Indeed! Perhaps people want to choose cookie cutter stat assignment instead of being given it already!
Or we could be forgetting about the one guy that gave his barb so much mana that it made 90% of all sorcs cry! ZOMGWTFLUX! I <3 CUSTOMIZATIONS!
Stop bastardizing the classes and let them be- this is the new Diablo. You want casters with the health and strength of a melee character....go play the friggin Sims- that's got loads of customization!
Except for this: Log on to B.Net right now. Wait until you have 5 Hammerdins in game (Takes about 5-30 second, so be patient). Now ask them... what weapon are they using. Four will say Flail Hoto, and the fifth will say hes getting one too when he can afford it. Ask again, this time what armor they have... all of them will tell you they're using AP Enigma, except for one MP Enigma. Hello item customization? Much appraised and hardly seen.
Now ask them about skills they invested in, I will shit a brick if one is out of the ordinary, not to mention he will immediatley get mowed down by the others and told to remake the character.
As for stats, seeing as they all have similar gear and skills, this one won't be hard to figure out.
Now can anyone point out the flaw we have here, the main reason why there is no need for this so-called customization? They've all done the same thing! Congratulate every single one of them now to let them know they have all achieved exemplary uniqueness compared to the other thousands of Hammerdins.
Here's more food for thought: this whole thing will probably never happen. The uniqueness of each character allows them all to use the same botting programs with the same results, so you won't get an answer from them. At the end of the day they all notice they have leveled without playing, and utterly convinced that it was their true talent at this game and their perserverence, the don't even say thank you to the damn computer programs that actually did all the work for them. :mad:
How's that for a slice of uniqueness? So many options to do it different from everyone else, a whole 510 statpoints, or chances, to set yourself apart from the rest, and yet everyone will have nearly identical stats.
Yet we have the same group of people lament over the loss of the unique runewords that were so unique that nearly every character had the same weapons, when Runewords were one of the reasons the whole act of statting a character became redundant. Thanks to Runewords, you can now even choose to make a character with only Vitality stated, that's awesome, and I am sure this will exceed any other player's idea of how to set up a character by far.
I don't understand some of you claiming to have played so much D2 without realizing this: You create a character, get the items and do BASIC MATH to figure out how much of what stat you need to get your gear on and have decent life. The whole system is so basic that friends and me actually never had to collect stats until 75 and bug character equipment, we did that off the top of our heads as we were leveling.
D2 was truly unique. Not the way that everyone stated the same points and skills, and not by making everyone aim for the same gear. D2 was unique because it attracted so many different people for so long and was fun to play, but how much fun did that Pally over there have dying in Baalruns until 75 have? Not much, until he was finally able to stat the minimum amount of points to be just like every other Paladin.
Nonsense, manual stat enables pally to play differently, without it there would be no hammerdin, smiter etc, and hammerdin have to adjust their stat for different purpose, not every hammerdin does baal run all day. As for the items, I agree runewords ruin the game, but everyone has the same item is not caused by having the same stat, its because they made runeword ridiculous overpower compare to unique.
Nonsense, manual stat enables pally to play differently, without it there would be no hammerdin, smiter etc, and hammerdin have to adjust their stat for different purpose, not every hammerdin does baal run all day. As for the items, I agree runewords ruin the game, but everyone has the same item is not caused by having the same stat, its because they made runeword ridiculous overpower compare to unique.
You missed the point completely, the only you reason you could devote all your stats into one section was because you knew you would get items that would make it unessacary to up those stats.
You missed the point completely, the only you reason you could devote all your stats into one section was because you knew you would get items that would make it unessacary to up those stats.
and obviously every build devotes all points into vita......
IMO just buff str and dex will solve alot of problem and still maintain the diversity, but blizzard is removing it.
End of the World man...end of the world. No stats...damn...5 less times for me to click when I level...damn dude...this game is gonna suck giraffe nuts.
and obviously every build devotes all points into vita......
IMO just buff str and dex will solve alot of problem and still maintain the diversity, but blizzard is removing it.
You boost str and dex and instead of having all classes with insane amounts of HP you get classes with insane amounts of damage one shotting monsters and players a like with just enough HP to escape.
It's known as glass cannon builds, and they are abused when at all possible.
Ok you are all clearly blind. Yes Diablo may of been made for PvE but what is it? What is Diablo really? Do you play Diablo for PvE? Or do you play Diablo for the story and to compete with other players? How fun is being an overly powerful character that wrecks through every mob or monster in seconds? Very fun, but how long does that last? Children cause thats what I am gonna call you from now on because you children are so oblivious to the hard fact that your precious game Diablo of PvE doesn't exist. It is a fairy tale boys and girls. Diablo may not of been made for PvP but that's what it is. That is what it has always been about and that's what it should stay about kiddies ok?
Now to your pathetic arguements against my statements.
Ok
"You havent read about the lack of life/mana leech (which almost killed PvM in Diablo 2) and pots (which made things too easy in Diablo 1 and 2)." - Alright PvM in Diablo 2 was dead within months buddy. And the pot thing ok thats fine but there are still gonna be orbs of health laying around everywhere. And harder monsters is great except this HUGE error in my favor moron and that is: BLIZZARD SAID THEY WANT YOUR CHARACTERS TO BE EPICLY STRONG AND POWERFUL!!!!!! How the hell can monsters pose a threat and still be a Diablo game if you weren't a god pretty much? How can it be Diablo if you couldn't kill numerous monsters at once with ease? Answer: It can't!!!!! Thus...it's impossible to be epicly strong and powerful and have the monsters kick the crap out of you dur?
Next friend:
"Also, the lack of stat assigning wont ruin the customization as half of the ignorant people whine about, its going to help improve the itemization. Every class will pick items that boost their stats instead of the useless "use dex for max block, str for stormshield (or whatever) and then all out vit". And everyone going after the same items.
No, this time each spec, each player will decide how to be dressed and that will affect how his playstyle will be."
It is going to help itemization...help it in a way to where everyone is gonna strive for the same items so EVERY character class is the SAME in the END! Wow you are a complete moron buddy how the hell would items not allow and have people become the same exact things? The manual stat points helped eliminate this problem in Diablo 2 you clearly never played Diablo 1. What was Diablo 1 you may ask since you are so ignroant, ill tell you! Hmm maxed stats and same items, much like you will get in the Diablo 3 you describe...what did that lead to? Every character was the same damn thing. You never cease to amaze me with how dumb you appear to be.
Oh and my favorite:
"Its simple as that. Removing weaknesses and improving what they have (see rune system). Thats the way to treat a franchise with respect."
Treating a franchise with respect? They gutted out potions. They are gutting TP. They are gutting PK and PvP. They are gutting manual stats. They gutted the art design.
Tell me buddy...what didn't they gut? Look at SC2...what did they gut? They brought back everything, even made IMPROVMENTS without GUTTING the game. What did Diablo do? They gutted what made Diablo Diablo beside being overly powerful and killing monsters with ease. So now before you even dare to respond back to this, play Diablo 1, Play Diablo 2..and when you can kill monsters without getting destroyed like a 4 year old let me know all about how you feel ok?
Haha...yea removing manual stats makes this game SO much less cookie cutterable. Delete your account on all Blizzard games asap whoever believes this.
Actually, for the past few weeks, I've been having a lot of fun playing Diablo 2 for PVE with some friends from school. Nothing beats staying up to 2-3 AM hacking and slashing monsters.
wow...blizzard I congratulate you on taking a great game franchise and now completely sending it down the shit-hole.
I've warmed up to the art direction for the game
I've gone from against your stupid health orbs to be indifferent to them
I've praised you for for the conceptual art, the death animations, the named monsters, the destructable backgrounds, the regular monsters, as well as other areas of the new game
I was gladdened to hear you were looking into improving the inventory system including the stash
I was instantly against the idea of checkpoints and the exclusion of the classic Town Portal
I was initially skeptical about the sudden overblown aspect of skills and their seeming necessity to be absolutely overpowered in order to hold our attention
and now I have you guys go and COMPLETELY turn D3 from a PC title that would help reinvent PC Platform gaming into a piece of shit console port by eliminating the last dregs of RPG element: the stat line. Strength, Dex, Vitality, Energy being completely controllable by the user is an absolute must in a true RPG. This isn't a freaking MMO where everything has to be balanced to a T (which Blizzard failed and continues to fail to do in WoW). If anything, all this does is completely eliminate what made Diablo so good: being able to go and create your own unique build on character classes.
Now every character is going to be the same with a bunch of bullshit overpowered spells because you seem to think we're a bunch of ADD ridden kids who can't be pleased unless we are on the very edge of having a built in God Mode. Why don't you just eliminate dieing as well? That way I can just plow though the game using flashing ADD button mash spells in just a couple of hours
I said months ago: to get Diablo 3 right, they need to make the Stats worth something so then people can do more than put max stats to Vit like in Diablo 2 and make it more like Diablo 1 where stats actually meant something. What I meant by this was PUT SOME FUCKING EFFORT INTO THE GODDAMNED GAME MECHANICS AND NOT COP OUT AND MAKE EVERYTHING AUTOMATIC!!!!! ACTUALLY FIX THE GODDAMN PROBLEM INSTEAD OF PUT A PATCH OVER IT!!!
I thought I would have purchased Diablo 3 no matter what Blizzard managed to do to screw it up but I didn't anticipate that Blizzard would be so fucking mindless as to automate the majority of the game including the character building aspect just to appease the people who can't sit down and take the time to plan out their own stat points. Whoopteedo, I get to choose between putting a point between Spell A and Spell B both of which are equally powerful and do relitively the same thing.
Oh I'm sure the Demo was fun enough to play for a while until a Blizzard rep jabbed you in the kidneys and said, "Back of the line buddy." However from what I've read so far of Diablo 3, it's going the opposite direction of what I want it to be. Yes, I'll be so arrogant as to say I want it a certain way. *Humph* I guess I was right years ago before I ever had a clue D3 was even being made when I said the only way a new Diablo is going to be made is if I do it myself. Well, with the way this game is progressing, it's going to be Diablo 3 in name only.
Unless something happens to change my mind, I'm probably not going to buy this game. As a note, I would have previously bought this game no matter what state of suckage it was in...until I realized there is a certain level of suckage that even I cannot ignore no matter how much I want a Diablo 3
Diablo 1: absolute perfect classic
Diablo 2: a decent game that pails in comparison to the original
wow...blizzard I congratulate you on taking a great game franchise and now completely sending it down the shit-hole.
I've warmed up to the art direction for the game
I've gone from against your stupid health orbs to be indifferent to them
I've praised you for for the conceptual art, the death animations, the named monsters, the destructable backgrounds, the regular monsters, as well as other areas of the new game
I was gladdened to hear you were looking into improving the inventory system including the stash
I was instantly against the idea of checkpoints and the exclusion of the classic Town Portal
I was initially skeptical about the sudden overblown aspect of skills and their seeming necessity to be absolutely overpowered in order to hold our attention
and now I have you guys go and COMPLETELY turn D3 from a PC title that would help reinvent PC Platform gaming into a piece of shit console port by eliminating the last dregs of RPG element: the stat line. Strength, Dex, Vitality, Energy being completely controllable by the user is an absolute must in a true RPG. This isn't a freaking MMO where everything has to be balanced to a T (which Blizzard failed and continues to fail to do in WoW). If anything, all this does is completely eliminate what made Diablo so good: being able to go and create your own unique build on character classes.
Now every character is going to be the same with a bunch of bullshit overpowered spells because you seem to think we're a bunch of ADD ridden kids who can't be pleased unless we are on the very edge of having a built in God Mode. Why don't you just eliminate dieing as well? That way I can just plow though the game using flashing ADD button mash spells in just a couple of hours
I said months ago: to get Diablo 3 right, they need to make the Stats worth something so then people can do more than put max stats to Vit like in Diablo 2 and make it more like Diablo 1 where stats actually meant something. What I meant by this was PUT SOME FUCKING EFFORT INTO THE GODDAMNED GAME MECHANICS AND NOT COP OUT AND MAKE EVERYTHING AUTOMATIC!!!!! ACTUALLY FIX THE GODDAMN PROBLEM INSTEAD OF PUT A PATCH OVER IT!!!
I thought I would have purchased Diablo 3 no matter what Blizzard managed to do to screw it up but I didn't anticipate that Blizzard would be so fucking mindless as to automate the majority of the game including the character building aspect just to appease the people who can't sit down and take the time to plan out their own stat points. Whoopteedo, I get to choose between putting a point between Spell A and Spell B both of which are equally powerful and do relitively the same thing.
Oh I'm sure the Demo was fun enough to play for a while until a Blizzard rep jabbed you in the kidneys and said, "Back of the line buddy." However from what I've read so far of Diablo 3, it's going the opposite direction of what I want it to be. Yes, I'll be so arrogant as to say I want it a certain way. *Humph* I guess I was right years ago before I ever had a clue D3 was even being made when I said the only way a new Diablo is going to be made is if I do it myself. Well, with the way this game is progressing, it's going to be Diablo 3 in name only.
Unless something happens to change my mind, I'm probably not going to buy this game. As a note, I would have previously bought this game no matter what state of suckage it was in...until I realized there is a certain level of suckage that even I cannot ignore no matter how much I want a Diablo 3
Diablo 1: absolute perfect classic
Diablo 2: a decent game that pails in comparison to the original
Daemaro also brings up an interesting point about glass cannon and what not. If you had control over dexterity, strength and vitality - you essentially could make the game easier for yourself by either having more health , more hit chance or more damage.
This way you have a fixed health for hell and all that crap- so basically it boils down to worrying about your fight strategy + skill/talent choice to combat through higher difficulty levels!
Effectively choosing stats gave you too much control over your character, while now- taking away that control and putting more focus on skills, gameplay tactics and talents, you have more interesting control aspects on your plate!
They did this in WoW, and it works perfectly. It keeps the classes separated from each other so that you don't have pallies running around trying to be mages and whatnot. I honestly always thought of assigning stats as sort of pointless, because each class has what it's "supposed" to do, i mean, that's why there's different classes. I just hope they continue to let us assign our talents or it might go from an RPG to an action game...
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Stay.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
I really hate this, it seems that Blizzard is making a concerted effort to port their WOW system into Diablo 3. Why? Because WOW is popular? There are plenty of people who do not like WOW, I am one of them.
WOW is so watered down, and "kid" friendly a monkey (even without opposable thumbs) could play it and pwn an average player.
One of the major aspects of a "role" playing game, is that you have control over what your character does. With this iteration you don't really have much choice.
I really hate when customization in any capacity for anything, is sacrificed for a certain group of people.
I was really excited when I learned that D3 was finally going to be release, however after seeing all the WOW carryovers, I'm wondering if I will spend my money on this game.
I really hate this, it seems that Blizzard is making a concerted effort to port their WOW system into Diablo 3. Why? Because WOW is popular? There are plenty of people who do not like WOW, I am one of them.
WOW is so watered down, and "kid" friendly a monkey (even without opposable thumbs) could play it and pwn an average player.
One of the major aspects of a "role" playing game, is that you have control over what your character does. With this iteration you don't really have much choice.
I really hate when customization in any capacity for anything, is sacrificed for a certain group of people.
I was really excited when I learned that D3 was finally going to be release, however after seeing all the WOW carryovers, I'm wondering if I will spend my money on this game.
Sad...
they are using ideas that work, because....they work. Not only that, but they have rhard evidence and player feedback from WoW that it works.
You have to realize that the idea of different character builds is sort of an illusion. In D2 you COULD make a sorc and give her nothing but strength. But is that a good idea? no. Will anyone do it just because they can? No, not unless they are bored or enjoy roleplaying a suicidal hero. Same thing with cloth and mail armor. You COULD make a barb and only wear cloth. But is that a good idea in any way? No. Just because you Can do something in a game, doesn't make it a legitimate choice.
This system eliminates any silly character builds. And the "alternative" builds from D2 (like Hammerdins and and any other class trying to be another class) will probably be implimented through a different system, like through talents.
As for WoW being "kid friendly"...have you ever played WoW? I could beat D2 on all it's difficulty levels with every class in the time it takes to reach 70 in WoW, not to mention, WoW (if you're playing right) requires WAY more thought into your character build, because it's all about the talents you chose, what combination of them you use, when and how you use them...instead of just choosing one skill and useing it 100% of the time brainlessly like in D2.
To sum it up, choice of build in D2 is an illusion and depends on the skills/talents you chose far more than the stats you chose, so they are making a great choice.
Rollback Post to RevisionRollBack
Stay.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
You are entitled to your opinion, and I respect that. However, I just flat disagree with your conclusion.
It is just that an opinion, based upon a style of play that you like and thats fine. I prefer a different way, even if I do make a mistake, I want the choice to make it. Thats part of the fun in my perspective.
Additionally, not everyone wants to create an uber-pvp character. Some of us just like playing through the story, and perhaps some co-op with friends.
Positively speaking, I do really like the idea of adding runes to skills, and the respecing feature. But, but, how many runes will there be (i.e., how many possible combinations), and...
If they plan on using a respec system, why have the stat assigning? Because all of us retards can't make a mistake right, because all of those "stupid" builds are eliminated.
We will all see in the end with D3, however I think these changes are going down the wrong path.
How many runes can you put on each skill? it looks like only one rune per skill which is sweet. i perfer one or two runes per skill any more is just over kill.
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My life is like a dragon, first praised, then hated, now lost.
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Or we could be forgetting about the one guy that gave his barb so much mana that it made 90% of all sorcs cry! ZOMGWTFLUX! I <3 CUSTOMIZATIONS!
Stop bastardizing the classes and let them be- this is the new Diablo. You want casters with the health and strength of a melee character....go play the friggin Sims- that's got loads of customization!
Nonsense, manual stat enables pally to play differently, without it there would be no hammerdin, smiter etc, and hammerdin have to adjust their stat for different purpose, not every hammerdin does baal run all day. As for the items, I agree runewords ruin the game, but everyone has the same item is not caused by having the same stat, its because they made runeword ridiculous overpower compare to unique.
You missed the point completely, the only you reason you could devote all your stats into one section was because you knew you would get items that would make it unessacary to up those stats.
and obviously every build devotes all points into vita......
IMO just buff str and dex will solve alot of problem and still maintain the diversity, but blizzard is removing it.
More like runewords should never existed in the first place.
You boost str and dex and instead of having all classes with insane amounts of HP you get classes with insane amounts of damage one shotting monsters and players a like with just enough HP to escape.
It's known as glass cannon builds, and they are abused when at all possible.
Now to your pathetic arguements against my statements.
Ok
"You havent read about the lack of life/mana leech (which almost killed PvM in Diablo 2) and pots (which made things too easy in Diablo 1 and 2)." - Alright PvM in Diablo 2 was dead within months buddy. And the pot thing ok thats fine but there are still gonna be orbs of health laying around everywhere. And harder monsters is great except this HUGE error in my favor moron and that is: BLIZZARD SAID THEY WANT YOUR CHARACTERS TO BE EPICLY STRONG AND POWERFUL!!!!!! How the hell can monsters pose a threat and still be a Diablo game if you weren't a god pretty much? How can it be Diablo if you couldn't kill numerous monsters at once with ease? Answer: It can't!!!!! Thus...it's impossible to be epicly strong and powerful and have the monsters kick the crap out of you dur?
Next friend:
"Also, the lack of stat assigning wont ruin the customization as half of the ignorant people whine about, its going to help improve the itemization. Every class will pick items that boost their stats instead of the useless "use dex for max block, str for stormshield (or whatever) and then all out vit". And everyone going after the same items.
No, this time each spec, each player will decide how to be dressed and that will affect how his playstyle will be."
It is going to help itemization...help it in a way to where everyone is gonna strive for the same items so EVERY character class is the SAME in the END! Wow you are a complete moron buddy how the hell would items not allow and have people become the same exact things? The manual stat points helped eliminate this problem in Diablo 2 you clearly never played Diablo 1. What was Diablo 1 you may ask since you are so ignroant, ill tell you! Hmm maxed stats and same items, much like you will get in the Diablo 3 you describe...what did that lead to? Every character was the same damn thing. You never cease to amaze me with how dumb you appear to be.
Oh and my favorite:
"Its simple as that. Removing weaknesses and improving what they have (see rune system). Thats the way to treat a franchise with respect."
Treating a franchise with respect? They gutted out potions. They are gutting TP. They are gutting PK and PvP. They are gutting manual stats. They gutted the art design.
Tell me buddy...what didn't they gut? Look at SC2...what did they gut? They brought back everything, even made IMPROVMENTS without GUTTING the game. What did Diablo do? They gutted what made Diablo Diablo beside being overly powerful and killing monsters with ease. So now before you even dare to respond back to this, play Diablo 1, Play Diablo 2..and when you can kill monsters without getting destroyed like a 4 year old let me know all about how you feel ok?
Haha...yea removing manual stats makes this game SO much less cookie cutterable. Delete your account on all Blizzard games asap whoever believes this.
I've warmed up to the art direction for the game
I've gone from against your stupid health orbs to be indifferent to them
I've praised you for for the conceptual art, the death animations, the named monsters, the destructable backgrounds, the regular monsters, as well as other areas of the new game
I was gladdened to hear you were looking into improving the inventory system including the stash
I was instantly against the idea of checkpoints and the exclusion of the classic Town Portal
I was initially skeptical about the sudden overblown aspect of skills and their seeming necessity to be absolutely overpowered in order to hold our attention
and now I have you guys go and COMPLETELY turn D3 from a PC title that would help reinvent PC Platform gaming into a piece of shit console port by eliminating the last dregs of RPG element: the stat line. Strength, Dex, Vitality, Energy being completely controllable by the user is an absolute must in a true RPG. This isn't a freaking MMO where everything has to be balanced to a T (which Blizzard failed and continues to fail to do in WoW). If anything, all this does is completely eliminate what made Diablo so good: being able to go and create your own unique build on character classes.
Now every character is going to be the same with a bunch of bullshit overpowered spells because you seem to think we're a bunch of ADD ridden kids who can't be pleased unless we are on the very edge of having a built in God Mode. Why don't you just eliminate dieing as well? That way I can just plow though the game using flashing ADD button mash spells in just a couple of hours
I said months ago: to get Diablo 3 right, they need to make the Stats worth something so then people can do more than put max stats to Vit like in Diablo 2 and make it more like Diablo 1 where stats actually meant something. What I meant by this was PUT SOME FUCKING EFFORT INTO THE GODDAMNED GAME MECHANICS AND NOT COP OUT AND MAKE EVERYTHING AUTOMATIC!!!!! ACTUALLY FIX THE GODDAMN PROBLEM INSTEAD OF PUT A PATCH OVER IT!!!
I thought I would have purchased Diablo 3 no matter what Blizzard managed to do to screw it up but I didn't anticipate that Blizzard would be so fucking mindless as to automate the majority of the game including the character building aspect just to appease the people who can't sit down and take the time to plan out their own stat points. Whoopteedo, I get to choose between putting a point between Spell A and Spell B both of which are equally powerful and do relitively the same thing.
Oh I'm sure the Demo was fun enough to play for a while until a Blizzard rep jabbed you in the kidneys and said, "Back of the line buddy." However from what I've read so far of Diablo 3, it's going the opposite direction of what I want it to be. Yes, I'll be so arrogant as to say I want it a certain way. *Humph* I guess I was right years ago before I ever had a clue D3 was even being made when I said the only way a new Diablo is going to be made is if I do it myself. Well, with the way this game is progressing, it's going to be Diablo 3 in name only.
Unless something happens to change my mind, I'm probably not going to buy this game. As a note, I would have previously bought this game no matter what state of suckage it was in...until I realized there is a certain level of suckage that even I cannot ignore no matter how much I want a Diablo 3
Diablo 1: absolute perfect classic
Diablo 2: a decent game that pails in comparison to the original
Diablo 3: off to a horrendious start...
*Yawn.....*
This way you have a fixed health for hell and all that crap- so basically it boils down to worrying about your fight strategy + skill/talent choice to combat through higher difficulty levels!
Effectively choosing stats gave you too much control over your character, while now- taking away that control and putting more focus on skills, gameplay tactics and talents, you have more interesting control aspects on your plate!
Food for thought!
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
WOW is so watered down, and "kid" friendly a monkey (even without opposable thumbs) could play it and pwn an average player.
One of the major aspects of a "role" playing game, is that you have control over what your character does. With this iteration you don't really have much choice.
I really hate when customization in any capacity for anything, is sacrificed for a certain group of people.
I was really excited when I learned that D3 was finally going to be release, however after seeing all the WOW carryovers, I'm wondering if I will spend my money on this game.
Sad...
they are using ideas that work, because....they work. Not only that, but they have rhard evidence and player feedback from WoW that it works.
You have to realize that the idea of different character builds is sort of an illusion. In D2 you COULD make a sorc and give her nothing but strength. But is that a good idea? no. Will anyone do it just because they can? No, not unless they are bored or enjoy roleplaying a suicidal hero. Same thing with cloth and mail armor. You COULD make a barb and only wear cloth. But is that a good idea in any way? No. Just because you Can do something in a game, doesn't make it a legitimate choice.
This system eliminates any silly character builds. And the "alternative" builds from D2 (like Hammerdins and and any other class trying to be another class) will probably be implimented through a different system, like through talents.
As for WoW being "kid friendly"...have you ever played WoW? I could beat D2 on all it's difficulty levels with every class in the time it takes to reach 70 in WoW, not to mention, WoW (if you're playing right) requires WAY more thought into your character build, because it's all about the talents you chose, what combination of them you use, when and how you use them...instead of just choosing one skill and useing it 100% of the time brainlessly like in D2.
To sum it up, choice of build in D2 is an illusion and depends on the skills/talents you chose far more than the stats you chose, so they are making a great choice.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
It is just that an opinion, based upon a style of play that you like and thats fine. I prefer a different way, even if I do make a mistake, I want the choice to make it. Thats part of the fun in my perspective.
Additionally, not everyone wants to create an uber-pvp character. Some of us just like playing through the story, and perhaps some co-op with friends.
Positively speaking, I do really like the idea of adding runes to skills, and the respecing feature. But, but, how many runes will there be (i.e., how many possible combinations), and...
If they plan on using a respec system, why have the stat assigning? Because all of us retards can't make a mistake right, because all of those "stupid" builds are eliminated.
We will all see in the end with D3, however I think these changes are going down the wrong path.
we want real Diablo III