Same problem realy. If 2 corpses are close enough to be caught in the same attack, and one leaves the screen and the other doesnt, its still a problem. It'd had to include something about corpse distence realy.
I personaly like the idea of corpses that are within a certian range and/or are klled within the time period of lets say 3 seconds switch to meshes at the same time, be it when a certian time period (of them being left alone and not effected by any physics effects) expires, a certian number (20 in this case) of maximum corpses is reached, or when the player leaves the screen for more then 5 seconds or so. Then after a lets say minute of being offscreen they can disintegrate (to take off even more stress off the engine) for all I care. The posibility of the player remembering where exectly he left lying each individual corpse isnt there, plus... after a minute a whole new stack would pile up anyway. Noone would realy care if the old ones are gone when they're - lets say - returning back trough the dungeon to the exit.
Nice idea about the tables etc. tough. That would deffinetly work. :thumbsup:
Yeah, I see what you mean by the distance and whatnot. As someone said, sorry for not remembering, that the bodies should have a timer on how long the physics would last, that would make it a lot easier. Maybe like 3-5 seconds depending on how populated the area is.
The tables idea mainly came from Half-life 2, physics and realism (to a point ^_^) were amazing.
Quote from "Daemaro" »
I think it'd be cooler if the bodies rapidly decomposed or turned into a black smoky material that fades.
I like how the Assault Beast disappears though.
I am liking that idea, it should leave a black spot on the ground for, lets say, 3 minutes or something. The bigger the beast the bigger the spot. Or, even leave a part of the monsters body. Say you kill a giant beast with a horn(s), after the beast fades from the game, one of the horns could be left.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]
Arrogance, despised by some, considered genius by others.
If there is reaaly no way to maintain a corpse in the screen, then I think they should disappear with some background-related issue. Example: If you are in a dungeon a corpse may be eaten by scarabs or a lot of bugs. If you are in a forest, an animal may come from the trees and get the corpse, or some carnivore plant may just grab it with its vines and finish it.
That would give the game a lot more of reality and solve the corpse problem.
Yeah, bunnies could munch on undead corpses, or a bear could jump out of the woods, collect the corpses and then jump back into the darkness.
That'd be awesome to just see some cannibal bunnies come out of nowhere. Maybe even get those Hell Bovine to pop up out of nowhere and pull them to the SECRET COW LEVEL!
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]
Arrogance, despised by some, considered genius by others.
That'd be awesome to just see some cannibal bunnies come out of nowhere. Maybe even get those Hell Bovine to pop up out of nowhere and pull them to the SECRET COW LEVEL!
This is off-topic, but related to the bunnies/rats/chickens thing that people have suggested... something I just had to laugh my ass off at when I experienced it, despite my character getting killed near the tail-end of a horrendously long-ass quest.
But in the Eastern Sun LoD mod, near the end of the Nihlathak/Betrayal quest in Act V; far, far below the single [freakin'] waypoint in the quest, you step into a level called "Nowhere," and get swarmed by masses of the rats like the ones from the various caves in the other acts, who inflict damage, and hinder your capacity to defend yourself against the Ghost of Izual, who rivals, if not tops, the Butcher's ability to inflict killing damage with just a few strokes.
It would be cool to see the little, "innocent" denizens of the various environments have a surprise attack, or corpse clean-up aspect in Diablo III.
This is actually one interest of the gamers that they've been taking into a big consideration. I think they could also implement more ways to make corpses disappear, but by using in-game occurrences.
Maybe they could have Redemption Aura more available on items, or something similar that takes corpses and turns them into something useful for a player (health/mana orbs?)
They could have other creatures still alive that eat the corpses and gain damage/health/defense or something, giving you incentive to have an item on that does something to make existing corpses disappear.
If there isn't a character that relies heavily on corpses for skills they might even include more monsters like Balrogs that turn into flames when they die and just leave a little black stain on the ground.
I think whatever they do with them will be cool and interactive and we'll all go, DAMN that was BADASS! etc.
I hope they will have decals of corpses not just blood on the floor textures. It kind of replaces sprites because that was for a 2d engine. I hopefully there will be wall splatter but i doubt this. I also want 2 kick around corpses after ive owned players and then teabag them. lol
personally i dont care about being able to interact with the corpses, i'd rather that they made a permanent mark though; like i dont care if i can kick a corpse around but i want to be able to go back to an area and see where i killed that quill rat 40 mins ago and still look at his dead body
something about having the corpse poof too soon just lessens the game for me.. makes it seem less real like games where you can fall through a wall or get stuck in a rock it's the same kind of problem that i never felt in diablo games (even when i DID get stuck in the environment on occasion)
so anyway i'd rather that corpses stuck around at the expense of their physics if need be
edit: and cannibal bunnies or insects or cows etc that swarm is fine as long as there's some way to avoid or escape it for hc players
"oh man how'd you lose your 93 wd, joe?"
"THE BUNNIES!.. bunnies.."
Rollback Post to RevisionRollBack
they'll never see me coming.. life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
Personally I'd like them to stay for the duration of the game like you see in real life, like the original Diablo did. Perhaps time them to decay in stages and even have ravens pick the corpses bones. Maybe have a scavenger drag a few off somewhere. That would be cool.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Yeah, I see what you mean by the distance and whatnot. As someone said, sorry for not remembering, that the bodies should have a timer on how long the physics would last, that would make it a lot easier. Maybe like 3-5 seconds depending on how populated the area is.
The tables idea mainly came from Half-life 2, physics and realism (to a point ^_^) were amazing.
I am liking that idea, it should leave a black spot on the ground for, lets say, 3 minutes or something. The bigger the beast the bigger the spot. Or, even leave a part of the monsters body. Say you kill a giant beast with a horn(s), after the beast fades from the game, one of the horns could be left.
Arrogance, despised by some, considered genius by others.
That would give the game a lot more of reality and solve the corpse problem.
That'd be awesome to just see some cannibal bunnies come out of nowhere. Maybe even get those Hell Bovine to pop up out of nowhere and pull them to the SECRET COW LEVEL!
Arrogance, despised by some, considered genius by others.
This is off-topic, but related to the bunnies/rats/chickens thing that people have suggested... something I just had to laugh my ass off at when I experienced it, despite my character getting killed near the tail-end of a horrendously long-ass quest.
But in the Eastern Sun LoD mod, near the end of the Nihlathak/Betrayal quest in Act V; far, far below the single [freakin'] waypoint in the quest, you step into a level called "Nowhere," and get swarmed by masses of the rats like the ones from the various caves in the other acts, who inflict damage, and hinder your capacity to defend yourself against the Ghost of Izual, who rivals, if not tops, the Butcher's ability to inflict killing damage with just a few strokes.
It would be cool to see the little, "innocent" denizens of the various environments have a surprise attack, or corpse clean-up aspect in Diablo III.
[/off-topic]
Carry on...
Maybe they could have Redemption Aura more available on items, or something similar that takes corpses and turns them into something useful for a player (health/mana orbs?)
They could have other creatures still alive that eat the corpses and gain damage/health/defense or something, giving you incentive to have an item on that does something to make existing corpses disappear.
If there isn't a character that relies heavily on corpses for skills they might even include more monsters like Balrogs that turn into flames when they die and just leave a little black stain on the ground.
I think whatever they do with them will be cool and interactive and we'll all go, DAMN that was BADASS! etc.
[SIGPIC][url=http://www.diii.net/signature][img=http://www.diii.net/sig/983.png[/SIGPIC]
something about having the corpse poof too soon just lessens the game for me.. makes it seem less real like games where you can fall through a wall or get stuck in a rock it's the same kind of problem that i never felt in diablo games (even when i DID get stuck in the environment on occasion)
so anyway i'd rather that corpses stuck around at the expense of their physics if need be
edit: and cannibal bunnies or insects or cows etc that swarm is fine as long as there's some way to avoid or escape it for hc players
"oh man how'd you lose your 93 wd, joe?"
"THE BUNNIES!.. bunnies.."
they'll never see me coming..
life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.