But remember how LoD in the end shaped up to be. Don't remember which patch it was but things had to be made harder because the game became too easy for the people who gained some experience and decent gear. Immunities had to be introduced, monster health and damage increased just to make the game challenging again. It is ok for people to be dying like crazy 10 days after the game's release. Look at the big picture. At whatever slow pace it will be people will progress through the game and obtain better and better gear. And once they do they don't want to find out that inferno is suddenly too easy for them because it was nerfed soon after release when there was not enough reliable feedback to go on. If I were Blizzard, I'd give things a little bit more time to settle down because some things just balance themselves over time as builds get more refined, people get better at the game and gear starts popping up a little more for those who try. AFAIK the most complaints voiced are about Inferno difficulty, not the others. And inferno difficulty is the hardcore player's end game. Something they should be having fun with years after the game's release. It is unreasonable to expect good results from inferno playing experience this early.
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A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
This is not true a Korean player soloed all of Inferno with a Barbarian. My friend who plays a barb was talking about him yesterday along with his build. It sounded like pretty open knowledge.
Outside of "must have" skills like my invaluable spirit walk I don't see much problem with the game. The issue is that Barbarian is designed from the ground up to have a ton of hit points and leech ability yet when they go into melee they are paper. This is a problem. Witch Doctor is the same deal though. We can only effectively achieve high DPS by using the extremely good perk Vision Quest because our mana resource is just not sustainable when using our better skills. However, I do honestly believe when time is invested and good coordination is there Inferno can be enjoyable. I think people are hitting 60 getting super happy and also get the loot buff then they get stopped dead in their tracks after Hell.
This said I really hope many runes get needed buffs to allow more character diversity. I feel that they need to take notes on why WD's are favoring Dire Bats, Zombie Bears and Splinters so much over other skills. Nerfs are something I wasn't expecting but to be quite honest DH's were just out of line though. They could stay invulnerable almost indefinitely and that is a game breaking issue. I think right now Blizzard is getting rid of class bugs and borderline exploits then they will be taking a look at skills that are considered "garbage" by the community.
Again, I don't think people are crying for Inferno to be 'nerfed'. I think they want it to be challenging... they just don't want to die 100 times to get through it. Look at some of the stats and builds people are posting. They are putting everything they have into staying alive and they still die by getting hit 2-3 times.
If you sink that much into staying alive, then you should be able to survive longer... but the trade off should come with you not being able to do enough damage and being slowly broken down.
People who say they have a lot of experience in the genre forget that when Diablo 2 first came out, Hell difficulty was a ton harder than it was in Diablo 2: LoD... but it was nothing like Inferno is now. You could still go into Hell and not get instantly smashed, but getting to the end of it without dying a lot was still difficult.
I dunno, like I have said countless times... there are more ways to make the game difficult than to just make monsters do absurd amounts of damage. The monsters in the game are complex enough that if you make the fights longer, skill will shine through.
I watched some videos from that Kripparian dude (I think that's how you spell it) and he's able to stay alive some of the time. But he has a lot of gear that I don't think is attainable until A3/A4 Inferno. So like many people are saying... how do you survive when you can't get the appropriate gear to survive?
The game has flaws, I'm confident Blizzard will fix it.
Just in-case if people forgot or never tired it, play D1 hell mode solo (without cheating), it was just as bad, get over it.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I don't just feel sorry for Blizzard, but also for the player Sativqt asking the first question about ranged players having it tough. Ranged classes are the only reliable classes right now who at least stand a small chance. How obvlious can one be?
I'm in inferno and I'm playing a wizard (pause to duck the incoming rotten fruit). But I leveled through hell with a barb and a monk. They couldn't do inferno to start, but the barb swapped to a seismic slam build and the monk to a spirit abuse build, and now they can both do it, albeit painfully. The argument is "It's not fair that I'm getting pigeon-holed to tanking...which I can barely do because of how hard things hit. I should be able to play as dps". It's not "I can't play in inferno because I'm a melee".
The barb basically thinks they should just up the armor coefficient from strength, which would allow him to at least take a couple hits before being one shot in inferno.I don't know what you'd do to fix the monk.
I'm sorry but you guys don't get it, you're too busy with complaining about people who are complaining on the official forums, calling everyone entitled bitches who need to be spoon-fed everything, and mooning over everything Blizzard says or does. Take off your elitist fanboy glasses Diablofans.
1. Inferno is a joke. The problem is as follows: Act1 is fairly doable, with a lot of dying and hard effort. That is ok, since it's the premise of Inferno and people are fine with that. Act 2 feels like an entirely new difficulty level, it's impossible to do.
2. The reason that it's impossible is because of monster damage. The only effective strategy (and due to A2 monster mobility even that is not a source of success) is kiting and using ranged attacks. I've tried on my Barbarian, but running with Weapon Throw, Leap and Ground Stomp is not the way I was intended to play, and Blizzard confirmed that.
3. Another reason it's impossible is because of itemization. The item drops in A1 Inferno are generally worse than what you would need for A1 inferno. Let alone A2. The item drops that are sufficient, appearing on the AH, are sourced by DH's and Wizards who cheesed their way through Inferno, farming the bosses and skipping everything else. In all honesty though: Even if you geared with the best items on te AH, I still believe my Barbarian would be unable to take on Act 2 Inferno.
4. Blizzard promised us customization. While unbridled customization is utopia, there are too many almost mandatory skills. I can not go through A1 Inferno without at least Ignore Pain, War Cry, Revenge and one of the 3 High Damage-High Cooldown skills. That's 4/6 skills, which leaves me a fury generator (1/3) and a spender, or Battle Rage for the Berserker Rage build. It's entirely too limited. While I agree that some skills should obviously be mandatory, like Ignore Pain, there should be more room for other skills, like Ancient Spear or Weapon Throw or Furious Charge.
People did not hit a rough point that can be solved with more time. There are imbalances in the game that I've come to expect from Blizzard (pre-nerf conditions in WoW for example). As a Barbarian, it's impossible to advance past Act1 Inferno while staying within the design philosophy (and the marketing terms) of the Barbarian. Even moving outside that, making a kiting throwing Barb, is not viable.
Does Inferno need a nerf? Absolutely. Challenging does not equal impossible, and nerfing impossible does not mean nerfing challenging. Inferno can still be a challenging corpsefest after a much-needed nerf.
These forums disgust me more and more. You people harbour such hate for the state of the official forums without noticing that you're exactly the same, in the opposite way: Unable to make an objective analysis of the game based on experience and word of mouth, and only occupied with praising Blizzard through ridiculizing everyone and everything you disagree with, like Greenjoke and Spinpool did. If you played Inferno, you would have seen that some of the points the Blue Posts are replying to, are valid points and valid sources of concern.
This. +1.
I'm a wizard, 38k dps, and I can absolutely obliterate anything in A1 Inferno, hopping into act 2 (not cheesing with force armor) It's just not viable. The mobs in Act 2 are waaaay over tuned.
But don't you find the fact that you can obliterate anything in A1 inferno a little weird? This is supposed to be the hardest of the hard, you are not supposed to obliterate anything at that point. From what it seems to me, the problem is the gear progression between end of Hell and Act 2 Inferno, not necessarily the difficulty itself. After all if you can breeze through Act 1 it most likely isn't all that big of a jump between Hell and Act1 Inf.
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A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
D2 was never fully balanced and they were patching it for 10 years, this has only 10 days, what are people expecting? I understand is annoying and is not a good thing of course, but this should be expected and taken with more patience. While they fix things, we should just chillax an play the fun ways and restrain to play the frustrating way if we can't handle the frustration...
It took me 5 years to kill the butcher in D1 (I was scared and took a lot of time between tries) when I was a kid... and it's still the best game I ever played, did I complain to the developers? of course not, I just smashed my mouse and cursed at the screen, and kept trying, as it should be
This is not true a Korean player soloed all of Inferno with a Barbarian. My friend who plays a barb was talking about him yesterday along with his build. It sounded like pretty open knowledge.
Outside of "must have" skills like my invaluable spirit walk I don't see much problem with the game. The issue is that Barbarian is designed from the ground up to have a ton of hit points and leech ability yet when they go into melee they are paper. This is a problem. Witch Doctor is the same deal though. We can only effectively achieve high DPS by using the extremely good perk Vision Quest because our mana resource is just not sustainable when using our better skills. However, I do honestly believe when time is invested and good coordination is there Inferno can be enjoyable. I think people are hitting 60 getting super happy and also get the loot buff then they get stopped dead in their tracks after Hell.
This said I really hope many runes get needed buffs to allow more character diversity. I feel that they need to take notes on why WD's are favoring Dire Bats, Zombie Bears and Splinters so much over other skills. Nerfs are something I wasn't expecting but to be quite honest DH's were just out of line though. They could stay invulnerable almost indefinitely and that is a game breaking issue. I think right now Blizzard is getting rid of class bugs and borderline exploits then they will be taking a look at skills that are considered "garbage" by the community.
Just in-case if people forgot or never tired it, play D1 hell mode solo (without cheating), it was just as bad, get over it.
No, no, I think this forum is pretty much exactly like the bnet forums. Maybe fewer abbreviations and better spelling.
And I like Bash's responses. I think they're perfect for the most part.
The barb basically thinks they should just up the armor coefficient from strength, which would allow him to at least take a couple hits before being one shot in inferno.I don't know what you'd do to fix the monk.
This. +1.
I'm a wizard, 38k dps, and I can absolutely obliterate anything in A1 Inferno, hopping into act 2 (not cheesing with force armor) It's just not viable. The mobs in Act 2 are waaaay over tuned.
It took me 5 years to kill the butcher in D1 (I was scared and took a lot of time between tries) when I was a kid... and it's still the best game I ever played, did I complain to the developers? of course not, I just smashed my mouse and cursed at the screen, and kept trying, as it should be