In a recent post found in our blue tracker, Bashiok responded to a user's questions regarding the rune system. Here's what he had to say:
The intent isn't for runes to be hot-swappable or interchangeable at any time. The ability to change the rune is the point of any comments made about switching them around, not that we want to allow easy and free interchangeable runes. What we do intend is for people to be able to try different runes without fear of losing the rune, or permanently changing the way a skill works.
Early design thoughts on rune swapping are that there would be some sort of cost to remove them so a new one could be put in its place. Early in the character's life it would be inexpensive enough so it isn't prohibitive, as we want to encourage experimentation, but later on the cost would become more substantial.
In addition, the high end runes are intended to be very rare. So while you're looking for them we want you to be able to use the runes you have without fear of losing them or using them incorrectly. Being able to experiment with different runes along the way to creating your perfect character is more fun, and potentially enlightening to the different ways your character can be used.
He also went on to say that it hasn't yet been decided on if the "some sort of cost to remove them" will be entirely currency based or something else. I definitely like that they have it set up so you'll be able to experiment with the runes without worrying about using them improperly. What do you guys think?
I like the idea so far. I think if they make you pay gold to change the runes, that they should relate it to the world some how. I guess they would probably just make you pay a blacksmith to do it.
This is a great idea and I'm glad they are at least making it so it is not free for all. Maybe it will be like removing socketed items was in D2. Either way I think it's a solid idea and I'm curious to see what thing (or things) will allow you to change runes when you level higher. I also like the idea of super rare runes, though I think they were mentioned before. And to answer you Kovault I think they said there will not be rune words.
This is good news. Easy skill customization will be a welcomed improvement and will prevent people (at least me) from using cookie-cutter builds all the time. The build options will be limitless.
I hope this doesn't mean that the old runes will be destroyed. I couldn't tell from the post if this was the case.
Hahaha, the guy thinks duping was the reason single slot, useful items became the currency in Diablo 2. Ridiculous.
All the duping did was drive up inflation, runes would always be the currency for LoD, as the SoJ used to be in the base game. They were basically designed to be.
Gold is going to be useless in Diablo 3, unless it's tied directly to character power and you can't manage to reasonably acquire enough to stay ahead of the curve. I.E.:
Skill Tomes to "level up" your skills, a hybrid of WoW and Diablo 1's system, where it takes more and MOAR tomes to level up a skill. Not going to happen, because that's what the skill rune system is for, tacking on yet another layer is needlessly over-complicating things.
Buying gear from the merchant / crafting system. The crafting system is probably not going to be as reliable as rune words, perhaps, so it'd just be a money hole like gambling was. If these were the best way to get every best-in-slot item, then it'd kill the gambling system of killing stuff to see what drops. Also not going to happen.
Ergo, gold will at best remain like water, instead of a currency. Which is okay, but the guy doesn't have to try so hard to razzle dazzle us...
He also went on to say that it hasn't yet been decided on if the "some sort of cost to remove them" will be entirely currency based or something else.
I've liked the idea, but...
What about only premium users could remove then freely and free users only a couple of times? I've read about that they are not discarding the premium account thing. I would not be surprised if they do this.
Im sure we all could of expected this coming lol....they must be very aware ppl hated the idea of messing up a character in some way and not being able to change it.
Hahaha, the guy thinks duping was the reason single slot, useful items became the currency in Diablo 2. Ridiculous.
All the duping did was drive up inflation, runes would always be the currency for LoD, as the SoJ used to be in the base game. They were basically designed to be.
Yeah, if there were only ten or so high runes on the realm (due to no duping), I'm sure those ten runes would make a fine currency!
Don't be an idiot... Try to understand what he said, instead of assuming that you are all-knowing.
Quote from "BryanM" »
Ergo, gold will at best remain like water, instead of a currency. Which is okay, but the guy doesn't have to try so hard to razzle dazzle us...
Once again. Right... YOU KNOW that it will be useless. What if they make repairs so expensive that without gold you can't continue playing. Then it won't be so useless anymore, will it? And they make it so painfully hard to get from drops that you will be begging people do give you gold.
I guess it's impossible, because you know better than Blizzard.
Once again. Right... YOU KNOW that it will be useless. What if they make repairs so expensive that without gold you can't continue playing. Then it won't be so useless anymore, will it?
They wouldn't do that, because they enjoy having customers. Le duh.
I am all in favor of the exchange system. I think a gold-based cost would work out in-world, as the blacksmiths/runesmiths/whomever could conceivably be the ones who would be doing the actual operation.
I like the scaling of the cost, too. One thing that really attracted me to PlugY was the fact that you could try out different things and not get pigeonholed, but even that didn't have the ability to remove runes (though that may well have been a game engine limitation).
I'm so jazzed for this game. I am taking a three-day vacation from life to play this when it hits.
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"I fight for a better tomorrow not because I believe one to be necessarily forthcoming, but because I believe a better tomorrow is worth fighting for."
This is very cool. I remember on more than on occasion that I was waiting and waiting and waiting to find a third chipped sapphire so I could make it into a flawed and socket it but I just get impatient and used the chipped. Five minutes later I find the third chipped I wanted, but, now it's too late.
Very good system they've introduced.
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He also went on to say that it hasn't yet been decided on if the "some sort of cost to remove them" will be entirely currency based or something else. I definitely like that they have it set up so you'll be able to experiment with the runes without worrying about using them improperly. What do you guys think?
http://www.albinoblacksheep.com/flash/posting
I hope this doesn't mean that the old runes will be destroyed. I couldn't tell from the post if this was the case.
All the duping did was drive up inflation, runes would always be the currency for LoD, as the SoJ used to be in the base game. They were basically designed to be.
Gold is going to be useless in Diablo 3, unless it's tied directly to character power and you can't manage to reasonably acquire enough to stay ahead of the curve. I.E.:
Skill Tomes to "level up" your skills, a hybrid of WoW and Diablo 1's system, where it takes more and MOAR tomes to level up a skill. Not going to happen, because that's what the skill rune system is for, tacking on yet another layer is needlessly over-complicating things.
Buying gear from the merchant / crafting system. The crafting system is probably not going to be as reliable as rune words, perhaps, so it'd just be a money hole like gambling was. If these were the best way to get every best-in-slot item, then it'd kill the gambling system of killing stuff to see what drops. Also not going to happen.
Ergo, gold will at best remain like water, instead of a currency. Which is okay, but the guy doesn't have to try so hard to razzle dazzle us...
I've liked the idea, but...
What about only premium users could remove then freely and free users only a couple of times? I've read about that they are not discarding the premium account thing.
I would not be surprised if they do this.
I disagree.
Im sure we all could of expected this coming lol....they must be very aware ppl hated the idea of messing up a character in some way and not being able to change it.
Don't be an idiot... Try to understand what he said, instead of assuming that you are all-knowing.
Once again. Right... YOU KNOW that it will be useless. What if they make repairs so expensive that without gold you can't continue playing. Then it won't be so useless anymore, will it? And they make it so painfully hard to get from drops that you will be begging people do give you gold.
I guess it's impossible, because you know better than Blizzard.
They wouldn't do that, because they enjoy having customers. Le duh.
He isnt banned because he tends to post simple facts and does not troll.
Also, how do you know gold will be easy to get and not be currency this time around? What does it have to do with customers????
Get your facts straight.
I like the scaling of the cost, too. One thing that really attracted me to PlugY was the fact that you could try out different things and not get pigeonholed, but even that didn't have the ability to remove runes (though that may well have been a game engine limitation).
I'm so jazzed for this game. I am taking a three-day vacation from life to play this when it hits.
It's the decisions you make when you have no time to make them that define who you are.
Very good system they've introduced.
www.nerdyblog.com - Great website and great Diablo III streams and Skype chat!