As for the developer chat, man that was garbage. First, it wouldn't let me in (due to caching that bit.ly?) until I found the direct link on diablofans. Then I just missed the chance to paste in a question so I only got to ask one about 45mins in! I had a series of questions I wanted answered (post http://us.battle.net...509006?page=1#0 if anyone wants to add or answer some). The majority of those questions had well-known answers or were just useless in the first place. I figured the core diablofans people would be there that had proper knowledge of the game and would actually ask better questions!
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That is a great post bud. I have a few things to add, but don't have forum access.
I want a scale-able UI. I want a smaller mini map and smaller action bar. That should be in game. Lots of people play on large screens!
Statistics for trivial stuff would be great too. How man health potions used, health globes picked up, how many times rezed.
Disappointing about no new monster abilities in inferno... didn't they say there were unique monster affixes and shit.. just for inferno?
I mean i saw a quote about that somewhere.... hmm
they did say that. In this very Q&A.
What you are referring to is no new abilities on bosses (as in Skeleton King etc)
The rares/champions have more affixes in later difficulties
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I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
ayWilson: It's not a bug, it is supposed to be displayed in game. We felt showing the Battle Tag was an essential element to identifying your friends and didn't want players displayed with different names in different situations. The purpose of character names is to help the player identify their characters in the case they have multiple of the same class and for extended presence.
You know...I really tried to understand this...I really, honestly did, but I just can't. Multiples of the same class to help with 'identifying' their characters? ...Wouldn't having your CHARACTER'S NAME ABOVE HIS/HER HEAD ACCOMPLISH THE SAME THING? I mean, I don't get it...friends could simply invite me via my Battletag being shown normally on the Real ID list or whatever, along with my current character name I have selected in parentheses. However, once we transition into the game, what's wrong with just having my character name being the one shown? Why does my Battletag need to be there? As far as random public games...how about having your character's main name be shown above your head and then in small brackets below it has your Battletag?
Honestly, I think this whole issue is just absolutely ridiculous and Blizzard has this obsession with Battletags and wanting RealID to be in your face with everything that has to do with their games. Yeah, I know I am ranting, but really...some of their explanations, especially by the lead developer, are getting absolutely stupid.
Will Legendary/Set items have their own unique graphics independent of the "tier" sets or will they look the same?
JasonBender: Legendary items and set always have unique art, stats, names and flavor text.
This is not a clear answer..... I hate when they do this... The question was clearly directed at how the legendary/set items look on your character model not the inventory screen.....Gah this was the only answer I was wanting to hear from this interview! Everything else is old news.
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"A wizard is never late Frodo Baggins. Nor is he early.
He arrives precisely when he means to."
"Losers always whine about their best, winners go home and Fvck the prom queen."
[quote name='duckwilliamson' timestamp='1336534038' post='857994' As for the developer chat, man that was garbage. First, it wouldn't let me in (due to caching that bit.ly?) until I found the direct link on diablofans. Then I just missed the chance to paste in a question so I only got to ask one about 45mins in! I had a series of questions I wanted answered (post http://us.battle.net...509006?page=1#0 if anyone wants to add or answer some). The majority of those questions had well-known answers or were just useless in the first place. I figured the core diablofans people would be there that had proper knowledge of the game and would actually ask better questions!
That is a great post bud. I have a few things to add, but don't have forum access. I want a scale-able UI. I want a smaller mini map and smaller action bar. That should be in game. Lots of people play on large screens! Statistics for trivial stuff would be great too. How man health potions used, health globes picked up, how many times rezed. [/quote]
Thanks cyan, I added your questions (rephrased a little) http://us.battle.net/d3/en/forum/topic/4888509006?page=1#17
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As for the developer chat, man that was garbage. First, it wouldn't let me in (due to caching that bit.ly?) until I found the direct link on diablofans. Then I just missed the chance to paste in a question so I only got to ask one about 45mins in! I had a series of questions I wanted answered (post http://us.battle.net...509006?page=1#0 if anyone wants to add or answer some). The majority of those questions had well-known answers or were just useless in the first place. I figured the core diablofans people would be there that had proper knowledge of the game and would actually ask better questions!
[/quote]
That is a great post bud. I have a few things to add, but don't have forum access.
I want a scale-able UI. I want a smaller mini map and smaller action bar. That should be in game. Lots of people play on large screens!
Statistics for trivial stuff would be great too. How man health potions used, health globes picked up, how many times rezed.
they did say that. In this very Q&A.
What you are referring to is no new abilities on bosses (as in Skeleton King etc)
The rares/champions have more affixes in later difficulties
You know...I really tried to understand this...I really, honestly did, but I just can't. Multiples of the same class to help with 'identifying' their characters? ...Wouldn't having your CHARACTER'S NAME ABOVE HIS/HER HEAD ACCOMPLISH THE SAME THING? I mean, I don't get it...friends could simply invite me via my Battletag being shown normally on the Real ID list or whatever, along with my current character name I have selected in parentheses. However, once we transition into the game, what's wrong with just having my character name being the one shown? Why does my Battletag need to be there? As far as random public games...how about having your character's main name be shown above your head and then in small brackets below it has your Battletag?
Honestly, I think this whole issue is just absolutely ridiculous and Blizzard has this obsession with Battletags and wanting RealID to be in your face with everything that has to do with their games. Yeah, I know I am ranting, but really...some of their explanations, especially by the lead developer, are getting absolutely stupid.
He had a scheduling conflict, so Blizzard hired Jonathan Adams to do the voice of Tyrael instead.
JasonBender: Legendary items and set always have unique art, stats, names and flavor text.
This is not a clear answer..... I hate when they do this... The question was clearly directed at how the legendary/set items look on your character model not the inventory screen.....Gah this was the only answer I was wanting to hear from this interview! Everything else is old news.
"Losers always whine about their best, winners go home and Fvck the prom queen."
Thanks cyan, I added your questions (rephrased a little) http://us.battle.net/d3/en/forum/topic/4888509006?page=1#17