Like a lot of people, I like the class that were confirmed, I don't think that the class name or general idea are the most important thing, most of the time its more about how the skills were made, how they are different that make all the difference.
I don't think its very easy to make a completely original class, i'm pretty confident that I will like those that were presented and the 2 remainings.
If I were to think of new class to have, I think a kind of special martial artist with fist weapon or leg related weapon with quite fast speed of attack and some lifeforce related skill(like falcon shaped temporary companion that attack ranged enemies for 30 seconds)Of course it would have fist skill or kick skills.
The only other class I could think of is a kind of nephalim(not sure if its the right way to write it) related people who were trying to feel or use power of the original nephalim, they were able to before but was not strong enough to be used in combat, but when the worldstone was destroyed, they eventually started to be able to use stronger power than before. They could have demon related skill, angel related skill and something else.
If I were to think of new class to have, I think a kind of special martial artist...
I could definitely see a martial artist of some sort in the game, but that could easily fall under the Assassin character archetype as well.
Having played the Witch Doctor so far, I can say without a doubt that he's my favorite of the announced classes. If throwing frogs at your enemies isn't original, I don't know what is. I'm really curious to see if I end up playing as the WD or one of the unannounced classes when it's all said 'n done.
The Witchdoctor is sort-of original, the Barbarian and Wizard don't sound original, but their abilities are quite original. There aren't many other Wizards that have time slow or lazer abilities.
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"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Even if I don't fully agree, the guy has a point once you make your way through all the text.
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Long, long time Diablo fan; short, short time with DiabloFans. USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo USEast WCIII Ladder: Accnt = TeeheeSprinkles A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob") "I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery." Patch 1.13 = (click here)
I just got one thing to say... Zombie Wall. If thats not original i dont know what is and blowing up your on minions like a bomb. And dont even get me started on the locusts.
Not really. Zombie Wall is the perfect example of Blizzard trying so hard to come up with something cool and original, the outcome is something generic and boring. Zombie Wall? Why? That's sure to be fun the first 20 times..then becomes a drag. Bone Wall was just..a bone wall..strategic skill..They're just trying to come off as really nifty with the Zombie Wall thing, and I don't really blame theme..if I were a 10 year old, and saw that, I'd nag my parents to get that game every single day. That's ultimately what they want..more fans, thus more money. It's all about money, not all that "satisfying our loyal, hardcore Diablo fans!" bullshit. It's corporate strategy..wake up already.
I'm alright with he Witch Doctor..I'd actually pick him first from the characters I've seen so far.
i for one is stoked about the wizard. Even if the types of characters are not original from what i have seen her skills are completely original. When has a MMORPG ever had a skill where you slow down time and to put it in a bubble is just genius.
I say bravo to blizzard for making the ordinary extraordinary!
Quote from "Airandius" »
Unless you can make a better fully working class in Diablo 3 (and you can't) you should stop complaining about it. xD
Blizzard makes them good, and it's impossible to make new classes. Every other game has used gameplay of a certain class before.
it is not impossible to make a new class. It may be difficult and not worth the time or the effort but its not impossible. You just have to make up a new story about a new type of hero.
My post is comprehensive to the subject, so please bare with me. First of all, I still firmly believe that the Barbarian's inclusion in D3 is because the character, played or not, will be canonical to the D3 Storyline. No matter which way you squint at it, it makes sense that the Barbarian has been included because of two reasons, a) The character-build was half done job last time around and; he has ties to the new storyline of D3.
It has been confirmed that he is the same guy from D2.... <- there u go.
Then the WD.
C'mon people, six months after D3 launches you guys are gonna be sayin "Why did I complain so much? This is awesome!" and then ur gonna realise "This game is WAY different to D2, no wonder they did this and that".
In a good way, I mean. You can't complain about a Steak you've only seen and not tasted, let alone eaten.
Then the WIZ.
When i saw Wiz i was like "Wow! I so didn't expect that!" And I think thats what Blizz is aiming for here, different - yet the Same.
Yes the Wiz is a bit of a copy/paste of the Sorc, but I'm pretty sure the connection will be established in-game.
I've had time to sit back and think of D3 every time I close my eyes so, I've come up with this conclusion:
Once you've started to delve into the Game, when its finally released, you're gonna realise that Blizz is doing what they're doing for a very good reason!
The only question I still have is: How will Blizzard Recreate/Reinvent the magic feeling D2 has?
I think the new classes are as unique as they can be without going outside the realm of Diablo. If the staple classes were ignored it would cause even bigger problems than this "lack of originality".
Bashiok hinted that there is one class left which every one will like, a classic. It's got to be a sword and shield knight class.
All the characters so far are pretty good and I am very happy with the way blizzard has done things for the first time I am contemplating playing an RPG game with magic oriented classes The Witch doctor wins!!!
I have played Diablo 1 and Diablo 2 with mellee focused classes exclusively! But thanks to blizzard its gonnna change!!!
Whoever was ranting about blizzard going wrong and all that sh*t was doped out!!!!
Lets leave that poor guy alone!!
D3 is gonna be gr8!!!
YAY!!!!!!!!!!!!!!!!
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:)"Keep on rocking in the free world!":)
:thumbsup:
They need to come up with new classes instead of renaming/reusing D2 classes. Barb - reuse, Wizard - renamed Sorc, Witch Doctor - a mix of Necro+Druid.
I am perfectly happy with original character classes. Too many games have tried to be "original" in their classes and just failed. The originality needs to come not in the form of a new class but unique new skills. Blizzard can create a totally original class such as the barb or wizard and then test out totally unique skills on them. People will get the general idea of what the class is about but perhaps get a few surprises in the skills they are given. This, in my opinion, is where blizzard should emphasize their originality.
I hate how people think that the Wizard is directly similar to the Sorceress.
The Sorceress used Lightning/Cold/Fire exclusively.
The Wizard uses Lightning, Cold, Wind, Acid, Time, Melee Enhancements, Conjuring Spells, Misc. Arcane Magic based attacks and evasive moves, and even Fire based moves.
See, I got spoiled with the classes in Mythos. What people don't seem to realize is that although Hellgate didn't do everything right, if Flagship could've continued Mythos would've blown WoW out of the water. The races and classes in that game were so unique, it was just unbelievable. You had the Bloodletter, who could either be a pure melee class, a blood-based magic class, a melee-magic class, or a summoner. The Pyromancer could be a fire-based melee class, a fire-based mage, or a fire-based summoner. The Gadgeteer could be a rifle (more power than speed) class, a pistol (more speed than power) class, or a gun/ gadget summoner. So, there were only three classes, yet all the archtypes were there. You had your magic, your range, your melee, your summoner, all in one class. The only reason for different classes was to establish a theme for your character. Bloodletters used blood, pyromancers used fire, gadgeteers used machinery.
I think that's what diablo is missing. Judging by Bashiok's response, Blizz thinks they have to have one class per archtype. Necro, Pal, and Druid were really the only D2 classes that went outisde that relm. D3 can have unique classes, but Blizz just needs to put a bit more thought into how they make classes.
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"All of my items are guaranteed for life, and come with a two-day warenty."
See, I got spoiled with the classes in Mythos. What people don't seem to realize is that although Hellgate didn't do everything right, if Flagship could've continued Mythos would've blown WoW out of the water. The races and classes in that game were so unique, it was just unbelievable. You had the Bloodletter, who could either be a pure melee class, a blood-based magic class, a melee-magic class, or a summoner. The Pyromancer could be a fire-based melee class, a fire-based mage, or a fire-based summoner. The Gadgeteer could be a rifle (more power than speed) class, a pistol (more speed than power) class, or a gun/ gadget summoner. So, there were only three classes, yet all the archtypes were there. You had your magic, your range, your melee, your summoner, all in one class. The only reason for different classes was to establish a theme for your character. Bloodletters used blood, pyromancers used fire, gadgeteers used machinery.
I think that's what diablo is missing. Judging by Bashiok's response, Blizz thinks they have to have one class per archtype. Necro, Pal, and Druid were really the only D2 classes that went outisde that relm. D3 can have unique classes, but Blizz just needs to put a bit more thought into how they make classes.
I've never played Mythos, but honestly that doesn't sound like there is that much there. I mean if I even look at D2 and all of the builds out there for all of the classes even in classic; there's a hell of a lot more than 9 it sounds like all mythos did was take each class and make a possibility to do magic, ranged, melee or summoner; which you could technically do with most of the classes in D2 if you looked for or tried some creative builds.
Anyways, back on topic, what I'm thinking is that they want to go for uniqueness in the skills. I mean sure, the classes might be basic molds of other classes; but look at the skills people. In my opinion those are what define the class and it seems to me like they are giving us more viable options besides "dump 20pts in this skill". I feel that even if others feel the characters might be a tad generic; it's the skills that will make these classes shine and probably have us using them in ways we can't even forsee yet.
Would anyone who played the demo like to chime in here? Maybe give us their perspective having actually played the game and in a sense gotten a taste for the classes?
I think that's what diablo is missing. Judging by Bashiok's response, Blizz thinks they have to have one class per archtype. Necro, Pal, and Druid were really the only D2 classes that went outisde that relm. D3 can have unique classes, but Blizz just needs to put a bit more thought into how they make classes.
I think it is far too soon to say anything about classes being dysfunctional in differing roles. First off, they've already said on multiple occasions that the Wizard will function as a magic/melee combo as well as the standard glass cannon. That's without going in to great detail with the skill runes, which completely change how a character is played. Period. That is clearly visible from the videos. The Witch Doctor, like his protege, will function as both a caster and summoner, like the Necromancer (which many people have pointed out).
Secondly, we only have three characters announced so far. We don't even have more than one act confirmed, let alone one act confirmed completed. It's far too early to jump the gun and start with all this nonsense. This is not at the above quoted person- this is mainly at nearly everyone complaining about a ton of things. We have hardly anything to go by right now. Complaints are being made on ethereal fan-fabricated fantasies. We don't have enough information in this regard to make any good judgments besides the fact that we simply don't have enough information.
Thirdly, Diablo has been about simplicity. That simplicity is what made the "fast-paced" action that I'm sick of hearing about possible. Diablo is a watered-down RPG with an action-driven battle system. Overcomplicating characters is not necessary, nor is it feasible. If they want to change that from previous games and make characters more diverse, let them. There's no bonus of doing so, however. Through each of the classes in Diablo II each archetype was fulfilled. I expect the same in the next, if not more.
The characters and their archetypes are absolutely dead on so far. All Blizzard needs to do is to be unique and innovative with the skills, tactics, game mechanics and etc which they have been doing a great job so far.
This "person" is just talking crazy. This is Diablo 3 and there's no room for errors. Absurd character design experiments are not allowed at this point. As already mentioned, maybe in the expansionSSS.
I don't think its very easy to make a completely original class, i'm pretty confident that I will like those that were presented and the 2 remainings.
If I were to think of new class to have, I think a kind of special martial artist with fist weapon or leg related weapon with quite fast speed of attack and some lifeforce related skill(like falcon shaped temporary companion that attack ranged enemies for 30 seconds)Of course it would have fist skill or kick skills.
The only other class I could think of is a kind of nephalim(not sure if its the right way to write it) related people who were trying to feel or use power of the original nephalim, they were able to before but was not strong enough to be used in combat, but when the worldstone was destroyed, they eventually started to be able to use stronger power than before. They could have demon related skill, angel related skill and something else.
Having played the Witch Doctor so far, I can say without a doubt that he's my favorite of the announced classes. If throwing frogs at your enemies isn't original, I don't know what is. I'm really curious to see if I end up playing as the WD or one of the unannounced classes when it's all said 'n done.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo
USEast WCIII Ladder: Accnt = TeeheeSprinkles
A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob")
"I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery."
Patch 1.13 = (click here)
Not really. Zombie Wall is the perfect example of Blizzard trying so hard to come up with something cool and original, the outcome is something generic and boring. Zombie Wall? Why? That's sure to be fun the first 20 times..then becomes a drag. Bone Wall was just..a bone wall..strategic skill..They're just trying to come off as really nifty with the Zombie Wall thing, and I don't really blame theme..if I were a 10 year old, and saw that, I'd nag my parents to get that game every single day. That's ultimately what they want..more fans, thus more money. It's all about money, not all that "satisfying our loyal, hardcore Diablo fans!" bullshit. It's corporate strategy..wake up already.
I'm alright with he Witch Doctor..I'd actually pick him first from the characters I've seen so far.
Rise and rise again, until lambs become lions
I say bravo to blizzard for making the ordinary extraordinary!
it is not impossible to make a new class. It may be difficult and not worth the time or the effort but its not impossible. You just have to make up a new story about a new type of hero.
My post is comprehensive to the subject, so please bare with me. First of all, I still firmly believe that the Barbarian's inclusion in D3 is because the character, played or not, will be canonical to the D3 Storyline. No matter which way you squint at it, it makes sense that the Barbarian has been included because of two reasons, a) The character-build was half done job last time around and; he has ties to the new storyline of D3.
It has been confirmed that he is the same guy from D2.... <- there u go.
Then the WD.
C'mon people, six months after D3 launches you guys are gonna be sayin "Why did I complain so much? This is awesome!" and then ur gonna realise "This game is WAY different to D2, no wonder they did this and that".
In a good way, I mean. You can't complain about a Steak you've only seen and not tasted, let alone eaten.
Then the WIZ.
When i saw Wiz i was like "Wow! I so didn't expect that!" And I think thats what Blizz is aiming for here, different - yet the Same.
Yes the Wiz is a bit of a copy/paste of the Sorc, but I'm pretty sure the connection will be established in-game.
I've had time to sit back and think of D3 every time I close my eyes so, I've come up with this conclusion:
Once you've started to delve into the Game, when its finally released, you're gonna realise that Blizz is doing what they're doing for a very good reason!
The only question I still have is: How will Blizzard Recreate/Reinvent the magic feeling D2 has?
Bashiok hinted that there is one class left which every one will like, a classic. It's got to be a sword and shield knight class.
I have played Diablo 1 and Diablo 2 with mellee focused classes exclusively! But thanks to blizzard its gonnna change!!!
Whoever was ranting about blizzard going wrong and all that sh*t was doped out!!!!
Lets leave that poor guy alone!!
D3 is gonna be gr8!!!
YAY!!!!!!!!!!!!!!!!
:thumbsup:
The Sorceress used Lightning/Cold/Fire exclusively.
The Wizard uses Lightning, Cold, Wind, Acid, Time, Melee Enhancements, Conjuring Spells, Misc. Arcane Magic based attacks and evasive moves, and even Fire based moves.
Yeah, definetly copy/paste.
I think that's what diablo is missing. Judging by Bashiok's response, Blizz thinks they have to have one class per archtype. Necro, Pal, and Druid were really the only D2 classes that went outisde that relm. D3 can have unique classes, but Blizz just needs to put a bit more thought into how they make classes.
-Gheed
I've never played Mythos, but honestly that doesn't sound like there is that much there. I mean if I even look at D2 and all of the builds out there for all of the classes even in classic; there's a hell of a lot more than 9 it sounds like all mythos did was take each class and make a possibility to do magic, ranged, melee or summoner; which you could technically do with most of the classes in D2 if you looked for or tried some creative builds.
Anyways, back on topic, what I'm thinking is that they want to go for uniqueness in the skills. I mean sure, the classes might be basic molds of other classes; but look at the skills people. In my opinion those are what define the class and it seems to me like they are giving us more viable options besides "dump 20pts in this skill". I feel that even if others feel the characters might be a tad generic; it's the skills that will make these classes shine and probably have us using them in ways we can't even forsee yet.
Would anyone who played the demo like to chime in here? Maybe give us their perspective having actually played the game and in a sense gotten a taste for the classes?
I think it is far too soon to say anything about classes being dysfunctional in differing roles. First off, they've already said on multiple occasions that the Wizard will function as a magic/melee combo as well as the standard glass cannon. That's without going in to great detail with the skill runes, which completely change how a character is played. Period. That is clearly visible from the videos. The Witch Doctor, like his protege, will function as both a caster and summoner, like the Necromancer (which many people have pointed out).
Secondly, we only have three characters announced so far. We don't even have more than one act confirmed, let alone one act confirmed completed. It's far too early to jump the gun and start with all this nonsense. This is not at the above quoted person- this is mainly at nearly everyone complaining about a ton of things. We have hardly anything to go by right now. Complaints are being made on ethereal fan-fabricated fantasies. We don't have enough information in this regard to make any good judgments besides the fact that we simply don't have enough information.
Thirdly, Diablo has been about simplicity. That simplicity is what made the "fast-paced" action that I'm sick of hearing about possible. Diablo is a watered-down RPG with an action-driven battle system. Overcomplicating characters is not necessary, nor is it feasible. If they want to change that from previous games and make characters more diverse, let them. There's no bonus of doing so, however. Through each of the classes in Diablo II each archetype was fulfilled. I expect the same in the next, if not more.
This "person" is just talking crazy. This is Diablo 3 and there's no room for errors. Absurd character design experiments are not allowed at this point. As already mentioned, maybe in the expansionSSS.