This is actually part of the reason why I detest playing online. After the first year or two of playing DII, I had about a 1 or 2 year hiatus. Then once I got back into playing again, it was only casually, as in an hour or two every other day. And since everything changed in that 1-2 years, I would have had to relearn basically everything, and I don't know all the acronyms and I don't know what anything is worth.
So I feel that a single currency would be a good thing to implement. Or at least like one of the above posters said, some sort of item value checking system.
He makes some good points, but he dismisses some equally good ones. I think that this will be an issue when things are more finalized, and personally I just want to speak my opinion of a currency-based economy-
UGH
Rollback Post to RevisionRollBack
Why can't a heterosexual guy tell a heterosexual guy that he thinks his booty is fly?
i love barter system and if u have something someone wants bad enough its easy to get rich or just get off ur lazy ass and mf
i don't see that much of a difference between gold farming and MFing, they are both just ways that people try to get rich...
i hope that D3's economy will use a blend of trading/barter AND gold as currency. bartering is cool and i like it, but i always felt like gold was worthless and that's weird for a RPG game... at least in my opinion.
this is a very though question to answer on one side i want gold to be worth something but on the other side trading made Diablo, diablo you traded with other to get new gear and better gear. But in wow gold is king you need gold to get everything which is completely lame. so we have to see
Items worth in D2 were valued in high runes and sojs, is this that different from gold?
Yes and no. While the effect is the same, if you have a player driven economy based on rare items (such as SoJs), when the botters and scammers over-run the economy or find a way to dupe something then the players can basically start using a different rarely dropped item. Which sucks because you can legitimately build a vast 'fortune' and go away for a month or two to find yourself completely broke.
Gold had more value in the game before LOD. I remember 3soc shields, perfect gems, perfect skulls, white imbueable items being traded a lot for gold. Why? Simple there was a great chance of getting insane gear from gamble. From sojs -> tarn helm to godly rares(rares where the best items back then).
But still most of the good gear was traded for other good gear.. because no amounth of gold could make it certain that you get equal good item from gamble.
Something like extra imbues, extra sockets and whatever should be in game that would cost gold after the quest reward. This way there would be even more use for the gold.
It sucks that Blizzard always think so much about the random retard, but never about the skilled player.
Well yes they most of their customers are the casuals.. just look at what wow have become.
But still I think the change of the system is ok. Didn't really mind about hanging in trade channels.. I rather went to kill some monsters and hope something drops for me.
This is my first post, I wish I could have wasted it in other ways.
A couple comments here pissed me off enough to post this, and register here, though.
The D2 economy sucks, it is/was based on the average "power gamer", and completely alienated us casual gamers. No, I'm not a newb, or any other insult that I can see being thrown at me, I've beaten both diablo games (Diablo 2x through nightmare with a Barb and an Necro), but was forced to stick to open or single player because I desipise the griefers that inhabit the realms (that and, at the time, the internet wasn't as expansive as it is now). I never exploited hacks to make 6^10 SoJs, so I completely missed the ecomony, damn being an honest player, playing for fun, and not some idiotic form of street rep. I never really felt the need to do runs for "ph4t 1007" just to sell to kids, I'd rather have beaten the game by its own standards.
My ego was always big enough to ignore the realms, I was just here for fun. But sadly I was largely excluded because of the "hardcore" set of kids, who wanted their bling.
In short, the D2 version of pure trade failed most players, and I think was mostly because of previous exploits, and therefore not intended, nor optimal.
I would like to see something like WoW's Auction House, where the "1337" kiddies can do there thing, and the rest of us can do our own. There is no reason to punish casual players, espeically if they have lives, just to reward people who are playing for status. A balance can be acheived.
It sucks that Blizzard always think so much about the random retard, but never about the skilled player.
I absolutely agree with you.
The thing that made Diablo II sooo F*****G amazing was that it was very realistic and while the action is very amazing and fast paced and there was demons running around, it was still realistic, because, u can get scammed or robbed (dont say wtf just yet) I'm not saying that I enjoy getting scammed or robbed off of a good item, but I like the fact that, just like you could get robbed in real life, you can get robbed in the game, (not to mention that some scams where genius and I couldnt help but smile after the initial shock :D)
Second, while the government controls part of the economy IRL, its mostly the people, and business men that affect it and change it all the time. but in the era that Diablo was set in, I dont think the government played a major role in the economy, so It only makes sense that its controlled by the people who play the game.
Lastly, for all you people who like the WoW-like Art, Duel system, economy system, etc, etc. STICK TO YOUR GODDAMN WoW AND LEAVE DIABLO FOR US!!!
instead of telling me to stick to playing Diablo II, You stick to your WoW!! I want Diablo III to be a "Diablo" sequel not a fast paced WoW game.
Well I'll just say that I recently started playing D2 again after almost 3 years since the last time I seriously played. I have no idea what's going on with the economy and I'm just trying to get my MF sorc up again. I'm level 60 and I just figured out what a damn HR is. I have no idea what the value of hardly anything is in these HRs, and I have no real way to get them currently. I have one Amn and a Thul, the rest are almost worthless. I also have plenty of random set crap I'm picking up that as far as I can tell, is also worthless.
All I'm saying is that trying to come back into it, I don't even know where to start. I don't completely dislike the idea of a played based barter system, except that the accessibliity is a little low for my liking, because there is no place I can look to get a real example of what the worth of an item is. If the official community forums allowed for detailed character information, and possibly a player composed list of what they had, and what they wanted. The user was then allowed to search for something and see who has it, maybe send them a message and try to work out a deal there.
I don't know, it's not perfect, and not a complete plan, just an idea.
What's the difference between getting a big lot high runes/sojs/godly items and getting a big pot of gold?
To get a lot of good items you need to do a lot of runs, hoping that someday a monster will drop something. But what usually happens is that you only get crappy items. Then what you do is wait for someone to make a game asking for this item and try to charge him the big price for it to screw him over. Like the other day I tradded a fal for two facets + some crap and then a couple of days later I found someone who tradded one of the facet for 1 hr.
To get a lot of gold, what you need to do is to kill a lot of monsters. It could take forever but as long as you're killing stuff you'll get there eventually piece by piece if you must.
So what's the difference? With D2 tradding system you had to spend a lot of time trying to trad crap for good stuff, while if gold would be more important you could get good items directly by tradding gold instead of trying to trade sh#t all the time.
well if they want gold to have a bigger part in the trading community they could do a couple things
1. Make gold more difficult to come by
2. Make items that can only be bought or are so rare to find its more likely players will buy it
there's nothing wrong with barter trades but the D2 economy was simply BROKEN. I've played WoW and even though its pretty gay, I'd say that WoW's economy was really stable and reliable even for the casual players.
Now as for D2...
I remembered playing LOD on b.net a few months after its release then stopped for a while..
AFTER A FEW FCKIN DAYS I COULDN'T UNDERSTAND THE FCKIN ECONOMY AND THE ACRONYMS WERE ENOUGH TO DRIVE ONE INSANE.
After that, i was so pissed off that i sold my account and played single player.
Blizzard has most likely monitored these aberrations and most probably have made good solutions for this.
I'd just sit back and wait for the developments. Surprises makes me happy.
And oh, your curiousity will be the death of you..
It would be interesting in a sense that something like a Black Market Existed; a secret place where you can buy things like drugs that can help you in combat, but you cannot buy them in town, because they are illegal. Plus certain items that you find in the wilderness could not be sold to normal merchants, but the Black Market could move it along for you.
Post an item, and let others bid. Either with items, Gold, etc..
Allow the seller to list whether or not he will accept gold, or items or what not.
Also allow "Instant Trade" for specific items from a drop down list, or specific mod's on an item.
You could go into any town and find the "Trader" and be able to sell or buy items.
Also allow 1 on 1 trading too, with the classic trade window from Diablo 2.
This would be the most effecient and price checking system.
For example.. I have "Usless Mace", I go to the "Trader" and see that "Useless Mace" is selling for 300 gold, or usually for a Hel rune.
Then I either place my item up for bid with the trader (Leave the item there), OR keep the item and find someone in game to see if they want to trade.
- Jeff
I feel this would be a great concept if implemented. If anyone has played the Pirates of the Burning Sea MMORPG you'll see that there is a similar system with regional auction houses. A player can put an item up for sale/auction with a range of prices and the system then takes the item and puts it up for all to see. Anyone interested in the item can bid whatever they're willing to pay but since there is a Min. Bid blocker in place, the buyer has to keep trying bids till an item with that min. bid is available. It's a really well organized and fair system. The developers might really want to look into this possibility alongside player trading.
I am all for a gold based economy and not a barter based one. It definitely helps new players and while it would simplify trading, this is a hack and slash game not a trading tycoon game.
While the barter system in D2 may have been okay it became completely broken with the release of 1.10 meaning the godly runewords and crazy level of duping. What this did was close off the economy too anyone not already involved. I could do 500 mf runs but it wouldn't mean anything simply because hrs became the standard trade item and all of the uniques and sets I had found in the 500 runs were worth nothing. The economy is clearly broken when 90% of the players are alienated.
Too the people saying basically it was great to be able to rip people off just because they need something, I have to ask are you serious? I can't wait till walmart realizes how much people rely on toilet paper and its price goes up to $20 a roll...
Rollback Post to RevisionRollBack
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
This might not count much but; ive played many MMORPGs in my time-
Upping the rarity of coinage can help balance the coin to item trading.
I couldnt imagine trading an item like a SoJ for the maximum gold amount possible even; though i do really think blizzard will if not already has pick up on this slight misbalance by blizzard north.
Think trading worthwhile coinage to worthwhile items not poor coinage to worthwhile items like in d2 :P.
Bidding and auction houses would be great for Diablo III in my opinion, it wouldn't be impossible or near impossible to find that PERFECT item you want or that uber rare item, which in D2 you have to just open a game and hope people see it, or spam around the chats.
Auction House FTW, and gold having worth would be nice actually, that is one of the FEW things that are good in WoW and bringing that over could be very cool indeed, saving up gold and doing auctions all day can give us something to do
And intelligence/good trading, such as buying low and selling high in the markets can make you rich, instead of just pure luck.
This is actually part of the reason why I detest playing online. After the first year or two of playing DII, I had about a 1 or 2 year hiatus. Then once I got back into playing again, it was only casually, as in an hour or two every other day. And since everything changed in that 1-2 years, I would have had to relearn basically everything, and I don't know all the acronyms and I don't know what anything is worth.
So I feel that a single currency would be a good thing to implement. Or at least like one of the above posters said, some sort of item value checking system.
Making Controversial points one post at a time!
UGH
i don't see that much of a difference between gold farming and MFing, they are both just ways that people try to get rich...
i hope that D3's economy will use a blend of trading/barter AND gold as currency. bartering is cool and i like it, but i always felt like gold was worthless and that's weird for a RPG game... at least in my opinion.
Yes and no. While the effect is the same, if you have a player driven economy based on rare items (such as SoJs), when the botters and scammers over-run the economy or find a way to dupe something then the players can basically start using a different rarely dropped item. Which sucks because you can legitimately build a vast 'fortune' and go away for a month or two to find yourself completely broke.
I support a gold standard.
You can't spell slaughter without laughter.
But still most of the good gear was traded for other good gear.. because no amounth of gold could make it certain that you get equal good item from gamble.
Something like extra imbues, extra sockets and whatever should be in game that would cost gold after the quest reward. This way there would be even more use for the gold.
Well yes they most of their customers are the casuals.. just look at what wow have become.
But still I think the change of the system is ok. Didn't really mind about hanging in trade channels.. I rather went to kill some monsters and hope something drops for me.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Accept Trade:
OK
Player: wug
Me: wug
Player: u first
Me: no u.
Player: i said first
Me: ok here
Player: lol @ item
CLOSED TRADE
hehe this encouraged me to get rich...
A couple comments here pissed me off enough to post this, and register here, though.
The D2 economy sucks, it is/was based on the average "power gamer", and completely alienated us casual gamers. No, I'm not a newb, or any other insult that I can see being thrown at me, I've beaten both diablo games (Diablo 2x through nightmare with a Barb and an Necro), but was forced to stick to open or single player because I desipise the griefers that inhabit the realms (that and, at the time, the internet wasn't as expansive as it is now). I never exploited hacks to make 6^10 SoJs, so I completely missed the ecomony, damn being an honest player, playing for fun, and not some idiotic form of street rep. I never really felt the need to do runs for "ph4t 1007" just to sell to kids, I'd rather have beaten the game by its own standards.
My ego was always big enough to ignore the realms, I was just here for fun. But sadly I was largely excluded because of the "hardcore" set of kids, who wanted their bling.
In short, the D2 version of pure trade failed most players, and I think was mostly because of previous exploits, and therefore not intended, nor optimal.
I would like to see something like WoW's Auction House, where the "1337" kiddies can do there thing, and the rest of us can do our own. There is no reason to punish casual players, espeically if they have lives, just to reward people who are playing for status. A balance can be acheived.
The thing that made Diablo II sooo F*****G amazing was that it was very realistic and while the action is very amazing and fast paced and there was demons running around, it was still realistic, because, u can get scammed or robbed (dont say wtf just yet) I'm not saying that I enjoy getting scammed or robbed off of a good item, but I like the fact that, just like you could get robbed in real life, you can get robbed in the game, (not to mention that some scams where genius and I couldnt help but smile after the initial shock :D)
Second, while the government controls part of the economy IRL, its mostly the people, and business men that affect it and change it all the time. but in the era that Diablo was set in, I dont think the government played a major role in the economy, so It only makes sense that its controlled by the people who play the game.
Lastly, for all you people who like the WoW-like Art, Duel system, economy system, etc, etc. STICK TO YOUR GODDAMN WoW AND LEAVE DIABLO FOR US!!!
instead of telling me to stick to playing Diablo II, You stick to your WoW!! I want Diablo III to be a "Diablo" sequel not a fast paced WoW game.
All I'm saying is that trying to come back into it, I don't even know where to start. I don't completely dislike the idea of a played based barter system, except that the accessibliity is a little low for my liking, because there is no place I can look to get a real example of what the worth of an item is. If the official community forums allowed for detailed character information, and possibly a player composed list of what they had, and what they wanted. The user was then allowed to search for something and see who has it, maybe send them a message and try to work out a deal there.
I don't know, it's not perfect, and not a complete plan, just an idea.
To get a lot of good items you need to do a lot of runs, hoping that someday a monster will drop something. But what usually happens is that you only get crappy items. Then what you do is wait for someone to make a game asking for this item and try to charge him the big price for it to screw him over. Like the other day I tradded a fal for two facets + some crap and then a couple of days later I found someone who tradded one of the facet for 1 hr.
To get a lot of gold, what you need to do is to kill a lot of monsters. It could take forever but as long as you're killing stuff you'll get there eventually piece by piece if you must.
So what's the difference? With D2 tradding system you had to spend a lot of time trying to trad crap for good stuff, while if gold would be more important you could get good items directly by tradding gold instead of trying to trade sh#t all the time.
1. Make gold more difficult to come by
2. Make items that can only be bought or are so rare to find its more likely players will buy it
Now as for D2...
I remembered playing LOD on b.net a few months after its release then stopped for a while..
AFTER A FEW FCKIN DAYS I COULDN'T UNDERSTAND THE FCKIN ECONOMY AND THE ACRONYMS WERE ENOUGH TO DRIVE ONE INSANE.
After that, i was so pissed off that i sold my account and played single player.
Blizzard has most likely monitored these aberrations and most probably have made good solutions for this.
I'd just sit back and wait for the developments. Surprises makes me happy.
And oh, your curiousity will be the death of you..
THE HOLY INQUISITION
'Nex Ante Dedecas'
I feel this would be a great concept if implemented. If anyone has played the Pirates of the Burning Sea MMORPG you'll see that there is a similar system with regional auction houses. A player can put an item up for sale/auction with a range of prices and the system then takes the item and puts it up for all to see. Anyone interested in the item can bid whatever they're willing to pay but since there is a Min. Bid blocker in place, the buyer has to keep trying bids till an item with that min. bid is available. It's a really well organized and fair system. The developers might really want to look into this possibility alongside player trading.
While the barter system in D2 may have been okay it became completely broken with the release of 1.10 meaning the godly runewords and crazy level of duping. What this did was close off the economy too anyone not already involved. I could do 500 mf runs but it wouldn't mean anything simply because hrs became the standard trade item and all of the uniques and sets I had found in the 500 runs were worth nothing. The economy is clearly broken when 90% of the players are alienated.
Too the people saying basically it was great to be able to rip people off just because they need something, I have to ask are you serious? I can't wait till walmart realizes how much people rely on toilet paper and its price goes up to $20 a roll...
Upping the rarity of coinage can help balance the coin to item trading.
I couldnt imagine trading an item like a SoJ for the maximum gold amount possible even; though i do really think blizzard will if not already has pick up on this slight misbalance by blizzard north.
Think trading worthwhile coinage to worthwhile items not poor coinage to worthwhile items like in d2 :P.
Auction House FTW, and gold having worth would be nice actually, that is one of the FEW things that are good in WoW and bringing that over could be very cool indeed, saving up gold and doing auctions all day can give us something to do
And intelligence/good trading, such as buying low and selling high in the markets can make you rich, instead of just pure luck.
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