"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
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Wow that is awesome! I didnt know you could make another cow level right inside another cow level!!!!!! Thats even more extrodinary than the No name level
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to get multiple wirt's legs. You have to kill Diablo with Wirt's leg. All damage done to Diablo must be from Wirt's leg. Make sure not to cast any spell, have no merc, and no gear that returns dmg.
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to get multiple wirt's legs. You have to kill Diablo with Wirt's leg. All damage done to Diablo must be from Wirt's leg. Make sure not to cast any spell, have no merc, and no gear that returns dmg.
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Cant you just simple go to wirt again after receiving another wirts leg?
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A superstition I had way back when I was playing a lot and had my mf characters around 2002 was to never make a town portal on the same level as a boss. So for example I always did meph runs and I would set my tp on the durance level 2, never level 3. Don't know if that ever acctually did anything though! haha
A superstition I had way back when I was playing a lot and had my mf characters around 2002 was to never make a town portal on the same level as a boss. So for example I always did meph runs and I would set my tp on the durance level 2, never level 3. Don't know if that ever acctually did anything though! haha
Lmao, yeah I did that too. And some people would get HEATED if you opened one up in Baal's Chamber.
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"You miss 100% of the shots you don't take - Wayne Gretzky"
I guess I'll play devil's advocate here and burst some bubbles.
so if you chase the chicken out from act 1 in hell to the burial grounds and kill it via killing blood raven it will drop the charm that way.
Impossible; chickens, camels, bats, ect are client-side only and therefor interaction with the latter will have no impact on gameplay as the server is not aware of such objects.
For a better cow moo expirience it is bette to try and make the No name level. You do this bye making the cow portal on the edge of the gate where blood moor and the camp connect. If you get the portal exactly on the line you will make the No name level and the cows reward much more expirience and I belive theres more of them.
There is no correlation between the location of the portal and monster experience; the reason it's "No Name" is due to a bug caused by the portal being spawned on significant game boundary that exists between the town and the field (the portal is offset into an invalid region)
Lots of people insist that making the Cow portal either next to Akara or next to the Stash yields the most cows. They even get violent about it if you make it somewhere else.
Utter fluff.
It's "working as intended," they say. It's featured on the official Diablo III website. It's settled itself cozily between the chat and game list areas in Diablo II's GUI for nearly a decade. But what does it do?
The lack of a known purpose has led to, among some, a religious fanaticism for a number of things:
Getting the Perfect Gem Activated state improves gem drops.
Getting the Perfect Gem Activated state improves chances of finding a Gem Shrine.
Activating the Mooooo! state increases the number of Hell Bovines or the drops of monsters in the Secret Cow Level.
Garners better drops from bosses when the Perfect Gem Activated state occurs.
It does nothing, nada, zip. The affects of triggering the gem are contained purely within the gem's graphical display state and thus have no consequence on the game whatsoever.
Although I will continue to keep my eye out for any anomalies that may arise in relation to the gem
--
In regards to MF, noone can really say for certain as even though we have a copy of the game server built into the client which is for the most part a carbon copy of those used on Battle.net, there's no way to know what differences there could be on the Battle.net versions (although it does provide insight to contraints).
So yes, all those wild claims for increasing your item chances cannot be proved one way or the other.
One thing is certain though; after 100% MF, significant diminishing returns kicks in.
In regards to MF, noone can really say for certain as even though we have a copy of the game server built into the client which is for the most part a carbon copy of those used on Battle.net, there's no way to know what differences there could be on the Battle.net versions (although it does provide insight to contraints).
So yes, all those wild claims for increasing your item chances cannot be proved one way or the other.
One thing is certain though; after 100% MF, significant diminishing returns kicks in.
Even so, your MF would still be over 100%, right? While it may not be upwards of 400+%, it could still be 200%, etc. Do we have any way of calculating the correct MF percentage, with the diminishing returns instead of the hard percent values we see on the item stats?
Here is a table up to 1000MF... I don't know if it's legit, but I've seen it many times
EDIT: Actually, no, that's not the table I've seen before... Let me keep searching. It does explain the behaviour of diminishing return though, if someone doesn't understand it.
EDIT 2: I found the table, but it's in a PDF and I don't feel like uploading it. If you are really interested go here (it's in Spanish) and click "Magic Find (PDF)"... Scroll down like 4/5 of the PDF and you'll find the table I'm talking about, along with the formulae to build it. It's in Spanish but the words are almost the same. Magico=Magic, Raro=Rare, Set=Set, Unicos=Unique.
In the formulae it talks about "MF efectivo", what you called correct MF percentage, and "MF teorico", which you called hard percent values.
It also has some grossly done but interesting maths that explain why, even with infinte MF, not every item will be Unique.
I don't think there is. It was originally written in Spanish, and nobody tranlated it as far as I know. Feel free to ask though, I read it all in a REALLY boring day. I don't even MF or play multiplayer.
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
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Find any Diablo news? Contact me or anyone else on the News team
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If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
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edit - is it better if i have gem activated?
Cant you just simple go to wirt again after receiving another wirts leg?
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Find any Diablo news? Contact me or anyone else on the News team
Lmao, yeah I did that too. And some people would get HEATED if you opened one up in Baal's Chamber.
you don't take - Wayne Gretzky"
- Michael Scott
Impossible; chickens, camels, bats, ect are client-side only and therefor interaction with the latter will have no impact on gameplay as the server is not aware of such objects.
There is no correlation between the location of the portal and monster experience; the reason it's "No Name" is due to a bug caused by the portal being spawned on significant game boundary that exists between the town and the field (the portal is offset into an invalid region)
Utter fluff.
It does nothing, nada, zip. The affects of triggering the gem are contained purely within the gem's graphical display state and thus have no consequence on the game whatsoever.
Although I will continue to keep my eye out for any anomalies that may arise in relation to the gem
--
In regards to MF, noone can really say for certain as even though we have a copy of the game server built into the client which is for the most part a carbon copy of those used on Battle.net, there's no way to know what differences there could be on the Battle.net versions (although it does provide insight to contraints).
So yes, all those wild claims for increasing your item chances cannot be proved one way or the other.
One thing is certain though; after 100% MF, significant diminishing returns kicks in.
Press butan, DDoS Matt.J
Even so, your MF would still be over 100%, right? While it may not be upwards of 400+%, it could still be 200%, etc. Do we have any way of calculating the correct MF percentage, with the diminishing returns instead of the hard percent values we see on the item stats?
Diablo III Analyst
SC2Mapster
EDIT: Actually, no, that's not the table I've seen before... Let me keep searching. It does explain the behaviour of diminishing return though, if someone doesn't understand it.
EDIT 2: I found the table, but it's in a PDF and I don't feel like uploading it. If you are really interested go here (it's in Spanish) and click "Magic Find (PDF)"... Scroll down like 4/5 of the PDF and you'll find the table I'm talking about, along with the formulae to build it. It's in Spanish but the words are almost the same. Magico=Magic, Raro=Rare, Set=Set, Unicos=Unique.
In the formulae it talks about "MF efectivo", what you called correct MF percentage, and "MF teorico", which you called hard percent values.
It also has some grossly done but interesting maths that explain why, even with infinte MF, not every item will be Unique.
Hope it helps
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