www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Look at this!
"Accurate reports on the nature of the horrors that lie below the church come to light more rarely than survivors. I have attempted to provide a base knowledge of what awaits you by searching through our vast libraries for historical and scientific tomes recounting the Horadrim's epic war against the three.
I have summarized the information that I discovered. Due to the length of time that has passed since most of the original accounts were written, and the uncertainty surrounding the present evil that plagues this land, I cannot guarantee the veracity of this information. I do, however, believe that this information is as accurate as possible under these trying circumstances." - Vischar Orous
Cheif Librarian
Zharaesh Covenant
Brotherhood of the Vizjerei
That is part of the intro in the manual before describing the minions of hell, including the Overlords and including the part about Inarius. So we were right, the change in lore is more like a new discovery to update old information, rather than just scrapping previous information. Blizzard already covered themselves by having these paragraphs lol. Lucky.
BUT
there is one thing that really annoys me. They changed something that did not need to be changed. The symbol for Baal used on the LoD cover was originally the symbol for Mephisto. I actually noticed the change years ago, and it has been annoying me the whole time. This goes back to my 'upgrading is better than changing' thing that I said before. This is an unecessary change/swap. If however, Baal's symbol was upgraded, aka, made better, then it would be okay. But using something that was previously there is not okay. And what's the point? Baal's symbol looks just as cool as Mephisto's, its not like it was complete crap.
Genesis, despite Solomir's lack of post count, I know for a fact he studies Diablo lore more extensively than anyone here. If anyone can even qualify for an expert in Diablo lore, it would be Solomir.
Solomir is d3.com's foremost lore expert. If I have a lore question I ask him.
Though I did forget he made that earlier thread, might have been something with the title, informative as it was.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Solomir's appearences here are a rare thing indeed, but be sure, his lore posts are nothing short of brilliance. Corrected even some of us who fancy ourselves learned, when it comes to the Diablo lore, yes, myself included.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
although i have only read half of one of u books Richard i have pretty much read every dragonlance , as for books that match or are very similar i think its what the reader and gamer thinks..... but .... iam up for any changes (if any) i have gamed ever since 1994 (only diablo)....i have seen alot of other games come up that refer or are similar .....mmmmm..............well nuff said
So far from what I've read in the Sin War Trilogy is doesnt seem that "canonical" or w.e. Ever since Diablo 1 its been moving further and further away from the simplistic Judeo-Christain mythology. I beleive that the original idea in Diablo 1 that Hell was actually bellow the surface of the earth (sanctuary) then with Diablo 2 opening up portals and the different 'continents' of Sanctuary like Kehjistan it brought a bigger variation of mythologies into the game which have been taken from the real world aswell (but dont nessessarily mean it follows the real world exactly). Alot of people say the atmosphere in Diablo 2 suffered because it brought in different surroundings and mythologies which just couldnt compete when it came to creepyness. Although I disagree with this myself, I think sandy tombs and overgrown jungles can be just as creepy as cathedral/catacombs type surroundings.
The Sin War Trilogy moves even further away from this yet again, bringing in the idea of Nephalem (although I'm aware theyre taken from the Old Testement, like I said before, real world ideas dont have to keep exactly the same) who are super strong. Then theres multiple religions, multiple "gods" and more than just 3 realms/dimensions. There are a few mentions that there is more realms than that of Heaven, Hell, Sanctuary and Trags place, and in Legacy of Blood it mentions the "Dreamers". Diablo lore is constantly moving away from what it originally was in Diablo 1 and towards... well, Diablo 3 itself will be the point where we can tell for sure whether this new lore and new style has effected the gameplay
Blizzard have stated that what is present in the Sin War Trilogy is now the offical lore. Yes there are contradictions to game lore, we are now to accept book lore is true lore.
And that messes up what Inarius is as well as the demons known as overlords. Which is rather a shame as the game lore regarding these beings was very interesting.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Blizzard have stated that what is present in the Sin War Trilogy is now the offical lore.
Ahhhh!... Thats a pretty big change, I mean 95% of the lore fits in without contridictions but the overall 'feel' I get from the Sin War Trilogy isnt as Diabloesque as the original lore of the games by far
I'd just got done learning the game lore to the point where I knew it virtually front to back, now I have to learn all the new stuff/changes.
So annoying, but also fun. The Diablo novels are always good. Well the ones I have read are anyways.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Im on page 185 on the birthrigt book and so far each time i read it im addicted. The beggining was dull but. I think the angel part where the prophet turns into Inarious is wicked and the son of mephisto....WOW!
Rollback Post to RevisionRollBack
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Read them anyway, thats just my opinion about the decreasing diabloesque-ness. I've only read the first 2 anyway and theres still bunches of other things I didn't even mention from those two books plus the one im yet to read will have even more info.... I hope I didn't put you off them
As a recent reader of the sin war trilogy(I've read all 4 previous novels too), I truly 100% stand behind the changes in diablo lore. Personally, these books made it easier to really sink my teeth into the realm that is sanctuary. I've grown to respect and love pretty much every aspect of diablo lore, now that I have a better understanding through the books.
Personally, I never got far in Diablo 1, although I've had my good share of lvl 90's in D2, so I'm missing out on alot of the gaming diablo lore that you talk about.
Regardless of changes, diablo lore is incredible.
Edit: Lets count how many times I say... "Diablo lore"
Difference in books: Inarius' followers are no longer angels, but humans whom he gave lots of power to(Gamuel etc). Overlords never mentioned. We dont know if Inarius is in the hall of mirrors or if he is even disfigured. Maybe he'll be back, huh?
And that is pretty much the issue at hand. Some of us love the punishment he got. It's so brutal and cool at the same time, it makes you think to some of the Tartarian punishments some of the characters in greek mythology got. They usually reflect the way in which the person lived in some way, or are twistedly ironic. And that's why we loved it. Now we don't even know if it's still the case. We can guess it is and Blizzard didnt say it isn't. Yet neither did the say it still is. Kinda how Blizzard works.
They won't say they are, yet neither will the say they aren't.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
As a recent reader of the sin war trilogy(I've read all 4 previous novels too), I truly 100% stand behind the changes in diablo lore. Personally, these books made it easier to really sink my teeth into the realm that is sanctuary. I've grown to respect and love pretty much every aspect of diablo lore, now that I have a better understanding through the books.
Personally, I never got far in Diablo 1, although I've had my good share of lvl 90's in D2, so I'm missing out on alot of the gaming diablo lore that you talk about.
Regardless of changes, diablo lore is incredible.
Edit: Lets count how many times I say... "Diablo lore"
4! =P
Diablo Lore has always amazed me.. I just love it!
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
"Accurate reports on the nature of the horrors that lie below the church come to light more rarely than survivors. I have attempted to provide a base knowledge of what awaits you by searching through our vast libraries for historical and scientific tomes recounting the Horadrim's epic war against the three.
I have summarized the information that I discovered. Due to the length of time that has passed since most of the original accounts were written, and the uncertainty surrounding the present evil that plagues this land, I cannot guarantee the veracity of this information. I do, however, believe that this information is as accurate as possible under these trying circumstances."
- Vischar Orous
Cheif Librarian
Zharaesh Covenant
Brotherhood of the Vizjerei
That is part of the intro in the manual before describing the minions of hell, including the Overlords and including the part about Inarius. So we were right, the change in lore is more like a new discovery to update old information, rather than just scrapping previous information. Blizzard already covered themselves by having these paragraphs lol. Lucky.
BUT
there is one thing that really annoys me. They changed something that did not need to be changed. The symbol for Baal used on the LoD cover was originally the symbol for Mephisto. I actually noticed the change years ago, and it has been annoying me the whole time. This goes back to my 'upgrading is better than changing' thing that I said before. This is an unecessary change/swap. If however, Baal's symbol was upgraded, aka, made better, then it would be okay. But using something that was previously there is not okay. And what's the point? Baal's symbol looks just as cool as Mephisto's, its not like it was complete crap.
Solomir is d3.com's foremost lore expert. If I have a lore question I ask him.
Though I did forget he made that earlier thread, might have been something with the title, informative as it was.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Diablo game canon forever
So far from what I've read in the Sin War Trilogy is doesnt seem that "canonical" or w.e. Ever since Diablo 1 its been moving further and further away from the simplistic Judeo-Christain mythology. I beleive that the original idea in Diablo 1 that Hell was actually bellow the surface of the earth (sanctuary) then with Diablo 2 opening up portals and the different 'continents' of Sanctuary like Kehjistan it brought a bigger variation of mythologies into the game which have been taken from the real world aswell (but dont nessessarily mean it follows the real world exactly). Alot of people say the atmosphere in Diablo 2 suffered because it brought in different surroundings and mythologies which just couldnt compete when it came to creepyness. Although I disagree with this myself, I think sandy tombs and overgrown jungles can be just as creepy as cathedral/catacombs type surroundings.
The Sin War Trilogy moves even further away from this yet again, bringing in the idea of Nephalem (although I'm aware theyre taken from the Old Testement, like I said before, real world ideas dont have to keep exactly the same) who are super strong. Then theres multiple religions, multiple "gods" and more than just 3 realms/dimensions. There are a few mentions that there is more realms than that of Heaven, Hell, Sanctuary and Trags place, and in Legacy of Blood it mentions the "Dreamers". Diablo lore is constantly moving away from what it originally was in Diablo 1 and towards... well, Diablo 3 itself will be the point where we can tell for sure whether this new lore and new style has effected the gameplay
I hope that made sense
And that messes up what Inarius is as well as the demons known as overlords. Which is rather a shame as the game lore regarding these beings was very interesting.
Ahhhh!... Thats a pretty big change, I mean 95% of the lore fits in without contridictions but the overall 'feel' I get from the Sin War Trilogy isnt as Diabloesque as the original lore of the games by far
So annoying, but also fun. The Diablo novels are always good. Well the ones I have read are anyways.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Now I don't have to read the book...
Soul has uploaded The Veiled Prophet now, in the Diablo E-Books thread
***SPOILER!***
***/SPOILER!***
Personally, I never got far in Diablo 1, although I've had my good share of lvl 90's in D2, so I'm missing out on alot of the gaming diablo lore that you talk about.
Regardless of changes, diablo lore is incredible.
Edit: Lets count how many times I say... "Diablo lore"
And that is pretty much the issue at hand. Some of us love the punishment he got. It's so brutal and cool at the same time, it makes you think to some of the Tartarian punishments some of the characters in greek mythology got. They usually reflect the way in which the person lived in some way, or are twistedly ironic. And that's why we loved it. Now we don't even know if it's still the case. We can guess it is and Blizzard didnt say it isn't. Yet neither did the say it still is. Kinda how Blizzard works.
They won't say they are, yet neither will the say they aren't.
4! =P
Diablo Lore has always amazed me.. I just love it!