I'm not even sure how some of the speculation around the look of the game evolving around the plot line started. I haven't seen any evidence to indicate that Blizzard actually intends to do that.
Throughout the gameplay video the narrator makes comments about expanding the story, focusing on the story and developing a more robust story. That's where the speculation comes from - the fact that they talk about the importance of the story throughout the video.
Quote from "Arcanox" »
As for the drastic change, that's also something I have to question. Why should they feel the need to incorporate a large amount of color into the game when so many other titles have done the same thing? At first I actually thought the game looked more like Neverwinter Nights, or some other fantasy based RPG. Wouldn't adding liberal colors be a move that follows the basis for all other fantasy RPG titles? Personally, I feel the original look of Diablo was far more distinct than any of the other comperable titles on the market. If you're going to go out and make a successor to Diablo II, I think you should try and preserve the qualities that made it unique. Even some of the concept art seems to reflect that direction.
I vividly recall fighting many a bright blue or bright green "champion" in DII. There are plenty of bright colors throughout that game. The actually world and backgrounds are far more muted, which I think gets hard on the eyes. Giving the world some more color and depth are vast improvements in my mind.
Quote from "Arcanox" »
I'm willing to trust them to some extent, but unlike others... it's not going to be trust without limit. There are plenty of great aspects to the gameplay video, and I think that's exactly what has people excited about the game thus far and agreeing with the art direction. I'm really just putting some constructive critisim up to the community and trying to rationalize a change in the artwork. You'll note that I only have about 4 posts, but I did play both games despite not being an active member of the communtiy. I've really only registered to put some good arguments because all I've seen thus far is mostly ridiculous polarization on the issue and fits. Everyone should have a better understanding of the issue and actually submit a more coherent set of critisims for Blizzard, or it's really going to be ignored. I might actually take some time over the next couple days to write up some good stuff that hopefully will give the Art Director something to think about.
In the end, I'm wondering how much of the gameplay video was "doctored" to make it show off the game. Obviously, the characters are far stronger than they would be at an early level or dungeon, with a full range of abilities and great armor. They can't really have a character with a crappy light radius if they want to show off the game. And depending on what format they showed it, they may have had to simplify certain things to make sure they showed up smoothly on a huge screen.
As it stands, I thought the game looked great. I think Blizzard gave themselves an opportunity to use the visual style in the game to help tell the story (we've been given some background on the story - this is 20 years after DII, people have forgotten what happened and returned to normal). At this point in the story, from what we know, evil is just starting to grow again.
I expect later dungeons to have a grittier feel. I expect the feeling of doom factor to increase as we go through the game. (And to that end, for everyone who mentions the fear they had to play the game, or how they would get "scared" when they played it... that was 8 years ago, you were probably a little younger than you are now).
To me, it appears they've spent a lot of time updating the look and the game play of the game to provide an even more immersive and entertaining Diablo experience. I'm all for it. Most of the "darkened" screens I've seen people post are simply bland and boring to me, not engaging. Sure, I don't want Diablo to look like Mario Kart, nor do I want it to be a color palette of gray, black, grayish-red, blackish-red, brown and more grayish-gray.
I found this quote on the Blizzard website that reminded me of this argument, over the art direction:
From the writings of Abd Al-Hazir, Entry no. 0042
"Not long ago, I wrote of my disappointment that New Tristram lacked the palpable dread its reputation led one to expect. I wish that I had not tempted fate with my quick words. Disappointment is much preferable to stark terror, and terror was what I stumbled into that night."
Although it seems the game doesn't have the same dark, gothic feel it used to, it'll probably get 'scarier' later on in the game. Basically, what DubleDex said.
EVEN if the complaint about the artistic direction was mainly about colors (which it isn't it)
What difference would that make as whether it were valid or not? It is perfeclty possible to make perfectly great, good art using a restricted color palette. Using all the colors of the rainbow to portray something doesn't make automatically better than using muddy browns, reds, blacks, and so son.
Those colors determine a mood and if lighter, more happier colors take away from the story that the artist is trying to suggest, so be it! ART is about just as much about the constraints you place upon yourself to produce the art rather than the final image itself. LOTS and LOTS of games show what you can do with a restricted color palette. Stop trying to pretend that it's a lesser complaint.
I didn't read most of this thread, so I apologize if this has been suggested, but I was kind of thinking that one reason that the gameplay video seemed much brighter than Diablo II may have led us to believe (aside from it being early in development), is that perhaps they just had everything set bright in the video so people could get a good look at everything going on. While it may have been creepier or had a more "classic" feel if darker (with the light radius and what have you), it would have made it more difficult for people watching the video to get a good look at everything in the level, the character/monsters, etc.
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
I loved the gameplay trailer. diablo for me is the ultimate hack n slash rpg. Never had nothing to do with the creepyness for me..100,000 random gen wpns and 5000 unique wpns, skills, stats, monsters that were unique, dungeons and realms that were unlike any other, pvp and co-op is what this game was all about. ACTUALLY now that I think about it...What would be awesome is incorporating daytime and nighttime. Nighttime with the darker light radius visuals and daytime..the best of both worlds..
For me, those were the additions to the game, feel, tone, music and story line are very important factors to me, although Diablo lacked any story depth.
I can pick up any game and it probably has some playability value, but not many games can touch people on a more emotional note; other than those really frustrating games which make you stamp on your PC and burn it to a pile of dust.
You could give me Diablo 1 with only a few different types of weapons/equipment in the whole game and I'd still play it, just for the tone it sets.
Imagine if you took away those properties from the original Diablo, the darkness, the eerie sounds, the gritty voice acting, the disemboweled corpses tied down to alters and impaled on the walls. The game would just be a blank piece of paper.
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Diablo- The first game i ever played for the PC in 1997. Diablo 2- The first online game i ever played in 2001.
I don't think the World of Warcraft comparisons are particularly apt. The gameplay video shows quite a bit of gore, some of it actually quite innovative, as far as gore can get innovative.
Given the bloody nature of the combat, it seems likely to me there will most likely be plenty of nasty locations.
It makes sense to make areas that contrast with that, so that the nasty places will actually have some gravitas to them. The same is true of monsters. The first monsters in Diablo 2 were actually somewhat comedic, from there it sort of goes through a gambit of mystical, brutal and then totally demonic.
i do agree that the lighting could be better but dude it is a demo. Besides it has no influence on the feeling of the game what so ever( don't quote i know it does help a little).
sorry but I'm going to have to quote you on this...
It doesnt help a little... If u play Diablo II with no background music, the atmosphere feels just as dark, its not just the lighting people are complaining about, its the art direction as a whole. Do u ever see a Rainbow in Diablo or Diablo II???
Do u ever see a Rainbow mention in any of the Diablo novels???
NO!!!
so why are there rainbows in Diablo III???? :mad:
the art and coloring sets the whole mood of a game, and the Diablo series was originally a dark gothic series, with art styles that superbly reflected that so far, It was Diablo's soul, its very core. but in the Diablo III gameplay video it seems that all that is missing, and the games art style looks very much like that of WoW with gay colors and childish art. so we cant help but be frustrated at that!!
P.S gay colors = colors that reflects happyness or a happy atmosphere.
This is exactly the point i am trying to make. the next year and a half we get little frustrated nerds with all there own idea of how the game should be. what i am saying is that you should be happy there is a sequal that you can play. i play diablo with reggae so fuck the music.
i am not saying that you don't have a point. i also signed the petition cause it looked a bit light. the only point i want to make is that you should be happy you can play diablo again with new grafics and the same feeling.
DUDE did you see the wallcrawling beasts they where so gnarly.
and ofcourse rainbows are gay . but why bitch instead of just imagine what is possible in the new diablo. i mean why all the fuss. if blizzard decides to change his style for diablo then they will and yes it would suck but nothing you can do. i am just happy that a game like diablo (one of a kind) is coming back with a new sequel. you should to if youre a fan:P
That may be the case for you, and many other but for me and many like me the mood and ambiance of a game matters hugely as to whether or not we like it or even play it. I do understand that you may be the type of gamer who can enjoy a game simply for the challenge of finishing or finding the best loot, and not for its visuals and feel, but please don't name me an "angry nerd" because I find D3 lacking in the atmosphere department.
i used frustrated and too bad that you do not enjoy the game like I do.
I enjoyed the previous titles very much for their game play AND graphic atmosphere and feel. By saying that its only the game play that matters perhaps it is you that enjoyed it less than me? and apologies for mis-quoting you too.
The coloration I can go with if it's reasonably natural looking. The over the top gear and ridiculous looking statues are the things that I find that leave me unhappy.
What difference would that make as whether it were valid or not? It is perfeclty possible to make perfectly great, good art using a restricted color palette. Using all the colors of the rainbow to portray something doesn't make automatically better than using muddy browns, reds, blacks, and so son.
Those colors determine a mood and if lighter, more happier colors take away from the story that the artist is trying to suggest, so be it! ART is about just as much about the constraints you place upon yourself to produce the art rather than the final image itself. LOTS and LOTS of games show what you can do with a restricted color palette. Stop trying to pretend that it's a lesser complaint.
I agree with this. The choice of color palette, whatever it may be, is very important. But just because they broadened the palette on DIII doesn't mean they're using all the colors of the rainbow. To me, there was still a muted feel to the colors in the game play video, hinting at a darker future around the corner.
As for art direction, I can see the point about the statues and over-the-top armor. Part of that, I imagine, is them designing items that actually match the over-the-top names of items we've had in the past.
Quote from "Corwyn" »
That may be the case for you, and many other but for me and many like me the mood and ambiance of a game matters hugely as to whether or not we like it or even play it. I do understand that you may be the type of gamer who can enjoy a game simply for the challenge of finishing or finding the best loot, and not for its visuals and feel, but please don't name me an "angry nerd" because I find D3 lacking in the atmosphere department.
Personally, I thought some of the depth in the video was excellent - like seeing enemies crawl up the walls in the background, or the huge beast walk by. In terms of sound and detail, I thought they did an excellent job in creating a mood.
Again, I do see how there could be a darker, more foreboding edge to the art direction overall. But I'm still willing to consider that, based on what we've seen, they're building a story here. Things are back to normal, people are happy, times are super scary. YET.
They've given themselves an excellent foundation on which to create on escalating sense of dread and fear.
Normally I read through all of the pages on the subject before commenting, but I don't really have the patience as of the moment to go through 25 pages of what probably will be people repeating mostly the same ideas (as it is with most threads.) Most of the Art Design is appropriate and I feel is great work, some tweeks however do remain.
1. The statues and things shouldn't be smiling unless it in some way denotes a sort of unnerving smile on a demonic face or something along those lines in a dungeon.
2. Bright Colors are fine and dandy in the outside world, good contrast, that being said, the dungeons don't have to be colorless, they just have to exemplify the opposite of the bright outdoors.
3. Art design for weapons and armor thus far look good, (Don't go over board on shoulder pads like they did on wow, sometimes, less is more)
4. There are some other added effects in dungeons that could be thrown in to really express the idea of "Really not somewhere you want to be." That I can only assume they're already doing in other levels. As it has been common place in the other Diablo games, I can't see how it wouldn't.
5. Wondering about the issues of line of sight (As it was a part of Diablo 1 and 2) and doesn't seem to be in Diablo 3. It may be something to look into, in certain dungeons, to create the line of sight barrier, where turning around a pillar can actually illuminate more clearly things that were previously unclear. The ability to create strategic differences with the environment can be useful (Breaking line of sight by turning a corner).
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Nothing happens to you, but everything happens for you.
As someone who plays WoW, I have to say that watching the D3 trailers, I didnt feel like I was seeing WoW. It felt 100% like Diablo. I really don’t see what people are complaining about? Do you want the entire game to be really dark so you cant see anything and lack any color variety? I think its healthy to have a well lit and colored scene in order to help contrast the eerie mood of the dark and diabolically satanic dungeon
What you people have to remember is that Diablo isnt set in a dark, gloomy, gothic, shit-hole. It just seems thats way because of diablos taint. Have you all forgoten that D2 Act2 was well lit and colored in all of the open areas?
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Go for the eyes boo! Go for the eyes!
-Minsc
Events in the past may be roughly divided into those which probably never happened and those which do not matter.
-William Ralph Inge
this is going to be just like when windows vista came out... every hates vista vista sucks blah blah blah... i personally love vista... its new.... asks me what i want to do and fast... so shut the hell up deal
smiling statues and badly textured armour are my only problems with this game atm.
i agree! and i believe that will be managed in production
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[SIGPIC][/SIGPIC]
"You have already grasped that Sisyphus is the absurd hero. He is, as much through his passions as through his torture. His scorn of the gods, his hatred of death, and his passion for life won him that unspeakable penalty in which the whole being is exerted toward accomplishing nothing. This is the price that must be paid for the passions of this earth. Nothing is told us about Sisyphus in the underworld. Myths are made for the imagination to breathe life into them."
Cmon guys.. We dont want to play something like wow 2....
i want play diablo! i like cutey things..... im a girl and i like "beautiful" things
but if i want it i ll play WoW.. and not Diablo!
lets save the darkness of diablo....
and the gayness **** on hell!
dont have problem if the cute things are in some "acts"
but..... if all game have it....... God save us
The textures don't look that bad to me, the ridiculous caricature look does though!
cmon its like the first video we've been shown, remember when starcraft 1 was in development and what we got at the end, they're making the game, i believe , contrary to what the petition says , that most of the graphics "problems" will be adressed and the game will look fantastic, and dont get me wrong i loved diablo 2 and the way it looked and i DONT want a lighter version, but cmon look at the gameplay video and tell me you dont want to play that.
also there's the fact that i've been looking for this moment a long long time ago and they have to fuck it up real good to make me not love this game hehe:D
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[SIGPIC][/SIGPIC]
"You have already grasped that Sisyphus is the absurd hero. He is, as much through his passions as through his torture. His scorn of the gods, his hatred of death, and his passion for life won him that unspeakable penalty in which the whole being is exerted toward accomplishing nothing. This is the price that must be paid for the passions of this earth. Nothing is told us about Sisyphus in the underworld. Myths are made for the imagination to breathe life into them."
The world of Diablo is supposed to be dark and gothic. Now, I'm fine with them borrowing ideas from their other games, they've always been doing that. But, its not ok to almost completely convey a mood over from one game to another. What I am saying is, those areas do not look like they belong in a Diablo game. They look too akin to a happy-go-lucky Warcraft game.
Clean, un-detailed, brightly lit dungeons (with really awful looking statues) without a spec of darkness, death and decay & beautiful autum trees in a lush grassy field with rainbows do not scream "Diablo". The dungeon shown in the trailer is supposed to be underneath Tristram... it does not look like ANYTHING that was supposed to be that horrible, bloody, dreadful place we adventured through in D1 (or like any dungeon in D2 even). I also didn't like the non-inclusion of light radius, it shouldn't be lit all over like that. The outdoor enviroment area shown seemed like the Barbarian and Witch Doctor where taking a picnic only then to be assulted by some skeleton bullies who wanted their sandwiches. None of those places in the trailers filled me with "dispair, fear or dread" like they should supposed to. They did not convey a "Diablo" mood or reaction.
Santuary is supposed to be a dark and dreary world, a world filled with fear and depression - with death, blood, sorrow, horrible things everywhere (you get the idea...), this is HELL invading, after all (and even before then, Sanctuary never seemed dandy in the 1st place). It should be like the past 2 Diablo games before it, not like Azeroth. When I play D2, the environments in there look way more detailed and fitting then D3's. D2, an 8 year old game, looks a hellava lot better than D3 does ATM. D2 conveys the whole mood it should.
Also, I feel the armour could use some work. Please no huge shoulders, I hated that in WoW (and those shoulders on the Barbarian look exactly like a pair of shoulders from WoW...). It looks really dumb. I detest shoulder slot armour as well. And, the Witch Doctor does indeed look too much like a Troll WD from Warcraft. A very poor decision for a playable class in DIABLO. (I know there is a Witch Doctor unique mob in D2, but that is something entirely different.)
Imo, Blizzard is trying to cater to the WoW fanbase too much because they think it would make them all play it. Like the guy in the interview said: "Hey, that game looks like WoW! Cool! I'm gonna try it!"... what is that? That is really sad and makes me unnerving. I'm getting afraid that the Diablo series is gonna lose its originality just so Blizzard can feed the WoW fanbase. Its like a kick in the face to all us old Diablo fans. But then again... no one from the original Diablo series team is still with Blizzard, right?... that could explain... and thats what im afraid of. I hope the lore/story doesn't turn out as bad as the "art direction".
The game still has a way to go before its done. I hope that Blizzard takes the time to fix it and learn from the past games. I do not care if it takes them extra time, as long as the game is the way it should be, I'm fine (We already been waiting 8 years, after all. We can wait a little more for a polished game). And, I understand people's opinions and I know there is those who like the new art direction, but I feel it doesnt belong at all. Sure, it looks nice, but not for a Diablo game. I really do not want the Diablo series to loose its "self", so to speak. Now, I'm not jumping to conclusions and saying "This game is gonna be ruined, I'm not getting it!", as the game is not finished and I have not yet played it. I am just showing my concern about the direction the game is taking so far.
THIS IS DIABLO. Please treat it as such!
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Throughout the gameplay video the narrator makes comments about expanding the story, focusing on the story and developing a more robust story. That's where the speculation comes from - the fact that they talk about the importance of the story throughout the video.
I vividly recall fighting many a bright blue or bright green "champion" in DII. There are plenty of bright colors throughout that game. The actually world and backgrounds are far more muted, which I think gets hard on the eyes. Giving the world some more color and depth are vast improvements in my mind.
In the end, I'm wondering how much of the gameplay video was "doctored" to make it show off the game. Obviously, the characters are far stronger than they would be at an early level or dungeon, with a full range of abilities and great armor. They can't really have a character with a crappy light radius if they want to show off the game. And depending on what format they showed it, they may have had to simplify certain things to make sure they showed up smoothly on a huge screen.
As it stands, I thought the game looked great. I think Blizzard gave themselves an opportunity to use the visual style in the game to help tell the story (we've been given some background on the story - this is 20 years after DII, people have forgotten what happened and returned to normal). At this point in the story, from what we know, evil is just starting to grow again.
I expect later dungeons to have a grittier feel. I expect the feeling of doom factor to increase as we go through the game. (And to that end, for everyone who mentions the fear they had to play the game, or how they would get "scared" when they played it... that was 8 years ago, you were probably a little younger than you are now).
To me, it appears they've spent a lot of time updating the look and the game play of the game to provide an even more immersive and entertaining Diablo experience. I'm all for it. Most of the "darkened" screens I've seen people post are simply bland and boring to me, not engaging. Sure, I don't want Diablo to look like Mario Kart, nor do I want it to be a color palette of gray, black, grayish-red, blackish-red, brown and more grayish-gray.
From the writings of Abd Al-Hazir, Entry no. 0042
"Not long ago, I wrote of my disappointment that New Tristram lacked the palpable dread its reputation led one to expect. I wish that I had not tempted fate with my quick words. Disappointment is much preferable to stark terror, and terror was what I stumbled into that night."
Although it seems the game doesn't have the same dark, gothic feel it used to, it'll probably get 'scarier' later on in the game. Basically, what DubleDex said.
What difference would that make as whether it were valid or not? It is perfeclty possible to make perfectly great, good art using a restricted color palette. Using all the colors of the rainbow to portray something doesn't make automatically better than using muddy browns, reds, blacks, and so son.
Those colors determine a mood and if lighter, more happier colors take away from the story that the artist is trying to suggest, so be it! ART is about just as much about the constraints you place upon yourself to produce the art rather than the final image itself. LOTS and LOTS of games show what you can do with a restricted color palette. Stop trying to pretend that it's a lesser complaint.
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
For me, those were the additions to the game, feel, tone, music and story line are very important factors to me, although Diablo lacked any story depth.
I can pick up any game and it probably has some playability value, but not many games can touch people on a more emotional note; other than those really frustrating games which make you stamp on your PC and burn it to a pile of dust.
You could give me Diablo 1 with only a few different types of weapons/equipment in the whole game and I'd still play it, just for the tone it sets.
Imagine if you took away those properties from the original Diablo, the darkness, the eerie sounds, the gritty voice acting, the disemboweled corpses tied down to alters and impaled on the walls. The game would just be a blank piece of paper.
Diablo - The first game i ever played for the PC in 1997.
Diablo 2 - The first online game i ever played in 2001.
Given the bloody nature of the combat, it seems likely to me there will most likely be plenty of nasty locations.
It makes sense to make areas that contrast with that, so that the nasty places will actually have some gravitas to them. The same is true of monsters. The first monsters in Diablo 2 were actually somewhat comedic, from there it sort of goes through a gambit of mystical, brutal and then totally demonic.
It doesnt help a little... If u play Diablo II with no background music, the atmosphere feels just as dark, its not just the lighting people are complaining about, its the art direction as a whole. Do u ever see a Rainbow in Diablo or Diablo II???
Do u ever see a Rainbow mention in any of the Diablo novels???
NO!!!
so why are there rainbows in Diablo III???? :mad:
the art and coloring sets the whole mood of a game, and the Diablo series was originally a dark gothic series, with art styles that superbly reflected that so far, It was Diablo's soul, its very core. but in the Diablo III gameplay video it seems that all that is missing, and the games art style looks very much like that of WoW with gay colors and childish art. so we cant help but be frustrated at that!!
P.S gay colors = colors that reflects happyness or a happy atmosphere.
That may be the case for you, and many other but for me and many like me the mood and ambiance of a game matters hugely as to whether or not we like it or even play it. I do understand that you may be the type of gamer who can enjoy a game simply for the challenge of finishing or finding the best loot, and not for its visuals and feel, but please don't name me an "angry nerd" because I find D3 lacking in the atmosphere department.
I enjoyed the previous titles very much for their game play AND graphic atmosphere and feel. By saying that its only the game play that matters perhaps it is you that enjoyed it less than me? and apologies for mis-quoting you too.
I do not mean an unnatural calmness.
I agree with this. The choice of color palette, whatever it may be, is very important. But just because they broadened the palette on DIII doesn't mean they're using all the colors of the rainbow. To me, there was still a muted feel to the colors in the game play video, hinting at a darker future around the corner.
As for art direction, I can see the point about the statues and over-the-top armor. Part of that, I imagine, is them designing items that actually match the over-the-top names of items we've had in the past.
Personally, I thought some of the depth in the video was excellent - like seeing enemies crawl up the walls in the background, or the huge beast walk by. In terms of sound and detail, I thought they did an excellent job in creating a mood.
Again, I do see how there could be a darker, more foreboding edge to the art direction overall. But I'm still willing to consider that, based on what we've seen, they're building a story here. Things are back to normal, people are happy, times are super scary. YET.
They've given themselves an excellent foundation on which to create on escalating sense of dread and fear.
1. The statues and things shouldn't be smiling unless it in some way denotes a sort of unnerving smile on a demonic face or something along those lines in a dungeon.
2. Bright Colors are fine and dandy in the outside world, good contrast, that being said, the dungeons don't have to be colorless, they just have to exemplify the opposite of the bright outdoors.
3. Art design for weapons and armor thus far look good, (Don't go over board on shoulder pads like they did on wow, sometimes, less is more)
4. There are some other added effects in dungeons that could be thrown in to really express the idea of "Really not somewhere you want to be." That I can only assume they're already doing in other levels. As it has been common place in the other Diablo games, I can't see how it wouldn't.
5. Wondering about the issues of line of sight (As it was a part of Diablo 1 and 2) and doesn't seem to be in Diablo 3. It may be something to look into, in certain dungeons, to create the line of sight barrier, where turning around a pillar can actually illuminate more clearly things that were previously unclear. The ability to create strategic differences with the environment can be useful (Breaking line of sight by turning a corner).
Nothing happens to you, but everything happens for you.
What you people have to remember is that Diablo isnt set in a dark, gloomy, gothic, shit-hole. It just seems thats way because of diablos taint. Have you all forgoten that D2 Act2 was well lit and colored in all of the open areas?
-Minsc
Events in the past may be roughly divided into those which probably never happened and those which do not matter.
-William Ralph Inge
gamma11 > east
[/LEFT]
i agree! and i believe that will be managed in production
"You have already grasped that Sisyphus is the absurd hero. He is, as much through his passions as through his torture. His scorn of the gods, his hatred of death, and his passion for life won him that unspeakable penalty in which the whole being is exerted toward accomplishing nothing. This is the price that must be paid for the passions of this earth. Nothing is told us about Sisyphus in the underworld. Myths are made for the imagination to breathe life into them."
- Albert Camus
The textures don't look that bad to me, the ridiculous caricature look does though!
i want play diablo! i like cutey things..... im a girl and i like "beautiful" things
but if i want it i ll play WoW.. and not Diablo!
lets save the darkness of diablo....
and the gayness **** on hell!
dont have problem if the cute things are in some "acts"
but..... if all game have it....... God save us
sry for it... im really sad.....
cmon its like the first video we've been shown, remember when starcraft 1 was in development and what we got at the end, they're making the game, i believe , contrary to what the petition says , that most of the graphics "problems" will be adressed and the game will look fantastic, and dont get me wrong i loved diablo 2 and the way it looked and i DONT want a lighter version, but cmon look at the gameplay video and tell me you dont want to play that.
also there's the fact that i've been looking for this moment a long long time ago and they have to fuck it up real good to make me not love this game hehe:D
"You have already grasped that Sisyphus is the absurd hero. He is, as much through his passions as through his torture. His scorn of the gods, his hatred of death, and his passion for life won him that unspeakable penalty in which the whole being is exerted toward accomplishing nothing. This is the price that must be paid for the passions of this earth. Nothing is told us about Sisyphus in the underworld. Myths are made for the imagination to breathe life into them."
- Albert Camus
Clean, un-detailed, brightly lit dungeons (with really awful looking statues) without a spec of darkness, death and decay & beautiful autum trees in a lush grassy field with rainbows do not scream "Diablo". The dungeon shown in the trailer is supposed to be underneath Tristram... it does not look like ANYTHING that was supposed to be that horrible, bloody, dreadful place we adventured through in D1 (or like any dungeon in D2 even). I also didn't like the non-inclusion of light radius, it shouldn't be lit all over like that. The outdoor enviroment area shown seemed like the Barbarian and Witch Doctor where taking a picnic only then to be assulted by some skeleton bullies who wanted their sandwiches. None of those places in the trailers filled me with "dispair, fear or dread" like they should supposed to. They did not convey a "Diablo" mood or reaction.
Santuary is supposed to be a dark and dreary world, a world filled with fear and depression - with death, blood, sorrow, horrible things everywhere (you get the idea...), this is HELL invading, after all (and even before then, Sanctuary never seemed dandy in the 1st place). It should be like the past 2 Diablo games before it, not like Azeroth. When I play D2, the environments in there look way more detailed and fitting then D3's. D2, an 8 year old game, looks a hellava lot better than D3 does ATM. D2 conveys the whole mood it should.
Also, I feel the armour could use some work. Please no huge shoulders, I hated that in WoW (and those shoulders on the Barbarian look exactly like a pair of shoulders from WoW...). It looks really dumb. I detest shoulder slot armour as well. And, the Witch Doctor does indeed look too much like a Troll WD from Warcraft. A very poor decision for a playable class in DIABLO. (I know there is a Witch Doctor unique mob in D2, but that is something entirely different.)
Imo, Blizzard is trying to cater to the WoW fanbase too much because they think it would make them all play it. Like the guy in the interview said: "Hey, that game looks like WoW! Cool! I'm gonna try it!"... what is that? That is really sad and makes me unnerving. I'm getting afraid that the Diablo series is gonna lose its originality just so Blizzard can feed the WoW fanbase. Its like a kick in the face to all us old Diablo fans. But then again... no one from the original Diablo series team is still with Blizzard, right?... that could explain... and thats what im afraid of. I hope the lore/story doesn't turn out as bad as the "art direction".
The game still has a way to go before its done. I hope that Blizzard takes the time to fix it and learn from the past games. I do not care if it takes them extra time, as long as the game is the way it should be, I'm fine (We already been waiting 8 years, after all. We can wait a little more for a polished game). And, I understand people's opinions and I know there is those who like the new art direction, but I feel it doesnt belong at all. Sure, it looks nice, but not for a Diablo game. I really do not want the Diablo series to loose its "self", so to speak. Now, I'm not jumping to conclusions and saying "This game is gonna be ruined, I'm not getting it!", as the game is not finished and I have not yet played it. I am just showing my concern about the direction the game is taking so far.
THIS IS DIABLO. Please treat it as such!