Just when we thought that news on Diablo III had ground to a halt, Blizzard comes at us with another snippet of information.
Official Blizzard Quote:
Diablo: Artists are pushing to create lots of Unique weapons. Nothing we'll show off just yet
So it's confirmed! Unique items will, in the tradition of both Diablo games, have their own unique animations to go along with them.
In the case of Diablo I and II, nearly every unique weapon had its own alternative icon, such as the Jade Tan Do, or the Soul Harvest. Some unique items didn't have their own icons of course, but for the most part, they were grand, powerful looking weapons far beyond the plain items they were based on.
However, this unique-appearance did not extend beyond the inventory, it still looked like the rest of the items when actually equipped on your character. The system now, however, seems to use the same models in-inventory, and on-character. Basically, this means that how it appears in your inventory, is how it will appear on your character.
No longer will your Bonesnap look like the rest of the run of the mill mauls, it will look unique on your character!
(This article was written by Zhar and posted in his stead.)
That sounds amazing, Id love to see the one uniqu item that looks like the reapers scyth cyhillin in my necros (WD now) hand. The main thing I look forward to though is some unique looking rings, but I wonder if theyll go as far as those being diff on fingers too, or just in the inv.
I can imagine people collecting uniques on mules now souly for the purpose of making your character look different 10 differnt times... I cant wait!
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That could be possible, but I think it sone mechanic, so if they change when equiped, they should on "Followers" I would think, its a graphic appearing over the character graphic. A difference would be like in Diablo 1 where the warriors armor set, he wealked with helmet in hand in town, but I think it would be easy to do to the followers.
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Nobody can go back and start a new beginning, but anyone can start today and make a new ending.
This is true. Diablo three has been so long in comming, by rights it needs to blow our friggin minds like a grenade, we need to look at it and say, this isnt D4? We didntt skip right over 3? This is badass!
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Nobody can go back and start a new beginning, but anyone can start today and make a new ending.
Well, it'd be a whole lot easier in D3. If it were like that in D2, I'd guess ~2000 new pixel drawings would have to be made for each character to wield and swing and cast and block and run and turn with it. In D3, you just make the model, rig it, and you're good to go. The animations are preset and the graphics only have to be made once.
So even though it's friggin' awesome, you can't really blame the previous D games for not doing it.
No, not per character, you can do it as a simple graphic covering. Placing one graphic in front of another is as easy as it is id assume. Theyd be doing one image per item instead of 5 for each class, and then expansions..
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Nobody can go back and start a new beginning, but anyone can start today and make a new ending.
It would have been annoying if they did anything less than that. Its quite a long way from D2. So they had better do some new cool stuff. Doubt you will see any rings though..from an isometric view...unless they do something like the Green Lantern (DC comics guy) lol...
I hope the stats of uniques items will more looks like d1 than d2. I explain, in d1 all unique are very unique (we can't compare it with others items) uniques are extremely unique in them stats, it's very special and very different from others items. In d2, unique have almost the same stat than normal magic items. In d2 I can separe unique in two groups, useless unique and extremely too over powerfull unique. The very powerful items are good only because of big boosted stats not because it's special in them kind.
No, not per character, you can do it as a simple graphic covering. Placing one graphic in front of another is as easy as it is id assume. Theyd be doing one image per item instead of 5 for each class, and then expansions..
That doesn't work if not every character swings it and walks with it the same way. Look at the assassin. She holds things behind her as she runs like no other class does.
The weapons aren't swung exactly the same arcs from different points on every character, I don't think.
mm I don't think so. I explain how 3d work : The character we see are only a covering (texture) applied on character frame (modelisation) , all animation come from "biped" pre-animation that fit on all modelisation. Biped are linked on modelisation. So an animation can fit on all modelisation. Yes they can make different animation for different character but for me it's waste of time.
I hope the stats of uniques items will more looks like d1 than d2. I explain, in d1 all unique are very unique (we can't compare it with others items) uniques are extremely unique in them stats, it's very special and very different from others items. In d2, unique have almost the same stat than normal magic items. In d2 I can separe unique in two groups, useless unique and extremely too over powerfull unique. The very powerful items are good only because of big boosted stats not because it's special in them kind.
Hey no body post a comment on what I said... are you agree ?
I think Unique should mean Unique, and not just "An item with the same mods as everything else, just better".
In my opinion, there should be certain mods you can only find on a unique item. They are supposed to be unique in all aspects, not just apperance, so there being "unique only" mods sounds logical to me. That way, you would actually use uniques when you need that specific mod, even if the item itself might not be the greatest. This is because you can only get this mod from that one unique item, and not randomly find a rare with the same mod. Then all uniques wouldn't have to be overpowered to warrant use, or just be so bad that you'd rather find a rare that could be better.
The main problem with uniques in D2 is that they have static modifiers, while most other items have rather randomized ones. Now this wouldn't be a problem, if at least some of those mods were unique as well, but that's not the case as we all know. This means you could end up with a rare that's actually better than the unique you just found.
Bottom line: For D3, they should make uniques truely unique by giving them certain mods only that item can have. Not making it overpowered, but just giving it something that actually makes it unique aside from apperance, so you'll know that you'll have to stick with the item if you want the mod.
Ohh yess ! Well said !!
I always think that ! bring something special that change little bit gameplay, something different that you want not for his power but for his utility.
I have an exemple in d1 :
Constricting Ring
Durability: Indestructible
Resist All: +75% MAX
Constantly Lose Hit Points
It's extremely useful depending of situation but you have a big cost to use it. It's a good for a bad.
Yeah, was really happy when i read this twitter the other day. I'm glad that they are putting emphasis on uniques and making them their own models. I would also hope that this carries over to lesser items too, like rares, magical, etc to some degree. Maybe just like D2 with different colors or something.
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Official Blizzard Quote:
Diablo: Artists are pushing to create lots of Unique weapons. Nothing we'll show off just yet
So it's confirmed! Unique items will, in the tradition of both Diablo games, have their own unique animations to go along with them.
In the case of Diablo I and II, nearly every unique weapon had its own alternative icon, such as the Jade Tan Do, or the Soul Harvest. Some unique items didn't have their own icons of course, but for the most part, they were grand, powerful looking weapons far beyond the plain items they were based on.
However, this unique-appearance did not extend beyond the inventory, it still looked like the rest of the items when actually equipped on your character. The system now, however, seems to use the same models in-inventory, and on-character. Basically, this means that how it appears in your inventory, is how it will appear on your character.
No longer will your Bonesnap look like the rest of the run of the mill mauls, it will look unique on your character!
(This article was written by Zhar and posted in his stead.)
I can imagine people collecting uniques on mules now souly for the purpose of making your character look different 10 differnt times... I cant wait!
I'm excite.
So even though it's friggin' awesome, you can't really blame the previous D games for not doing it.
Now... images.
"Losers always whine about their best, winners go home and Fvck the prom queen."
mm I don't think so. I explain how 3d work : The character we see are only a covering (texture) applied on character frame (modelisation) , all animation come from "biped" pre-animation that fit on all modelisation. Biped are linked on modelisation. So an animation can fit on all modelisation. Yes they can make different animation for different character but for me it's waste of time.
Hey no body post a comment on what I said... are you agree ?
Ohh yess ! Well said !!
I always think that ! bring something special that change little bit gameplay, something different that you want not for his power but for his utility.
I have an exemple in d1 :
Constricting Ring
Durability: Indestructible
Resist All: +75% MAX
Constantly Lose Hit Points
It's extremely useful depending of situation but you have a big cost to use it. It's a good for a bad.