Why is it not worth it? Bosses are required kills to progress to higher parts of the game. If I can get past that, then I instantly have access to higher level mobs and thus better quality loot.
Edit: I don't see this change revolving entirely around boss loot. I see it more as about getting to the parts of the game you want to be at without having bosses being such roadblocks.
The 'making exploration feasible' objective is centered around farming. What your talking about is what every player has to do to get to farming content anyways.
Perhaps... actually reading the quote again makes it sound like there's some balance mechanism going on. What if the more times you kill a boss the worse its drops get but the better the champ/rare mobs' loot gets and vise versa. That would encourage people to spend time doing both.
Perhaps... actually reading the quote again makes it sound like there's some balance mechanism going on. What if the more times you kill a boss the worse its drops get but the better the champ/rare mobs' loot gets and vise versa. That would encourage people to spend time doing both.
sigh.... god i hope not. i hope the new system basically gives you a choice of doing either and both are equally effective
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
so if what he says there is taken word for word. Then even if a Boss can be killed in 1/4 the time.. its still not worth it
Why is it not worth it? Bosses are required kills to progress to higher parts of the game. If I can get past that, then I instantly have access to higher level mobs and thus better quality loot. Edit: I don't see this change revolving entirely around boss loot. I see it more as about getting to the parts of the game you want to be at without having bosses being such roadblocks.
but after you beat the game, you can go anywhere, (just change our quest/act) which is why I think this is more about loot during the farming time...
I really hope thats what it is, and not just "makes them easier for progression" that would make me rather sad =/
sigh.... god i hope not. i hope the new system basically gives you a choice of doing either and both are equally effective
for me it looks as if they will make only doing one ineffective and that you have to do both to achieve maximum efficiency.
otherwise there really wouldn't be any point in 'tying' rare/champions and bosses in the first place.
sigh.... god i hope not. i hope the new system basically gives you a choice of doing either and both are equally effective
for me it looks as if they will make only doing one ineffective and that you have to do both to achieve maximum efficiency.
otherwise there really wouldn't be any point in 'tying' rare/champions and bosses in the first place.
ya thats what im afraid of. ugh ugh ugh. ruining end game for me.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
sigh.... god i hope not. i hope the new system basically gives you a choice of doing either and both are equally effective
for me it looks as if they will make only doing one ineffective and that you have to do both to achieve maximum efficiency.
otherwise there really wouldn't be any point in 'tying' rare/champions and bosses in the first place.
ya thats what im afraid of. ugh ugh ugh. ruining end game for me.
I dont think thats it at all, Champs/rares right now ARE the source of loot, bosses are worthless, this simply makes bosses worth something. I really dont think it will make bosses so important you are forced to do them after searching for champs, I just think it makes the bosses worth it.
But who knows... im looking forward to more info on this more than I was runes =P
Tying rares/champions to bosses has me admittedly feeling uneasy, but I'll do my best to reserve judgement until more concrete information is provided.
sigh.... god i hope not. i hope the new system basically gives you a choice of doing either and both are equally effective
for me it looks as if they will make only doing one ineffective and that you have to do both to achieve maximum efficiency.
otherwise there really wouldn't be any point in 'tying' rare/champions and bosses in the first place.
ya thats what im afraid of. ugh ugh ugh. ruining end game for me.
I dont think thats it at all, Champs/rares right now ARE the source of loot, bosses are worthless, this simply makes bosses worth something. I really dont think it will make bosses so important you are forced to do them after searching for champs, I just think it makes the bosses worth it.
But who knows... im looking forward to more info on this more than I was runes =P
i hope so molst. if your wrong i get to mushroom stamp you tho. its only fair
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
for me it looks as if they will make only doing one ineffective and that you have to do both to achieve maximum efficiency.
otherwise there really wouldn't be any point in 'tying' rare/champions and bosses in the first place.
True, probably something silly like tokens required to make certain gear - some only drop from bosses, some only drop from champ/rares.
at face value I have always liked the idea (compared to making bosses worthless) haven bosses drop X type of loot, compared to Y from champs/rares, but that still has the same issue, when you need items X, you just farm bosses ,witch is bad
Not always, the truly heavy intrusion detection/prevention, data leak prevention, and event correlation systems needed to keep hackers out cost hundreds of thousands to millions for any data center environments. A lot of companies just can't dole out that kind of cash. Were adding stuff like that in where I work now and are dropping over half a million for roughly 60 systems.
The skeleton king in the beta is considered a boss, right, and isn't the loot he is dropping always better when killing him for the first time with a new character? The next time you would kill him with that character, he is not even likely to drop a rare item, hence the mechanism for alteration of dropping better loot is already in place.
Let's say a boss has a value of a 100 for dropping better loot the first time you kill it, and the next time that has dropped to 1. Champion mobs might have a value of 100 every time you face them, since they are essentially always "new bosses", because they are randomly spawned when you create a new game. When killing a said number of champion mobs, the value of the boss tied to the area, meaning the champion mobs only ties to once boss at a time, is again increased to a 100, giving him the same value as any other champion mob, but not making him superior, when it comes to farming, thus not a must kill. Then those who like the challenge of a boss fight can attack and it'd still be worthwhile in the end, while those who don't can skip it.
That's how I think it could work out.
If your on a forum and your not getting phished that's irregular.
Simple have an account that has no ties to any other websites as your battlenet account and never use the same password on a forum for your bank or gaming accounts.
Blizzard wants to do a few things that I did not see happening:
They want to somehow encourage grouping while not taking away the ability to solo.
They do not want people to do strait up boss runs.
They want inferno to be hard.
Let us say Blizzard makes it so the more rares/champions you kill the higher level loot that will drop off the main bosses. We know rares/champions have 4 random affixes each. This would mean that there are going to be some monster packs that solo will be near impossible. Example you have a stunning, AoE, healing, teleporting Champion, who is guarded by some mortaring extra health, extra armor, super fast, rares. Solo the mechanics are just going to be very difficult to break this pack down. Keeping healer stun locked and still dodging the rares who are in your face constantly…. You get the picture. In a group it is more feasible to burn the healer down and keep the others distracted.
So you have some… but not all rares/champs that are difficult to take out solo, and you have end act bosses who has a chance to drop higher tiered loot stuff the more you clear. This would end up being a mechanic that encourages you to group so you have a chance of higher tiered loot. It encourages you to find all the rares and champs, and gives the player a sense of progression in the late game.
One thing I think a lot of people are assuming is that Diablo 3 endgame is going to be like Diablo 2 (in that you get waypoints, and just jump to where you want to go to). We don't actually know how Inferno mode will work... perhaps it might work that it saves your act/quest progress, but only lets you continue from that point onward (or go back to an ealier point, at the cost of loosing progress). If it works like this, then even when you beat the game, it would simply reset and you would be back at square one, climbing that ladder again. This would make sense since Inferno is intended to be viable no matter what gear you get in the game.
Now, if you add this to the fact that Blizzard has tried to pace the game so that you are max level by the time you reach Inferno, then idealy people will only be running through normal/nightmare/hell once each. So if Blizzard has made killing champions/rares increase the boss loot table, it only makes sense that you would do the entire level, along with bosses because you will be forced to kill the bosses any way (assuming you want to progress, and thus get even better loot).
One thing I think a lot of people are assuming is that Diablo 3 endgame is going to be like Diablo 2 (in that you get waypoints, and just jump to where you want to go to). We don't actually know how Inferno mode will work... perhaps it might work that it saves your act/quest progress, but only lets you continue from that point onward (or go back to an ealier point, at the cost of loosing progress). If it works like this, then even when you beat the game, it would simply reset and you would be back at square one, climbing that ladder again. This would make sense since Inferno is intended to be viable no matter what gear you get in the game.
Now, if you add this to the fact that Blizzard has tried to pace the game so that you are max level by the time you reach Inferno, then idealy people will only be running through normal/nightmare/hell once each. So if Blizzard has made killing champions/rares increase the boss loot table, it only makes sense that you would do the entire level, along with bosses because you will be forced to kill the bosses any way (assuming you want to progress, and thus get even better loot).
Though your correct in the point "we just don't know" I have to say I'm pretty sure won't be like that at all, the whole point of doing it this way is so you can farm what you want, also they want to keep it social and make sure you can play with your friends at any time, if they beat inferno, they need to be able to jump into your game, regardless of where you are
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The 'making exploration feasible' objective is centered around farming. What your talking about is what every player has to do to get to farming content anyways.
sigh.... god i hope not. i hope the new system basically gives you a choice of doing either and both are equally effective
but after you beat the game, you can go anywhere, (just change our quest/act) which is why I think this is more about loot during the farming time...
I really hope thats what it is, and not just "makes them easier for progression" that would make me rather sad =/
for me it looks as if they will make only doing one ineffective and that you have to do both to achieve maximum efficiency.
otherwise there really wouldn't be any point in 'tying' rare/champions and bosses in the first place.
ya thats what im afraid of. ugh ugh ugh. ruining end game for me.
I dont think thats it at all, Champs/rares right now ARE the source of loot, bosses are worthless, this simply makes bosses worth something. I really dont think it will make bosses so important you are forced to do them after searching for champs, I just think it makes the bosses worth it.
But who knows... im looking forward to more info on this more than I was runes =P
i hope so molst. if your wrong i get to mushroom stamp you tho. its only fair
True, probably something silly like tokens required to make certain gear - some only drop from bosses, some only drop from champ/rares.
Let's say a boss has a value of a 100 for dropping better loot the first time you kill it, and the next time that has dropped to 1. Champion mobs might have a value of 100 every time you face them, since they are essentially always "new bosses", because they are randomly spawned when you create a new game. When killing a said number of champion mobs, the value of the boss tied to the area, meaning the champion mobs only ties to once boss at a time, is again increased to a 100, giving him the same value as any other champion mob, but not making him superior, when it comes to farming, thus not a must kill. Then those who like the challenge of a boss fight can attack and it'd still be worthwhile in the end, while those who don't can skip it.
That's how I think it could work out.
Simple have an account that has no ties to any other websites as your battlenet account and never use the same password on a forum for your bank or gaming accounts.
Blizzard wants to do a few things that I did not see happening:
So you have some… but not all rares/champs that are difficult to take out solo, and you have end act bosses who has a chance to drop higher tiered loot stuff the more you clear. This would end up being a mechanic that encourages you to group so you have a chance of higher tiered loot. It encourages you to find all the rares and champs, and gives the player a sense of progression in the late game.
Now, if you add this to the fact that Blizzard has tried to pace the game so that you are max level by the time you reach Inferno, then idealy people will only be running through normal/nightmare/hell once each. So if Blizzard has made killing champions/rares increase the boss loot table, it only makes sense that you would do the entire level, along with bosses because you will be forced to kill the bosses any way (assuming you want to progress, and thus get even better loot).
Though your correct in the point "we just don't know" I have to say I'm pretty sure won't be like that at all, the whole point of doing it this way is so you can farm what you want, also they want to keep it social and make sure you can play with your friends at any time, if they beat inferno, they need to be able to jump into your game, regardless of where you are