing that support they have amassed a big following and the effort they put into the support ends up being rewarded on the next game or expansion. It's called customer service and many companies provide it free, hoping it will lead to recommendations and customer retention.
I hope they won't make it like WoW.. pay to play sucks.. and in diablo? that would suck..
SOURCE: http://www.joystiq.com/2008/10/13/bl...et-monetizing/
Basically -- No P2P, and no microtransactions for actual things in the game
Close this topic NOT P2P
Thread Closed.