It would be more like .05+ .0375 = .0875 Though you chose a very high drop rate.
It would be more like .0000012 would go to .00000495
doubling the rate would be like .0000024 would go to .00000615
What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.
Your wrong MF multiplies your drop rate then add it to the base value for the total, it doesn't straight add its value as it would require the server to check what decimal to use and that's not efficient.
375MF equals to 3.75 times the chances. So if a item has a 0.0012% base chance to drop, 375MF makes it 0.0045%+0.0012%=0.0057%
Doubling the base value to 0.0024% with 375MF is now 0.009%+0.0024%=0.0114%, effectively doubling it no matter what MF you have.
While I really like that they doubled the drop rate, 0.00001% doubled is still only 0.00002%. While those are definitely not the actual drop rates, it gets my point across that it's still going to be a stupidly low drop rate. They should have increased it tenfold.
the less the 'double' means, its better than nothing ... Im ok with the change
just take some time to farm now ... lets say I hope to find 3 legendary a week instead of 2 (I know rng is rng) but, you know what I mean eh ... just keep farming and you will find =P
I find three Uniques an hour in Torchlight 2, and it's way more exciting than loot in DIII. They need to stop worrying about balance and the AH and start worrying about how fun it is to find Uniques everywhere, even if we don't use them.
Using the above example, when your roll ‘misses’ a higher-level item quality, the item generator proceeds to the next lowest item quality in the chain (in this case, checking to see if you got a 6-affix rare, then checking for a 5-affix rare, and so on). Your magic find bonus applies to each roll. If the same monster has a 10% chance to drop a 5-affix rare item and you have 50% magic find, you now have a 15% chance to get a 5-affix rare item.
Guess I had it wrong all this time, that really means we will see double the amount of Legendaries and Sets , and only continue to rise as people get more Paragon levels.
I am actually a bit disappointed by the Legendary drop buff. I really liked their rareness and how awesome it was to actually find or use one. The game becomes easier and easier, and epic achievements are no longer as epic.
They're still so random though that it's easy to find one that's just good but not great. I think it's better for them to be a bigger part of the game by showing up more often.
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Your wrong MF multiplies your drop rate then add it to the base value for the total, it doesn't straight add its value as it would require the server to check what decimal to use and that's not efficient.
375MF equals to 3.75 times the chances. So if a item has a 0.0012% base chance to drop, 375MF makes it 0.0045%+0.0012%=0.0057%
Doubling the base value to 0.0024% with 375MF is now 0.009%+0.0024%=0.0114%, effectively doubling it no matter what MF you have.
Did you meant "That's now" or "That's not"?
Either way the reply to both is "It has been this way since Diablo 2"
From the article:
"if a monster has a 4% chance to drop a 6-affix rare item and you have +50% magic find, it now has a 6% chance to drop that item."
4+4x0.50=6
For example, if a monster has a 4% chance to drop a 6-affix rare item and you have +50% magic find, it now has a 6% chance to drop that item.
Item quality is checked in the following order:
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Using the above example, when your roll ‘misses’ a higher-level item quality, the item generator proceeds to the next lowest item quality in the chain (in this case, checking to see if you got a 6-affix rare, then checking for a 5-affix rare, and so on). Your magic find bonus applies to each roll. If the same monster has a 10% chance to drop a 5-affix rare item and you have 50% magic find, you now have a 15% chance to get a 5-affix rare item.
"My bad!"
Ohhhh yaaaaaa!!! Wooooo
No... thats why its called PTR. its for testing only. It has no connection to your live characters at all.
They're still so random though that it's easy to find one that's just good but not great. I think it's better for them to be a bigger part of the game by showing up more often.