[Spoiler] Reaper of Souls Secret Level Be warned, this is a major spoiler. Do not read further if you don't want to be spoiled.
Well it turns out, as you progress into the Nephalem Rifts, there's a slim chance you might end up in a level that is inhabited by certain humanoid bovine creatures. Yep. Check out the video below for their full glory.
Also relevant, if you happen to not know, the person in the video is none other than KingKongor. He's a pretty famous Diablo III streamer and has released quite a lot of quality material since the start of the game. He also happens to be preparing for a 24 hour marathon! Check out his stream here.
New Demon Hunter Visual Tier
Blizzard have released a visual Tier set for the Demon Hunter in Reaper of Souls! It features, what seem like, Diablo inspired horns. It also reminds slightly of a World of Warcraft set as well.
Over 140 Legendary Screenshots
We took our time and we managed to get over 140 screenshots of Legendary items from Reaper of Souls. They are as high level as possible, preferably with the minimum and maximum rolls displayed on the tooltip and surprisingly, most are new! And no, these are not all of the Legendary items, not even close. But that's what we managed to find so far.
A ton of awesome items, I just don't understand the replacing of lifesteal with life on hit. It's not like they don't know how to do math and scale it to a reasonable level. that said, other than all the BOA nonsense, I'm still really excited to get my hands on this.
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"God is the reason that Satan Lives on. Blame it on god!" - Glen Benton
A ton of awesome items, I just don't understand the replacing of lifesteal with life on hit. It's not like they don't know how to do math and scale it to a reasonable level
I think, bro, it's YOU who needs to do the math. Think 1 million DPS and % lifesteal.
Life Steal is broken because all you have to do is add more DPS and you get more survivability for free. The idea is that survivability is a tradeoff you have to make.
A ton of awesome items, I just don't understand the replacing of lifesteal with life on hit. It's not like they don't know how to do math and scale it to a reasonable level
I think, bro, it's YOU who needs to do the math. Think 1 million DPS and % lifesteal.
You mean you don't do 1m DPS on live? ouch sorry, bro.
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"God is the reason that Satan Lives on. Blame it on god!" - Glen Benton
Life Steal is broken because all you have to do is add more DPS and you get more survivability for free. The idea is that survivability is a tradeoff you have to make.
I can see that as an extremely valid point. Pretty much how i geared all of my characters on live. haha! Im just hoping they make the LOH proc coefficients a lot more predictable/higher than they currently are. All purely worst case speculation of course, as i haven't gotten to play ROS to test yet.
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"God is the reason that Satan Lives on. Blame it on god!" - Glen Benton
how are we supposed to make gold without trade/sell? or we will not need gold?
PS: This is not an ironic/offensive question, im just asking because I really need to know as craft/gems upgrades/enchants all need gold but I dont know how much
Gold will still be used for unsocketing gems, enchanting etc. Right now, unsocketing marquize gems still costs 5 millilon gold, and everytime you enchant the same item, it costs more and more. So we will want gold.
Bounties have nice gold rewards, and as far as I remember, rewards from quests are also increased (but that was from Gamescom, it might have changed and needs confirmation). And even though you can't sell legendaries, you can still sell rares or crafting materials.
Damn, finishing Inferno with my remaining characters feels almost like a waste now, seeing what great gear RoS will bring. The items I find tend to usually be more frustrating than anything else at the moment. My WD hasn't found an upgrade since mid-Act II and finished Inferno almost with the same fucking stuff I had in Hell...and no I didn't have any godly gear, in fact most of what I had was pretty crap. Seeing this makes me want to get my hands on RoS like yesterday and play the game the way it was supposed to be from the get-go.
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A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
I'm pretty sure that's not the actual Cow Level, it's just a Nephalem Rift that happened to have spawned Cows. Devs have mentioned that Rifts can spawn virtually any asset in the game.
I think the Cow Level will be an actual self-contained area like Whimsyshire. The method of accessing it probably isn't in Beta just yet.
This is still technically confirmation of the cow level, though. Where else would they come from?
Of course! But we already knew cow level was in the game from datamining months ago. KingKongor is saying (and others are under the impression) that this is the actual cow level, I'm just saying I don't think that's the case.
Life Steal is broken because all you have to do is add more DPS and you get more survivability for free. The idea is that survivability is a tradeoff you have to make.
A ton of awesome items, I just don't understand the replacing of lifesteal with life on hit. It's not like they don't know how to do math and scale it to a reasonable level. that said, other than all the BOA nonsense, I'm still really excited to get my hands on this.
I think it's the actual mechanic of life steal they disapprove of, not the tuning of the numbers. Someone talked about "think a million dps and % life steal" but that argument falls flat when you factor in higher health pools. If our DPS is doubled by four in RoS, and Blizz intend to have the same relationship between damage dealt and health pools for player characters, it is fair to assume that health pools will be proportionally expanded along with damage dealt. That's not why life steal is a problem. It has more to do with what the dude said about survivability coming as a property of damage rather than a choice of either/or. And because it trumps any other healing stats once you exceed a certain damage threshold.
With only LoH, LoK, life on resource spent and health globe+ remaining, all healing numbers are static. Which first and foremost makes survivability stats a bigger deal, which in turn means players should want to gear for survivability to maximize the effectiveness of their healing affixes. You open up scenarios where you have to think along the veins of "Once I reach 9000 armor I'll have enough damage reduction that I'll only need LoH on two items instead of three" and suddenly you are presented with the choice of wanting more survivability to make your healing even more effective, or more damage. It just creates a meta-game with less obvious choices and more niches. Which goes to make the whole item game more interesting, which I think is the core aim of this change.
Of course! But we already knew cow level was in the game from datamining months ago. KingKongor is saying (and others are under the impression) that this is the actual cow level, I'm just saying I don't think that's the case.
I think you're on the money. What's more, I bet the fact that the bovines spawned in a rift is a bug that'll be ninja fixed, and that this can be considered an unintended leak. For it to be a true cow level, like you said, it'd have to be a contained area with its own theme.
Be warned, this is a major spoiler. Do not read further if you don't want to be spoiled.
Well it turns out, as you progress into the Nephalem Rifts, there's a slim chance you might end up in a level that is inhabited by certain humanoid bovine creatures. Yep. Check out the video below for their full glory.
Also relevant, if you happen to not know, the person in the video is none other than KingKongor. He's a pretty famous Diablo III streamer and has released quite a lot of quality material since the start of the game. He also happens to be preparing for a 24 hour marathon! Check out his stream here.
New Demon Hunter Visual Tier
Blizzard have released a visual Tier set for the Demon Hunter in Reaper of Souls! It features, what seem like, Diablo inspired horns. It also reminds slightly of a World of Warcraft set as well.
Over 140 Legendary Screenshots
We took our time and we managed to get over 140 screenshots of Legendary items from Reaper of Souls. They are as high level as possible, preferably with the minimum and maximum rolls displayed on the tooltip and surprisingly, most are new! And no, these are not all of the Legendary items, not even close. But that's what we managed to find so far.
Ha. Bagstone.
Hooray for Cow Level!
I think, bro, it's YOU who needs to do the math. Think 1 million DPS and % lifesteal.
You mean you don't do 1m DPS on live? ouch sorry, bro.
I can see that as an extremely valid point. Pretty much how i geared all of my characters on live. haha! Im just hoping they make the LOH proc coefficients a lot more predictable/higher than they currently are. All purely worst case speculation of course, as i haven't gotten to play ROS to test yet.
I tried to go up a level on the domain link, but they are all 503.
how are we supposed to make gold without trade/sell? or we will not need gold?
PS: This is not an ironic/offensive question, im just asking because I really need to know as craft/gems upgrades/enchants all need gold but I dont know how much
Bounties have nice gold rewards, and as far as I remember, rewards from quests are also increased (but that was from Gamescom, it might have changed and needs confirmation). And even though you can't sell legendaries, you can still sell rares or crafting materials.
I think the Cow Level will be an actual self-contained area like Whimsyshire. The method of accessing it probably isn't in Beta just yet.
Did you accidentally add in one extra zero?
On Torment 6 the bounties were offering 3 mil. Still gigantic though.
Of course! But we already knew cow level was in the game from datamining months ago. KingKongor is saying (and others are under the impression) that this is the actual cow level, I'm just saying I don't think that's the case.
With only LoH, LoK, life on resource spent and health globe+ remaining, all healing numbers are static. Which first and foremost makes survivability stats a bigger deal, which in turn means players should want to gear for survivability to maximize the effectiveness of their healing affixes. You open up scenarios where you have to think along the veins of "Once I reach 9000 armor I'll have enough damage reduction that I'll only need LoH on two items instead of three" and suddenly you are presented with the choice of wanting more survivability to make your healing even more effective, or more damage. It just creates a meta-game with less obvious choices and more niches. Which goes to make the whole item game more interesting, which I think is the core aim of this change.
I think you're on the money. What's more, I bet the fact that the bovines spawned in a rift is a bug that'll be ninja fixed, and that this can be considered an unintended leak. For it to be a true cow level, like you said, it'd have to be a contained area with its own theme.
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
Uh, weird. It works fine for me?
Ha. Bagstone.