Bashiok recently commented on the Battle.net forums in response to questions about the identity system in Diablo 3. Here's what he had to say:
"The identify system has gone through quite a few internal iterations already, and I think we'll probably see quite a few more. It's an interesting system in a lot of ways because first off it's something everyone remembers from the previous games, so if it wasn't there you'd probably wonder where it went. In a different light you could literally remove it entirely and probably not impact gameplay itself very much at all. It's also open ended enough where you could blow the system out and do something new and cool with it. Ultimately (and I know it's a broken record at this point) we'll do what is best for the game and what adds to the best game experience possible.
Personally - my own personal thoughts on the system - are that I think you could do almost anything with it and I'd be just fine. It wasn't annoying to me when playing the previous games, it was just a part of how they played, if it was removed I don't think I'd really miss it either, and if it was changed for the better then that's cool too."
He also went on to reveal something none of us knew.
"Little known fact, Deckard's aortic heart valve is made from solid gold."
Solid gold heart valves... well I guess the current state of the global economy isn't hitting everybody so hard after all.
Thank you oh great one for this longwinded answer which took me quite a long time to read through and eventually understand that I need to go to bed. Good night.
I will dream of the identify system and try to puzzle it out.
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lol it can still easily be a ranger since who said you cant shoot arrows at melee distance xD
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The Barbarian is from Arreat, a very cold snowy mountain top, but they are much tougher than normal humans, so they don't need warmth.
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Where are Barbarians originally from? Sumeria, or more specifically Mesopotamia, AKA Europe. Think the Alps and the Pyrenees
Heh, perhaps that means that Deckard's time has come!
This could be a sign also that Cain would provide identifying as a service again! They must keep that! I always loved that sound: ''Stay awhile and listen!'' - Whoooooosh! Good times!
I agree with Bashiok. The identify system was never really a big deal to me either. I guess I wouldn't care if I still had to use scrolls or Cain to ID something. But I'd rather no ID stuff take up place in my inventory.
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In fact, Identify was always cool because (in D1, if I correctly remember (i was like 10 yrs old so) you could have some cursed item and wear them anyway. In D2. It was more anoying than the rest, cause once you had you inventory full, you had to identify everything to throw crap loots to be able to get other unidentified. This process was just a reason to buy more scroll of ident or scroll of tp to go ident and sell stuff. If Blizz, like they already stated earlier, want to make the game faster with less stops, less going back to town. They gonna need to find something else.
I thought about the fact that when I started play Diablo 2. The coolest feeling was not to identify a good unique item, but rather just seeing it drop on the floor. Not knowing if that Golden : Great Sword was good for me or not.
If so, they may just let items unidentified on the floor and that these items just identify automaticly once you pick them up or use them.
If it's after using them, of course, no bind on equip should be in the game. Also, that would be good for trades. If the attributes aren't static. People could play with this on trade, just liike they did in D2 v1.10
That doesn't necessarily imply auto-ID is out of the question. They might toy with a system where, for example, certain items auto-ID and others don't. Rare weapons might auto-ID, whilst unique ones don't. Something like that. To be honest, I'd prefer identifying items myself. Mainly because of the suspense of not knowing how good an unidentified item is
I don't think I'd be happy with having the identify system taken out. For me it adds to the experience. I mean if you were out scouring the wilderness in real live, you wouldn't pick up something and instantly know what it is.
I say take a page from Baldur's Gate (PC version) and Icewind Dale. Depending on how high your lore skill is, you can check the item's description and have it identified that way as well.
If Blizz, like they already stated earlier, want to make the game faster with less stops, less going back to town. They gonna need to find something else.
you could make less stops to town by allowing more scrolls to fit in a tome maybe 100? I would really hate if they got rid of IDing items especially uniq items because the only thing better then a deaths fathom dropping is iding it and seeing its 30%.
I would like to see items drop in D3 that cannot be identified by any scroll or even by the all knowing elder Cain.
Some of the items you will be able to use some you will not.., the ones you can use will have hidden (unlockable) properties, that can only be revealed by a certain person, item or object... some of which being extremely rare.
Imagine the possibilities.. you get an item that kind of looks like this.
Demon Face
Imp Mask
+35 To All Resistances
55% Bonus To Attack Rating
Unidentified
+2 To All Skills
Damage Reduced By 35%
+85 To Life
Unidentified
Unidentified
-Just slightly overpowered I know....
Not only would it drive you crazy trying to find out how to completely ID your item, it will also be very rewarding when you finally did.
I've said this twice already, but what I want to see is that the Identify and TP tomes get removed and replaced by spell books like in D1. You learn the skill once, you can always do it. Maybe it can become better with more levels (allows to identify better items, shorter cooldown etc) and you could get a higher level by finding another spell book that has that skill. Just like in D1, but only for such miscelanious stuff like Idenfity Item, Town Portal, etc that any class should be able to have anyway.
I agree this would be a welcomed change. As long as it general skills I don't see it being a problem.
But, if dekard has golden heart valves I don't see him dying any time soon. Maybe he'll just retire and go and read books I some geriatric dungeon.
I don't think I'd be happy with having the identify system taken out. For me it adds to the experience. I mean if you were out scouring the wilderness in real live, you wouldn't pick up something and instantly know what it is.
I say take a page from Baldur's Gate (PC version) and Icewind Dale. Depending on how high your lore skill is, you can check the item's description and have it identified that way as well.
Quote from "Asynchronic" »
I agree this would be a welcomed change. As long as it general skills I don't see it being a problem.
But, if dekard has golden heart valves I don't see him dying any time soon. Maybe he'll just retire and go and read books I some geriatric dungeon.
Golden heart valves? Perhaps this mean Deckard has been an angel in disguise all along. I mean, he just HAPPENS to be the only survivor of Tristram? He's an old man...I believe there is more to Cain than meets the eye.
Golden heart valves? Perhaps this mean Deckard has been an angel in disguise all along. I mean, he just HAPPENS to be the only survivor of Tristram? He's an old man...I believe there is more to Cain than meets the eye.
I am no expert in Diablo lore but if I correctly remember, he is not just a old man, he is something like the last of the Horadrim, powerful and mysterious mage group that are linked to every thing evil have to do in the world of Sanctuary. So of course there's something we don't know about him
i agree with H1gherReflex in that identify sort of has an immersion value..
for me it added something for sure.. i like picking up something and knowing that it could be crap or the best thing that i've ever found
that moment identifying it holding your breath and then click.. it's like opening a present.
just wouldn't be the same if it dropped identified.
maybe it won't impact actual gameplay much, but if it's gone then something is detracted from my gameplay experience
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they'll never see me coming.. life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
i agree with H1gherReflex in that identify sort of has an immersion value..
for me it added something for sure.. i like picking up something and knowing that it could be crap or the best thing that i've ever found
that moment identifying it holding your breath and then click.. it's like opening a present.
just wouldn't be the same if it dropped identified.
maybe it won't impact actual gameplay much, but if it's gone then something is detracted from my gameplay experience
Yes but they need to reduce the amount of crap you find to make it better, I think treasure should be rarer in D3. It was just laying around too much in D2, D1 was closer to the target. You found enough to keep you interested and the ratio of average to good loot was spot on.
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He also went on to reveal something none of us knew.
Solid gold heart valves... well I guess the current state of the global economy isn't hitting everybody so hard after all.
I will dream of the identify system and try to puzzle it out.
Dauroth, I couldn't agree more.
That's because Sanctuary is still on a gold standard, unlike our world
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If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
I thought about the fact that when I started play Diablo 2. The coolest feeling was not to identify a good unique item, but rather just seeing it drop on the floor. Not knowing if that Golden : Great Sword was good for me or not.
If so, they may just let items unidentified on the floor and that these items just identify automaticly once you pick them up or use them.
If it's after using them, of course, no bind on equip should be in the game. Also, that would be good for trades. If the attributes aren't static. People could play with this on trade, just liike they did in D2 v1.10
That doesn't necessarily imply auto-ID is out of the question. They might toy with a system where, for example, certain items auto-ID and others don't. Rare weapons might auto-ID, whilst unique ones don't. Something like that. To be honest, I'd prefer identifying items myself. Mainly because of the suspense of not knowing how good an unidentified item is
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I say take a page from Baldur's Gate (PC version) and Icewind Dale. Depending on how high your lore skill is, you can check the item's description and have it identified that way as well.
you could make less stops to town by allowing more scrolls to fit in a tome maybe 100? I would really hate if they got rid of IDing items especially uniq items because the only thing better then a deaths fathom dropping is iding it and seeing its 30%.
Some of the items you will be able to use some you will not.., the ones you can use will have hidden (unlockable) properties, that can only be revealed by a certain person, item or object... some of which being extremely rare.
Imagine the possibilities.. you get an item that kind of looks like this.
Imp Mask
+35 To All Resistances
55% Bonus To Attack Rating
Unidentified
+2 To All Skills
Damage Reduced By 35%
+85 To Life
Unidentified
Unidentified
-Just slightly overpowered I know....
Not only would it drive you crazy trying to find out how to completely ID your item, it will also be very rewarding when you finally did.
I agree this would be a welcomed change. As long as it general skills I don't see it being a problem.
But, if dekard has golden heart valves I don't see him dying any time soon. Maybe he'll just retire and go and read books I some geriatric dungeon.
Golden heart valves? Perhaps this mean Deckard has been an angel in disguise all along. I mean, he just HAPPENS to be the only survivor of Tristram? He's an old man...I believe there is more to Cain than meets the eye.
I am no expert in Diablo lore but if I correctly remember, he is not just a old man, he is something like the last of the Horadrim, powerful and mysterious mage group that are linked to every thing evil have to do in the world of Sanctuary. So of course there's something we don't know about him
But yea, he is still an old man.
for me it added something for sure.. i like picking up something and knowing that it could be crap or the best thing that i've ever found
that moment identifying it holding your breath and then click.. it's like opening a present.
just wouldn't be the same if it dropped identified.
maybe it won't impact actual gameplay much, but if it's gone then something is detracted from my gameplay experience
they'll never see me coming..
life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
Yes but they need to reduce the amount of crap you find to make it better, I think treasure should be rarer in D3. It was just laying around too much in D2, D1 was closer to the target. You found enough to keep you interested and the ratio of average to good loot was spot on.