It really all depends on the gameplay and how powerful the abilities are at max level. 2 minutes might not be long enough if it's just an on-screen nuke and every character on your screen dies.
Like a lot of others have said, I trust Blizzard knows what they are doing at this point.
A cooldown of 2mins seems ok with me. Especially for PVP. You shouldn’t be able to use an ultimate attack every round...
Also if cooldowns were faster than 2mins then players probably wouldn’t balance builds as much and would just tend just to get the top tier skills..?
*By balance I mean choosing a mix of skills that have short and long cooldowns.
It really depends on what the "ultimate" is. Like people said, if it's a summon then 2 mins would be best. But if it's an "attack" I think it should only be 30 second, maybe a minute.
Yeah, either skills are awesome and have a slight cooldown, or they're just slightly better than low lvl/tier skills and are barely worth it. Cooldowns are great, as long as they're not exaggerated.
Now, I've seen some people comment how a "battle" wouldn't last for too long, so even things like 30 seconds or 1 minute would suffice. I have played the beta on Blizzcon 2010, and I got to say that some battles (against unique monsters, or where there's a lot of more "resilient" types of monsters) can take as much as a minute just that one battle. I'm not sure if they were stronger because there were 4 of us or they're just that hard to kill (specially the "unique" ones we found).
Given that, I believe the 2 minute cooldown should be enough to limit the skills and Blizzard probably tested that extensively. I did, however, vote for 3 minutes as a "maximum cooldown" (not meaning every skill has to have the maximum). Just because I wouldn't really mind if the maximum cooldown for the Barbarian summon for instance was something like 4 minutes (which really isn't much) if they lasted something like 20-30 seconds (enough to be meaningful).
That's my humble opinion, from trying part of the game, and seeing that some battles can take longer (so 2 mins wouldn't really be anything but "use it on every encounter").
As said abOut rune effects this may be a bit iffy. However after having a little experience playing a MOBA game on sc2 for a bit, it's been my first real experience with significant cooldowns (2-5mins). And I have to say that if your not in a position to use those skills often you often see them going unused for MUCH longer then the cooldown. So for that reason I wouldn't like to see cooldowns much past the 1 minute mark.
2 minutes for the MAX (as the poll indicates). Most cooldowns should be less than that. I always liked the 2 minute cooldowns in WoW. They seemed to be up often enough.
The maximum cooldown? No one here is a developer, no one here knows the millions of rune effects, and no one here is balancing the game. It makes sense for a powerful Call of the Ancients to have a 3-minute cooldown, and for a skill like Ignore pain to have a 1 minute cooldown. Or 45 seconds. Or 30 seconds. Literally, all answers are completely baseless.
I'm normally not one to criticize directly, but this poll defies what a poll should be; the data collected from the poll has no value.
This poll is 'where would you like to click today?' the poll.
LOL, too true!
That is all.
Heh, yeah. I think this week's poll should have been thought out just a wee bit longer. There's so many other pertinent topics.
Rollback Post to RevisionRollBack
The final test of the Serpent's Form takes place in "The Pit of 12 Vipers." The initiates are not told about the 13th.
30s - 2m, the question is - will last tier spells have really epic animation?
I think the quality of animation will define the CD, it's blizzard they can nerf spell coz of it's animation
Rollback Post to RevisionRollBack
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
The maximum cooldown? No one here is a developer, no one here knows the millions of rune effects, and no one here is balancing the game. It makes sense for a powerful Call of the Ancients to have a 3-minute cooldown, and for a skill like Ignore pain to have a 1 minute cooldown. Or 45 seconds. Or 30 seconds. Literally, all answers are completely baseless.
I'm normally not one to criticize directly, but this poll defies what a poll should be; the data collected from the poll has no value.
This poll is 'where would you like to click today?' the poll.
LOL, too true!
That is all.
Heh, yeah. I think this week's poll should have been thought out just a wee bit longer. There's so many other pertinent topics.
Well, in their defense, I doubt Blizzard will release little to any news before the 27th, and even then they can't talk about it until the 1st. That leaves them with a lot of time they have to leave the front page dead or just make things up to discuss.
I voted for 2 mins but that is with the assumption that we will have some ability to reduce that cooldown with runes or traits, etc. Otherwise, if the skill has a 30 second duration that can be lengthened the same way, I would be okay with 2 mins.
If neither of these are the case, 1 min is the max I would want to see.
People who compare a ARPG to a strategy game like LoL (And other DotA clones), you should realise that in Diablo, your average mob dies in 1-3 hits. In LoL at the beginning, it takes more along the lines of 6+. So, when you are killing at half the speed, a double-speed cool-down makes sense, since its meant to be used strategically as opposed to Diablo.
Imagine playing D2 where Frozen-Orb / Meteor each had a 30-second cool-down - Doesn't make much sense does it, since these skills (The most power skills a Sorceress has) are then rendered useless (Unless a Lvl 1 Orb could 1-shot anything up until A3 Nightmare or so), as no-one would ever bother switching to them, since by the time it takes to switch / cast, the enemy would already be dead with your current attack.
Imagine a Barbarian with a 30-second Whirlwind Cooldown - An Amazon with a 10-second Strafe / MultiShot cooldown... ?
Yes, for VERY certain skills (Frozen Armour / Enchant / Valkyrie / Assorted Warcries) a 30+ second cooldown would be OK, but anything longer would be useless. Imagine an Amazon fighting Duriel in Nightmare. She casts her 1 minute cooldown Valkyrie, and it gets pwned in 20 seconds. She then sits in town for the remaining 40s waiting for it to cool-down so she can get another shot.
Reminds of this one SC2 map I've been playing (Protoss Defense or some such) - The average game takes 3+ hours on your difficulty. Does that mean its a good / hard map? Not at all! You are required to go AFK for 30+ minutes every time you loose a unit, since you cant do anything! (And for anyone that rants Im a noob, I've wasted enough time to get 2,400 points on this map, and finish Legendary - Epic waste of time)
So - To conclude (Aka: tl;dr)...
VERY specific skills that are expected to last a long time can have a long cooldown, but a semi-powerful skill with a cool-down is pointless.
I voted for a 2 minute maximum cooldown. Anything longer than that is just to much.
Most skills that have a cooldown should be around 10 to 15 seconds. Only the game changing skills should have a 2 minute cooldown.
I would imagine most builds will have 1-2 skills that have a long cooldown (1-2 minutes), 2-3 skills with a short cooldown (10-15 seconds), and the rest of your skills are spamable. That way you will always have a good balance of skills to use depending on whatever the situation may be.
eh... the Poll is asking YOU what YOU think the cooldowns should be... not what you think Blizzard thinks; we already know they think 2 minutes is best.
This is a bit pointless... we dont even know how those skills work. If the class X has an ability that cleans the entire screan in a flash that should be on a really long cooldown as a panic button or a pvp ultimate. If that was on 3min it would feel right.
The maximum cooldown? No one here is a developer, no one here knows the millions of rune effects, and no one here is balancing the game. It makes sense for a powerful Call of the Ancients to have a 3-minute cooldown, and for a skill like Ignore pain to have a 1 minute cooldown. Or 45 seconds. Or 30 seconds. Literally, all answers are completely baseless.
I'm normally not one to criticize directly, but this poll defies what a poll should be; the data collected from the poll has no value.
This poll is 'where would you like to click today?' the poll.
LOL, too true!
That is all.
Heh, yeah. I think this week's poll should have been thought out just a wee bit longer. There's so many other pertinent topics.
Well, in their defense, I doubt Blizzard will release little to any news before the 27th, and even then they can't talk about it until the 1st. That leaves them with a lot of time they have to leave the front page dead or just make things up to discuss.
There are 50 alternate poll options. Even the poll on ALTernative options is actually useful; the data from this poll is meangingless. It's a "where do you want to click today" poll.
Rollback Post to RevisionRollBack
The final test of the Serpent's Form takes place in "The Pit of 12 Vipers." The initiates are not told about the 13th.
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Like a lot of others have said, I trust Blizzard knows what they are doing at this point.
Also if cooldowns were faster than 2mins then players probably wouldn’t balance builds as much and would just tend just to get the top tier skills..?
*By balance I mean choosing a mix of skills that have short and long cooldowns.
Now, I've seen some people comment how a "battle" wouldn't last for too long, so even things like 30 seconds or 1 minute would suffice. I have played the beta on Blizzcon 2010, and I got to say that some battles (against unique monsters, or where there's a lot of more "resilient" types of monsters) can take as much as a minute just that one battle. I'm not sure if they were stronger because there were 4 of us or they're just that hard to kill (specially the "unique" ones we found).
Given that, I believe the 2 minute cooldown should be enough to limit the skills and Blizzard probably tested that extensively. I did, however, vote for 3 minutes as a "maximum cooldown" (not meaning every skill has to have the maximum). Just because I wouldn't really mind if the maximum cooldown for the Barbarian summon for instance was something like 4 minutes (which really isn't much) if they lasted something like 20-30 seconds (enough to be meaningful).
That's my humble opinion, from trying part of the game, and seeing that some battles can take longer (so 2 mins wouldn't really be anything but "use it on every encounter").
I think the quality of animation will define the CD, it's blizzard they can nerf spell coz of it's animation
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
Well, in their defense, I doubt Blizzard will release little to any news before the 27th, and even then they can't talk about it until the 1st. That leaves them with a lot of time they have to leave the front page dead or just make things up to discuss.
If neither of these are the case, 1 min is the max I would want to see.
In progress: Barbarian, WD
People who compare a ARPG to a strategy game like LoL (And other DotA clones), you should realise that in Diablo, your average mob dies in 1-3 hits. In LoL at the beginning, it takes more along the lines of 6+. So, when you are killing at half the speed, a double-speed cool-down makes sense, since its meant to be used strategically as opposed to Diablo.
Imagine playing D2 where Frozen-Orb / Meteor each had a 30-second cool-down - Doesn't make much sense does it, since these skills (The most power skills a Sorceress has) are then rendered useless (Unless a Lvl 1 Orb could 1-shot anything up until A3 Nightmare or so), as no-one would ever bother switching to them, since by the time it takes to switch / cast, the enemy would already be dead with your current attack.
Imagine a Barbarian with a 30-second Whirlwind Cooldown - An Amazon with a 10-second Strafe / MultiShot cooldown... ?
Yes, for VERY certain skills (Frozen Armour / Enchant / Valkyrie / Assorted Warcries) a 30+ second cooldown would be OK, but anything longer would be useless. Imagine an Amazon fighting Duriel in Nightmare. She casts her 1 minute cooldown Valkyrie, and it gets pwned in 20 seconds. She then sits in town for the remaining 40s waiting for it to cool-down so she can get another shot.
Reminds of this one SC2 map I've been playing (Protoss Defense or some such) - The average game takes 3+ hours on your difficulty. Does that mean its a good / hard map? Not at all! You are required to go AFK for 30+ minutes every time you loose a unit, since you cant do anything! (And for anyone that rants Im a noob, I've wasted enough time to get 2,400 points on this map, and finish Legendary - Epic waste of time)
So - To conclude (Aka: tl;dr)...
VERY specific skills that are expected to last a long time can have a long cooldown, but a semi-powerful skill with a cool-down is pointless.
Most skills that have a cooldown should be around 10 to 15 seconds. Only the game changing skills should have a 2 minute cooldown.
I would imagine most builds will have 1-2 skills that have a long cooldown (1-2 minutes), 2-3 skills with a short cooldown (10-15 seconds), and the rest of your skills are spamable. That way you will always have a good balance of skills to use depending on whatever the situation may be.
longer than 2 seems tooooooo long, less than a minute seems too short for the best spells