end-game content for release does seem premature. That being said, I do hope that with a content patch in the somewhat near future of the release date there will be some kind of original end-game content (not just a supernova difficulty or some crap). I don't think the Ubers was bad implementation don't get me wrong, but it's kinda "been there done that" for an end-game option to a new Diablo game in the series. I can see them wanting to hold back on a lot of new content for expansions, but there should be some small installments for people to use their inferno gear on. I think future expansions, which will most likely bring a level cap rise, should bring new content as well that can be expounded upon in content patches so we never feel like we've hit the ceiling of playing Diablo III content so to speak.
I would agree with Kevin if Blizzard hadn't been hitting upon the same point(s) for the past 2 years: Each play-through feels like a new experience due to the randomization, and inferno will be REALLY hard. It might even be something you can't do on your own (synergies in skills might make it easier). If inferno is easy enough just to "beat" it like all of the others, then Blizzard will have failed to create a 4th difficulty that challenges everyone at level cap.
CORRECTION: Id like to state that from what I can remember horde mode was in Left 4 Dead Before it was in Gears of War. It was called SURVIVOR mode in l4d
Rollback Post to RevisionRollBack
Blizzard used to care about releasing Diablo III, then they all took an arrow in the knee...
I liked very much the bounty hunter idea. So as a reward instead of an item (that would result in farming) we could get access to a tweak to our gear/weapons. Example: access to a dye that isn´t accessible in other difficulties where we see a color palette and preview then bind to our armor weapon etc. Or a decal that goes on your banner showing how many pandemonium kills you have done.
I am going to err on the side of past blue posts saying Horde may come; such a mode is shoehorned in to every game now that it would be silly not to have one. Especially with hordes of demons and such.
I'd like an infinite dungeon. Get the 'grind' in while challenging yourself.
I really like that idea. Like Jay Wilson has said, Inferno will be about killing different things to get the best loot, not killing the same boss over and over. With the Bounty Hunter in the game, it would make that concept work. They might be thinking along the same idea as that. The Bounty Hunter could reward you with the high-end armor, random of course.
My vote is for Pandemonium, it was the last challenge in D2, it would be cool to do it again.
Did Sixen play D2 and have the same "no endgame" issues? People had a blast hunting for items and pvping even before dclone and ubers were added.
This.
Sixen sounded a little too whiny (sorry) about the situation. If you enjoyed playing the game on hell difficulty looking for items in D2, you'll get plenty of enjoyment out of Inferno until well after Blizz adds another mode or 2 for "endgame."
You say that there will be no new gameplay, but there will be monster affixes that can spawn on monsters that couldn't before. WoW endgame is all about grinding for new items. "oh but the encounters are different" not really, there might be 1-2 genuinely "new" encounters per raid tier, with the vast majority recycling mechanics. The "newness" comes from the various combinations. This will be true for D3 Inferno as well.
I mean, I look at Inferno as the equivalent of say, heroic dungeons in a new WoW expansion. It will keep you busy until you're ready for a raid. A raid in D3 terms will be whatever they add on later, and until-you're-ready will be getting those items/runes/crafts that you want.
Also, you can make money on this endgame. That will keep me plenty interested.
So there is this quest in inferno called "The Quest Of Inferno"
And in the quest, you have to kill a really hard boss, and the only way to do that is to get a special sword that has been smashed into 10 pieces.
To obtain the special sword you need to get to the end of a 100 level tower. Each level gets exponentially harder and every 10 levels there is a waypoint and a boss which drops a 10th piece of the sword.
Once you kill the boss, he uses his special move to kill you and send your soul to rainbow world. In rainbow world every monster is a rainbow unicorn.
To get out of rainbow world, you need to do the same quest again but this time, instead of the really hard boss, its a giant nyan cat and you have to find the special rainbow shield that has been smashed into 10 pieces.
Only then can you defend from the rainbow beams of devistation and escape rainbow world forever.
(If someone would be so kind as to post this on the bnet forums, that would be great thanks)
I thoroughly enjoy your podcasts lol it's like you guys are my friends that I see once a week. Almost every point you guys make is right on the money, but this week I have to say that the definition of endgame that Sixen gave was not really accurate, the endgame is whatever content is at the END OF THE GAME, whether that's just inferno difficulty or extra stuff that they haven't mentioned yet.
Also wanted to say that blizzard has not stated that inferno won't have anything besides just the same 4 acts, there may be additional content thrown in there somewhere, be it a boss only accessible in inferno, extra quests or maybe even a new area or dungeon. They really haven't talked a whole lot about it otherwise so let's hope there will be more!
The bounty hunter idea is actually a pretty good idea. It fits the "we'll offer incentives not to farm the same bosses repeatedly" idea they had also.
While we are on the copy and paste WoW systems mood, what about an end-game currency (sellable on RMAH ofc, before you anti-RMAH nutters get in on this) that can be earned for some random end such as high tier gear, large or specific & special upgrades to artisans, reapplication of runes, or a title or some achievement style crap?
To Kevin "Sixen" Carlino, I totally disagree with what you said on this PodCast.
I just don't know how many times does Jay Wilson have to keep on repeating himself before people starts to really listen and get what he has been saying all along.
yes that's right, he warped in the future to get this information,.... fail? or am i missing something
Food for thought
I'd like an infinite dungeon. Get the 'grind' in while challenging yourself.
My vote is for Pandemonium, it was the last challenge in D2, it would be cool to do it again.
This.
Sixen sounded a little too whiny (sorry) about the situation. If you enjoyed playing the game on hell difficulty looking for items in D2, you'll get plenty of enjoyment out of Inferno until well after Blizz adds another mode or 2 for "endgame."
You say that there will be no new gameplay, but there will be monster affixes that can spawn on monsters that couldn't before. WoW endgame is all about grinding for new items. "oh but the encounters are different" not really, there might be 1-2 genuinely "new" encounters per raid tier, with the vast majority recycling mechanics. The "newness" comes from the various combinations. This will be true for D3 Inferno as well.
I mean, I look at Inferno as the equivalent of say, heroic dungeons in a new WoW expansion. It will keep you busy until you're ready for a raid. A raid in D3 terms will be whatever they add on later, and until-you're-ready will be getting those items/runes/crafts that you want.
Also, you can make money on this endgame. That will keep me plenty interested.
So there is this quest in inferno called "The Quest Of Inferno"
And in the quest, you have to kill a really hard boss, and the only way to do that is to get a special sword that has been smashed into 10 pieces.
To obtain the special sword you need to get to the end of a 100 level tower. Each level gets exponentially harder and every 10 levels there is a waypoint and a boss which drops a 10th piece of the sword.
Once you kill the boss, he uses his special move to kill you and send your soul to rainbow world. In rainbow world every monster is a rainbow unicorn.
To get out of rainbow world, you need to do the same quest again but this time, instead of the really hard boss, its a giant nyan cat and you have to find the special rainbow shield that has been smashed into 10 pieces.
Only then can you defend from the rainbow beams of devistation and escape rainbow world forever.
(If someone would be so kind as to post this on the bnet forums, that would be great thanks)
http://en.wikipedia.org/wiki/Endgame
Also wanted to say that blizzard has not stated that inferno won't have anything besides just the same 4 acts, there may be additional content thrown in there somewhere, be it a boss only accessible in inferno, extra quests or maybe even a new area or dungeon. They really haven't talked a whole lot about it otherwise so let's hope there will be more!
While we are on the copy and paste WoW systems mood, what about an end-game currency (sellable on RMAH ofc, before you anti-RMAH nutters get in on this) that can be earned for some random end such as high tier gear, large or specific & special upgrades to artisans, reapplication of runes, or a title or some achievement style crap?
I just don't know how many times does Jay Wilson have to keep on repeating himself before people starts to really listen and get what he has been saying all along.
According to Jay in this interview video, Inferno would really, really be a very hard & difficult level that you'll need to make many more runs in Hell before you are suitably equipped for the task of facing the HORDES OF MONSTERS WHOSE MINIMUM LEVEL IS 61.
http://www.pcgames.de/Diablo-3-PC-27763/News/Diablo-3-Video-Interview-von-der-Gamescom-Auktionshaus-Online-Zwang-Inferno-und-mehr-840078/
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My PvP build would be different from these 13.
Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16
Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS