I always hate when Android is considered an also-ran. It's just poor form these days.
Believe me we'd like to have an Android app too but like I've mentioned we don't have the resources right *now* to make it. The reason we chose iPhone over Android is simply because of our experience.
From a developer's point of view Android has some advantages (not having to have a Mac lol) but also some headaches. Mainly, dealing with resolutions and devices.
Making one app took long enough... and dual platforms will be even crazier
Yes it does. Requires iOS 4.2 right now but the next update will lower that to 4.0.
3.X compatibility will probably not happen because it would require a lot of restructuring and not to mention if the device can't go up to ios 4.0 then it will probably crash in this app because of the heavy use of images and buttons etc... I do have it running alright on my ipod 2nd gen though (which maxes out at ios 4.2 luckily).
Update currently in queue with Apple (will take 6+ more days): http://www.youtube.com/watch?v=gzn5on5qxU8
Patch 1.1
- Widened and redesigned calculator page for choosing skills/runes (bigger buttons, more room to read)
- Classes page re-designed (cuts the app size as well)
- Added first stages of World section
- Skills and passives auto-select in the calculator when replacing a skill or passive
- Home page redesigned
- Cool new smoke effects added
- iOS requirement lowered to 4.0
- Each class now has a video to watch
- Some optimization for non-retina display devices
- Fixed crash on News for 24-hour time regions
- Fixed minor bug when changing runes in calculator
Believe me we'd like to have an Android app too but like I've mentioned we don't have the resources right *now* to make it. The reason we chose iPhone over Android is simply because of our experience.
From a developer's point of view Android has some advantages (not having to have a Mac lol) but also some headaches. Mainly, dealing with resolutions and devices.
Making one app took long enough... and dual platforms will be even crazier
D3 Channel: OnetwoD3
2. You can scroll on the skill info if you want to read more. I'll be making it bigger next update.
3. Paying to remove ads may be in the future.
D3 Channel: OnetwoD3
But I have promises to keep,
And miles to go before I sleep,
And miles to go before I sleep."
Robert Frost, 1923
This is fixed internally and will be released when Apple approves it in a week. It's related to date regions.
D3 Channel: OnetwoD3
:: Enkeria [Twitter / Twitch / Website / Tattoos]
http://www.soundcloud.com/salerno
Yes it does. Requires iOS 4.2 right now but the next update will lower that to 4.0.
3.X compatibility will probably not happen because it would require a lot of restructuring and not to mention if the device can't go up to ios 4.0 then it will probably crash in this app because of the heavy use of images and buttons etc... I do have it running alright on my ipod 2nd gen though (which maxes out at ios 4.2 luckily).
D3 Channel: OnetwoD3
http://www.youtube.com/watch?v=gzn5on5qxU8
Patch 1.1
- Widened and redesigned calculator page for choosing skills/runes (bigger buttons, more room to read)
- Classes page re-designed (cuts the app size as well)
- Added first stages of World section
- Skills and passives auto-select in the calculator when replacing a skill or passive
- Home page redesigned
- Cool new smoke effects added
- iOS requirement lowered to 4.0
- Each class now has a video to watch
- Some optimization for non-retina display devices
- Fixed crash on News for 24-hour time regions
- Fixed minor bug when changing runes in calculator
D3 Channel: OnetwoD3
Right now my answer is a 'very likely'. iOS 5 doesn't change too much API-wise... but we'll see.
D3 Channel: OnetwoD3
So if the OS is higher, I cant use it until I get an iPhone 5 (iPhone 4S is crap).
:: Enkeria [Twitter / Twitch / Website / Tattoos]