I would like to quote a good friend of mine, Tychus Findlay... "Hell... It's about time..." Yes folks! The wait for patch 1.13 is finally over! After the delays and promises, it has finally hit the Public Test Realm for some solid testing from the general D2 public. You can find us in the channel "Chat Gem" on the Beta realm.
Here's a quick PTR FAQ posted by Bashiok.
Official Blizzard Quote:
Q: How do I begin testing on the PTR?
A: When you start Diablo II change your Battle.net gateway to ?ClassicBeta?. When you log in the 1.13 patch will be applied to your game and you can begin testing the changes made in the patch. Since it's a new realm you'll need to create a new account.
Q: I don't see the ClassicBeta realm in my gateway list!
A: Log into one of the other gateways first, then back out and the classicbeta realm will appear.
Q: What if I want to play the normal game again?
A: Simply choose any of the other (non-PTR) gateways. Your game will be reverted to version 1.12 and you?ll be able to play on the live realms as normal.
Q: Where are my characters?
A: The PTR realm is separate from the live realms so your current characters aren?t carried over. You?ll need to create a new character to begin testing. But, cheats are enabled and you may use the following cheats by typing them into chat while in a game:
Gold # - Will provide the amount of gold specified
Level # - Will increase your level to the number specified
Waypoints 1 - Will activate all waypoints. You must still reach an act before that act?s waypoints will be unlocked with this cheat.
Q: What happens to my characters once the PTR testing period ends?
A: They remain on the PTR realm to be removed once the test ends. Characters on the PTR realm won?t transfer to the normal realms.
Q: How long with the PTR run for?
A: As long as we deem necessary to ensure the patch and changes are solid.
All post should have a subject line that clearly describes the bug or feedback being given
Use the search feature to ensure a thread doesn?t already exist before posting
When reporting a bug include as much information as you can, including steps to reproduce it if possible
Any non-constructive posts may be deleted and the poster?s privilege to post revoked
This is a chance for you to ensure the 1.13 patch includes changes and balance tweaks that you think would lead to a better overall experience. Getting the information to us in a clear and logical way helps us understand your view and makes it easier for us to collect feedback for any potential updates to the 1.13 patch before release.
Q: What is the new "Mystery" mentioned in the patch notes?
A: It's related to the respec system implemented in the patch and can grant additional respecs beyond the three given for completing the Den of Evil quest in each difficulty. You'll have to play to find out how though.
Here's the new patch notes!
Patch 1.13
A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...
Major Bugs
- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
Minor Bugs
- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.
Specific changes/improvements
- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- Updated two Act 5 mercenary names to Klar and Tryneus.
- When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added support for '-nosound', '-window', and '-windowed' command line options.
Revised Skill balance for Player Character classes
Amazon
-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.
Assassin
-Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Barbarian
-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.
Paladin
-Blessed Hammer - No longer ignores resistances of undead and demons.
Druid
-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.
Necromancer
-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.
Sorceress
-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I'm not really sure what to think of all the changes. I am a little disappointed they didn't change anything that effects low level gameplay though. Not that you stay low level very long, I just expected something new and fun I guess.
Seems kind of odd they're doing balancing at this point. Very cool though.
I'd advise everyone to keep an eye out for new orange items, I bet the new content will be involving items dropped from bosses that are orange!
Iron maiden is gone!!!!Yes!!I can actually do hardcore now!
Rollback Post to RevisionRollBack
"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
I'm not really sure what to think of all the changes. I am a little disappointed they didn't change anything that effects low level gameplay though. Not that you stay low level very long, I just expected something new and fun I guess.
Seems kind of odd they're doing balancing at this point. Very cool though.
I'd advise everyone to keep an eye out for new orange items, I bet the new content will be involving items dropped from bosses that are orange!
It shouldn't be odd, D3 won't come out for another 20 years.
So is this all of the things that will be included in the patch? I want moar
I think the main thing will be figuring out what this means exactly:
A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...
really excited that it's here, but (as i thought i would be) im disappointed in the things they chose to change and not change. (especially in regard to the assassin)
iron maiden being removed is the only one i was i was floored about
edit:*blood-doll if anyone wants to msg/play
Rollback Post to RevisionRollBack
they'll never see me coming.. life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
they just changed the color of runes and the organs required to make uber trist.. at least that's what i thought
btw i take it all back about their decisions to change or not things:
Updated two Act 5 mercenary names to Klar
my faith is restored :rolleyes:
Rollback Post to RevisionRollBack
they'll never see me coming.. life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
I am cheese. I am loved by all. I go great with everything. Other foods hate me because I take all the glory. Like Nachos..Their just jealous cause no one eats them unless Im there. Shit..I even ruined broccili's rep. Broccili kept talkin shit so I was like. " You know what?, I think I might melt myself on some Broccilli. See how those humans enjoy that green [sexual slur censored] now." Shit...Now,People dont even touch him, unless Im all over that shit! Ahhh..Its not easy, being cheesy.. Peace. Cheese Out.
The only thing I was really hoping to get that wasn't there was easier immunity breaking. Really hard to make much of anything but cookie cutters with immunes.
Here's a quick PTR FAQ posted by Bashiok.
Official Blizzard Quote:
Q: How do I begin testing on the PTR?
A: When you start Diablo II change your Battle.net gateway to ?ClassicBeta?. When you log in the 1.13 patch will be applied to your game and you can begin testing the changes made in the patch. Since it's a new realm you'll need to create a new account.
Q: I don't see the ClassicBeta realm in my gateway list!
A: Log into one of the other gateways first, then back out and the classicbeta realm will appear.
Q: What if I want to play the normal game again?
A: Simply choose any of the other (non-PTR) gateways. Your game will be reverted to version 1.12 and you?ll be able to play on the live realms as normal.
Q: Where are my characters?
A: The PTR realm is separate from the live realms so your current characters aren?t carried over. You?ll need to create a new character to begin testing. But, cheats are enabled and you may use the following cheats by typing them into chat while in a game:
Gold # - Will provide the amount of gold specified
Level # - Will increase your level to the number specified
Waypoints 1 - Will activate all waypoints. You must still reach an act before that act?s waypoints will be unlocked with this cheat.
Q: What happens to my characters once the PTR testing period ends?
A: They remain on the PTR realm to be removed once the test ends. Characters on the PTR realm won?t transfer to the normal realms.
Q: How long with the PTR run for?
A: As long as we deem necessary to ensure the patch and changes are solid.
Q: Where can I give feedback and what kind of feedback do you want?
A: All 1.13 PTR feedback and bug reports should ONLY be posted in the Diablo II Test Realm Forum here: http://forums.battle.net/board.html?forumId=20601702&sid=3000
Q: What is the new "Mystery" mentioned in the patch notes?
A: It's related to the respec system implemented in the patch and can grant additional respecs beyond the three given for completing the Den of Evil quest in each difficulty. You'll have to play to find out how though.
Here's the new patch notes!
Diablo III Analyst
SC2Mapster
And major props for removing Iron Maiden and nerfing Willowisp damage. That was needed
Now what do you all think the new "event" is?
Seems kind of odd they're doing balancing at this point. Very cool though.
I'd advise everyone to keep an eye out for new orange items, I bet the new content will be involving items dropped from bosses that are orange!
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
It shouldn't be odd, D3 won't come out for another 20 years.
I think the main thing will be figuring out what this means exactly:
If its just more Ubers.
I want lore tie ins.
Actually a bit more then I expected. ++++++ more legit runes
iron maiden being removed is the only one i was i was floored about
edit:*blood-doll if anyone wants to msg/play
they'll never see me coming..
life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
Nice, increased HR drop rates...but by how much?
I think rarer items in the game are now orange, like HR's etc, so they are easier to spot in the piles of garbage
I'm leaving work now...
/bye
btw i take it all back about their decisions to change or not things:
my faith is restored :rolleyes:
they'll never see me coming..
life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
I'm guessing the name updates are lore related and that those characters will be in D3 somewhere. Or they are just messing with us...
Oh well, this is good news, in any case