This leans even more toward "World of Diablo" but maybe a CD on how often u can enter/kill instances/dungeons/bosses. That would be a sure way to stop the farm bots.
A big issue is map hacks. In D2, you couldn't run a farm bot without some sort of map hack. If you can't map hack, the CD is unnecessary and farm bots can't operate.
BOP is only for quest items. I do not know if they plan on having a unique item as a quest reward like they did in some quests in D1. If that is implemented than it is likely BOP.
Rollback Post to RevisionRollBack
On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
BOP is only for quest items. I do not know if they plan on having a unique item as a quest reward like they did in some quests in D1. If that is implemented than it is likely BOP.
That makes sense. As I understand it, quest items really aren't something you'd equip anyway, so there's no effect on the economy. Likewise, since everyone has the opportunity to get a quest reward, those could be BOP without any adverse effect.
A big issue is map hacks. In D2, you couldn't run a farm bot without some sort of map hack. If you can't map hack, the CD is unnecessary and farm bots can't operate.
Indeed... but how would they stop maphacks? easily one of the most popular "hacks"?
I think they are combating the hacks by not including any means for network but through Battlenet. That makes it tougher for the makers of the hacks to gather information on the code.
Rollback Post to RevisionRollBack
On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
A smart move, but it also screws over those of us who like to play LAN.
Honestly though, I've got a feeling that this will encourage hacking of a different type. Surely to god there will be a modder out there who will sift through the Diablo III files and find a way to reverse engineer in some LAN.
Rollback Post to RevisionRollBack
Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Indeed... but how would they stop maphacks? easily one of the most popular "hacks"?
How do they stop it? Well, my guess is as good as anyone's, but I think there's one thing they can do to help a ton: make the content in between bosses more interesting and more relevant. In D2, it was all about boss fights and boss runs. Whether the boss du jour was Diablo, Mephisto, Pindle or Baal, it always seemed like the content in between was completely irrelevant. When that's the case, maphack is going to be immensely popular because the content it allows you to skip is just a barrier to the real meat of the game.
One way to do that would be to assign a high drop rate to a random mob or two within the map. That way, the mf opportunities are spread more evenly throughout the game. For instance, the boss is in a fixed location within the dungeon. The boss has a high drop rate for good items. However, a randomly generated mob or two also has a higher drop rate within the dungeon. If this is the case, a player or a party has the incentive to hunt through the dungeon instead of teleporting past everyone directly to the boss. If the player teleports past everything a maphack is a necessity. If the player has incentive to hack and slash through everything, it isn't as important.
That may happen but Blizzard will likely get the courts to call it illegal just like the private realms.
That doesn't stop private realms from popping up.
As for the hacking thing, there will always be hacks, you will never ever prevent people from hacking. Look at DRM, as tight as they make DRM the pirates still find a way around it.
I've been playing Diablo and then Diablo 2 for many years and it's true that the economy of Diablo 2 got completly broken because of the dupes and hacks but Boe is'nt the option to have a stable economy for Diablo3 i believe it will make totally the opposite. Remember in Diablo2 by example when someone would put his name on a personnal item and then nobody wanted to buy it from him or at a fraction of the price? Well now we won't even be able to sell most of our items anymore so no more trading almost and this is supposed to help Diablo3 economy??? What if like everyone else i use items that at some point gets useless because i level up and then i would like to trade them to someone that needs it... Oh now i won't be able because it is now bounded to my character so all i can do is sell it to store or just delete it. Having no Boe has always been the way to go with diablo so that you can trade anything and pass item to you're friends and also try things without those items losing all their market value. Boe could be use maybe on such things as quest items but that's it. What do you think guyz should we let Diablo3 makers bound things to our characters so we can't never trade them?
We will still be able to trade, we will just have to save up items, which is what most people did anyways. It wasn't often that you saw somebody going into a trading game with only their currently worn equipment to trade. Instead, they would have a stockpile of items that they would use to trade.
Thus, we will still be able to trade items, just not the ones we equip. Just one of the many ways to take items out of the economy to keep supply and demand regulated.
Rollback Post to RevisionRollBack
Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
i liked that idea, but quickly realised that people that skip content do so to get the most efficient drops-per-minute. it's a cool idea to have a random monster have a high drop rate (HDR), but the fact of the matter remains: it's still going to to be more efficient to make multiple boss runs than to kill all monsters, hoping to find that elusive HDR monster. or at least it would be if that's the only change. i hate boss runs, so i hope D3 changes in that respect. instead of boss runs, i'd like to have special areas that i could explore and clear, very random, very hard and very 'loot-full' (like on ES, for those of you that play it).
I think you're right that boss runs will always be popular. At the same time, it would be nice to have some appeal to other areas of the game as well. The balance was way off in D2.
Remember in Diablo2 by example when someone would put his name on a personnal item and then nobody wanted to buy it from him or at a fraction of the price? Well now we won't even be able to sell most of our items anymore so no more trading almost and this is supposed to help Diablo3 economy??? .
This isn't really applicable because its just completely different. The reason no one would want it is because there were so many other ones available so why take one that was personalized? Also I think you may be confused as to how many items will be BoE. Blizzard came out and said it would only be the elite high end items.
Quote from "sylvainh2o" »
What if like everyone else i use items that at some point gets useless because i level up and then i would like to trade them to someone that needs it... Oh now i won't be able because it is now bounded to my character so all i can do is sell it to store or just delete it
Again you won't really have a problem with out-leveling BoE items as they will be the best ones you can get, can't go up from there
Tighter code, move more stuff online as opposed to locally on the computer, a better Warden, maybe have actual moderators snooping around?
This is pretty insane, though. The more stuff you move online, the more stress on their servers.
This isn't just a bunch of servers that players can host. Blizzard having to handle that much additional crap to send to players for hacking prevention only seems pretty insane.
I'm not saying the solution makes no sense, but its a costly one.
Especialy after reading that with SC2 B-Net2 it showed the always connected as a feature. That has me worrid that I need to be online at all time to be playing SP.
Rollback Post to RevisionRollBack
On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
Logical......and annoying. I don't want to feel penalized for wanting to play SP or to just play D3 on LAN with a few friends, yet I realize the company's need to make sure their product is secure and robust.
Grrrrr, thinking about this kinda thing really makes me want to find these genetic defectives who create these problems, beat them into a semi-conscious state and them throw them screaming from an airborne helicopter.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]
Avast ye! Scyberdragon be te thank for the sig, arr!
Though I dont necessarily agree BoE in Diablo 3; I think it is quite necessary for the economy...btw, has it been confirmed that there is going to be ladders similar to Diablo 2 in D3?
Rollback Post to RevisionRollBack
~ Some people are still alive only because it is illegal to kill them ~
To post a comment, please login or register a new account.
A big issue is map hacks. In D2, you couldn't run a farm bot without some sort of map hack. If you can't map hack, the CD is unnecessary and farm bots can't operate.
That makes sense. As I understand it, quest items really aren't something you'd equip anyway, so there's no effect on the economy. Likewise, since everyone has the opportunity to get a quest reward, those could be BOP without any adverse effect.
Indeed... but how would they stop maphacks? easily one of the most popular "hacks"?
A smart move, but it also screws over those of us who like to play LAN.
Honestly though, I've got a feeling that this will encourage hacking of a different type. Surely to god there will be a modder out there who will sift through the Diablo III files and find a way to reverse engineer in some LAN.
How do they stop it? Well, my guess is as good as anyone's, but I think there's one thing they can do to help a ton: make the content in between bosses more interesting and more relevant. In D2, it was all about boss fights and boss runs. Whether the boss du jour was Diablo, Mephisto, Pindle or Baal, it always seemed like the content in between was completely irrelevant. When that's the case, maphack is going to be immensely popular because the content it allows you to skip is just a barrier to the real meat of the game.
One way to do that would be to assign a high drop rate to a random mob or two within the map. That way, the mf opportunities are spread more evenly throughout the game. For instance, the boss is in a fixed location within the dungeon. The boss has a high drop rate for good items. However, a randomly generated mob or two also has a higher drop rate within the dungeon. If this is the case, a player or a party has the incentive to hunt through the dungeon instead of teleporting past everyone directly to the boss. If the player teleports past everything a maphack is a necessity. If the player has incentive to hack and slash through everything, it isn't as important.
That doesn't stop private realms from popping up.
As for the hacking thing, there will always be hacks, you will never ever prevent people from hacking. Look at DRM, as tight as they make DRM the pirates still find a way around it.
We will still be able to trade, we will just have to save up items, which is what most people did anyways. It wasn't often that you saw somebody going into a trading game with only their currently worn equipment to trade. Instead, they would have a stockpile of items that they would use to trade.
Thus, we will still be able to trade items, just not the ones we equip. Just one of the many ways to take items out of the economy to keep supply and demand regulated.
I think you're right that boss runs will always be popular. At the same time, it would be nice to have some appeal to other areas of the game as well. The balance was way off in D2.
This isn't really applicable because its just completely different. The reason no one would want it is because there were so many other ones available so why take one that was personalized? Also I think you may be confused as to how many items will be BoE. Blizzard came out and said it would only be the elite high end items.
Again you won't really have a problem with out-leveling BoE items as they will be the best ones you can get, can't go up from there
Where do app for that job! =)
This is pretty insane, though. The more stuff you move online, the more stress on their servers.
This isn't just a bunch of servers that players can host. Blizzard having to handle that much additional crap to send to players for hacking prevention only seems pretty insane.
I'm not saying the solution makes no sense, but its a costly one.
With all the piracy n' shit that goes on, it seems a logical step.
Grrrrr, thinking about this kinda thing really makes me want to find these genetic defectives who create these problems, beat them into a semi-conscious state and them throw them screaming from an airborne helicopter.
Avast ye! Scyberdragon be te thank for the sig, arr!