Ok, so I'm really going out on a limb with this.
In WoW you can become an engineer. You can build lots of cool gadgets and devices, most of which aren't even era-appropriate.
What I'm suggesting is a more realistic inventor class for D3, who's skills involve building and using things like explosives (kill mass), catapults (ranged attacks), magnets (push or pull enemies), mirrors (reflect attacks, or create decoys) or just simple walls (protection). They could have skills to smith their own armor and weapons using mana (or some substitute), giving them temporary bonuses.
Anyway, its a very rough idea, and I'm expecting a load of negative feedback. But at least its outside the box instead of all these "ranged and holy" class predictions.
Anyway, its a very rough idea, and I'm expecting a load of negative feedback. But at least its outside the box instead of all these "ranged and holy" class predictions.
I'll give you that, but Engineering in WoW is just a profession, not an actual class. There are also the design problematics involved with this class. Buldings walls and mirrors are probably not something Blizzard is aiming at including in their released product (well walls will be there, but not buildable walls). It also seems a bit too planning and careful for the pace Diablo 3 is looking to be. Buldings walls and catapults takes a lot of time, when by all accounts battle is designed to be fast and furios, often over in a few seconds before moving to a new area. There's simply no way a catapult can fit into that combat model. Unless it just magically appears out of nowhere and can teleport, but if so then I question the need for a catapult instead of a meteor-like spell.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I liked the idea, i had thought about it before but i do agree it does take time and he would be very vulnerable unless the catapult appeared out of know where.
Ok, so I'm really going out on a limb with this.
In WoW you can become an engineer. You can build lots of cool gadgets and devices, most of which aren't even era-appropriate.
What I'm suggesting is a more realistic inventor class for D3, who's skills involve building and using things like explosives (kill mass), catapults (ranged attacks), magnets (push or pull enemies), mirrors (reflect attacks, or create decoys) or just simple walls (protection). They could have skills to smith their own armor and weapons using mana (or some substitute), giving them temporary bonuses.
Anyway, its a very rough idea, and I'm expecting a load of negative feedback. But at least its outside the box instead of all these "ranged and holy" class predictions.
You knew this was a bad idea when you posted it, and I agree with you. Engineers have little use in Diablo III, and if the necromancer didn't make it so an that an engineer could, I would be pretty po'd.
The catapult would be a temporary summon that would follow you. It would move fairly fast, but could easily get left behind because it would not teleport. However the Siege Tree is for slow pushing, what with ranged attacks and barricades, so its great for soloing and shouldn't be a problem. All the spells would be temporary. IE. the barricades would act like Bone Wall.
Really the biggest issue I have with my own idea is the fact that some of the ideas overlap with the Witch Doctor - explosives/skull of flame, barricade/wall of zombies.
maybe the catapults could work like traps that the assassin had, and maybe he could have loads of other traps, he could summon a falcon to increase awareness, he could be a ranged fighter or maybe have a staff or mace mastery???
The Assassin traps really detracted from the game immersion for me. The "traps" what were summoned really bore no resemblance to what I would envision an actual assassin's trap to be like, it was more like some strong magical glyph that would be summoned by a wizard...which didn't make any sense on a martial arts character. Being able to summon catapults would be completely idiotic, although it is...original.
The Assassin traps really detracted from the game immersion for me. The "traps" what were summoned really bore no resemblance to what I would envision an actual assassin's trap to be like, it was more like some strong magical glyph that would be summoned by a wizard...which didn't make any sense on a martial arts character. Being able to summon catapults would be completely idiotic, although it is...original.
/Agreed
Imo asassin' trap should be like a TRAP, not a SENTRY. When enemys step in that area the effect just happens, like a explosion, poison darts, a shocking nova, a ankle snare etc...
Well wouldnt a sentry work best for the catapult idea??? rather than follow you around you set one up and it has a distance that it works on i dont think its that bad an idea. The other way you could go is to give it little wooden wheels and he can pull it along on a red piece of string like a child would?? i wouldnt mind either idea to be honest, oh and when he does pull it he skips.
I had a similar concept long time back when I made some theoretical D3 classes, which had 9 characters in total. My Artisan had the skilltrees of Forging, Engineering and Automaton.
Forging: Passive improvements to weapons, buffs and the like. Had to be applied directly to particular objects (like how you used Identify in D1). Some of the higher level crafting skills gave things like Crushing Blow, Open Wounds, lessened stamina reduction and the like. There were even a few very costly spells that consumed items or stats (such as XP or energy or something) to permanently alter items.
Engineering: This was the most nebulous and undecided tree. I think it was composed of things such as thrown incendiary devices and traps. There was a Grapple Claw that could strike an opponent from a long distance, dealing some damage, and then drawing them in close. Could also be used to grab items from a distance, like telekinesis. There was also a Skychair, which was a skill that involved a chair with fireworks (like the old Chinese myth of the man who tried to reach the moon in such a manner) that propelled you upwards and then crashed back down, exploding as it did. Sort of like Leap Attack, in a way. It even involved a cannon, based on the oldest Chinese ones like the Fire Lance that turned up around 1060 or something. With the introduction of Asiatic wizards, this is a possibility
Automaton: Inspired by the Iron Golem of the Necromancer, this tree allowed the Artisan to create suits of armor and constructs and the like, and enchant them to serve him. These skills generally consumed items, and a tactic was to use his Forging to buff items then quickly use them to create independant automaton that would keep the item buffs permanently. This clearly crosses over with some of the Siege skills you mentioned, and you could probably throw those in as well. Magical catapults, battering rams and siege towers, manned by suits of armor. Weird stuff.
First off...engineering in wow doesn't need to be era appropriate because its not mimicking any era in earth's history. Although it used to be set aside only for goblins and dwarves before wow...
Secondly, this idea isn't that bad. The catapult thing seems to draw a lot of criticism, but the idea isn't exactly set in stone considering it involves a rough sketch in a few sentences. I like the idea of a kind of batman type character (oh no I think I lost everybody). What I mean is someone who doesn't really have superhuman powers but compensates with intellect and a utility belt. Sure this person as with batman would still exhibit some above average strength and speed, but nothing matching the barbarian.
First off...engineering in wow doesn't need to be era appropriate because its not mimicking any era in earth's history. Although it used to be set aside only for goblins and dwarves before wow...
Secondly, this idea isn't that bad. The catapult thing seems to draw a lot of criticism, but the idea isn't exactly set in stone considering it involves a rough sketch in a few sentences. I like the idea of a kind of batman type character (oh no I think I lost everybody). What I mean is someone who doesn't really have superhuman powers but compensates with intellect and a utility belt. Sure this person as with batman would still exhibit some above average strength and speed, but nothing matching the barbarian.
My contribution to the idea is a trip wire.
wtf i hate you even more now
Kiding, i hate just your idea.
Man I hate those heros that uses hundreds of devices, like old James Bond. It's so stupid how they have execly the devices for the unspected(?) situation. I really hope they don't make something cheesy like that. It REALLY don't belongs to out loved Sancturay.
Man I hate those heros that uses hundreds of devices, like old James Bond. It's so stupid how they have execly the devices for the unspected(?) situation. I really hope they don't make something cheesy like that. It REALLY don't belongs to out loved Sancturay.
Man, I hate those heroes that use hundreds of devices, like old James Bond. It's so stupid how they have exactly the devices for the unexpected (or unsuspected) situation. I really hope they don't make something cheesy like that. It REALLY doesn'tbelonginourbeloved [world of] Sanctuary.
Man, I hate those heroes that use hundreds of devices, like old James Bond. It's so stupid how they have exactly the devices for the unexpected (or unsuspected) situation. I really hope they don't make something cheesy like that. It REALLY doesn'tbelonginourbeloved [world of] Sanctuary.
Dude, your grammar sucks!:P
I kno, it's because english is not my first linguage (my grammar in portugues, wich is my first linguage, also suck alot) =(
Sry for the errors, and thx for teaching me the right way
If I had known English was your second language, I would have been nicer in the way that I corrected you Sadly we have a lot of native English speakers who aren't much better...
wtf i hate you even more now
Kiding, i hate just your idea.
Man I hate those heros that uses hundreds of devices, like old James Bond. It's so stupid how they have execly the devices for the unspected(?) situation. I really hope they don't make something cheesy like that. It REALLY don't belongs to out loved Sancturay.
Hero fights are driven by coincidence. Almost every hero type movie has the ridiculous coincidence aspect going for it. Funny how whenever venom (from spiderman) is around they always seem to fight next to something that makes big sound waves (venom's weakness). Or when Dorothy happens to find a bucket of water in the wicked witches castle (wizard of oz)...why the hell would she even allow water to be anywhere near her castle, what a dumbass.
Anyways if it's acceptable for a wizard to have a fire spell which coincidentally hurts certain monsters a lot then it should be acceptable for a dude to coincidentally have a lighter and a can of bug spray.
Besides this won't be like a Bond movie where he just starts whipping stuff out of that the audience doesn't know about. I hate that stuff too, where its like "oh man that rocket is going to kill him" then it turns out his car has a chaff. They do that to create some sort of suspense and then give the audience a feeling of relief and awe (it fails to create those results for me). But in this case you would have already trained the skill and decided what he will carry and it won't have such a "where the hell did that come from" type feeling.
Anyways if it's acceptable for a wizard to have a fire spell which coincidentally hurts certain monsters a lot then it should be acceptable for a dude to coincidentally have a lighter and a can of bug spray.
I think you're missing italofica's point, which if I'm not mistaken, is medieval world authenticity. Now it's true that this is a fantasy medieval world, but medieval times were characterized by their lack of technological advancement which is why some people do not like to see technological gadgetry in those games.
For example, I hate Gnomes in RPG games because they always have these technically advanced instruments that don't seem to fit with the rest of the game, like telescopes, eye glasses, primitive guns, etc.
In your example, a fire spell fits perfectly well in the magic medieval genre but an aeresol can does not, and that's the key point!
I think you're missing italofica's point, which if I'm not mistaken, is medieval world authenticity. Now it's true that this is a fantasy medieval world, but medieval times were characterized by their lack of technological advancement which is why some people do not like to see technological gadgetry in those games.
For example, I hate Gnomes in RPG games because they always have these technically advanced instruments that don't seem to fit with the rest of the game, like telescopes, eye glasses, primitive guns, etc.
In your example, a fire spell fits perfectly well in the magic medieval genre but an aeresol can does not, and that's the key point!
Nothing talked about so far seems out of whack with Diablo. I don't support the whole summoning a catapult idea, but there were catapults in D2. Also crossbow is kind of a technological advancement, I don't see why tying a trip wire to the bolt would be such a leap. A little chemistry and alchemy is shown in potions...surely someone who specializes in such things could actually make good throwing potions. I guess all I'm saying is this person uses things instead of conjures them from thin-air...that is the only difference. But of course he uses things that fit in the game.
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In WoW you can become an engineer. You can build lots of cool gadgets and devices, most of which aren't even era-appropriate.
What I'm suggesting is a more realistic inventor class for D3, who's skills involve building and using things like explosives (kill mass), catapults (ranged attacks), magnets (push or pull enemies), mirrors (reflect attacks, or create decoys) or just simple walls (protection). They could have skills to smith their own armor and weapons using mana (or some substitute), giving them temporary bonuses.
Anyway, its a very rough idea, and I'm expecting a load of negative feedback. But at least its outside the box instead of all these "ranged and holy" class predictions.
Artisans-warrior are a too cheesy concept to a game like this.
However i liked your concern in think outside the box. I hope blizz dev's do the same ! (wich i doubt)
You knew this was a bad idea when you posted it, and I agree with you. Engineers have little use in Diablo III, and if the necromancer didn't make it so an that an engineer could, I would be pretty po'd.
Really the biggest issue I have with my own idea is the fact that some of the ideas overlap with the Witch Doctor - explosives/skull of flame, barricade/wall of zombies.
/Agreed
Imo asassin' trap should be like a TRAP, not a SENTRY. When enemys step in that area the effect just happens, like a explosion, poison darts, a shocking nova, a ankle snare etc...
Forging: Passive improvements to weapons, buffs and the like. Had to be applied directly to particular objects (like how you used Identify in D1). Some of the higher level crafting skills gave things like Crushing Blow, Open Wounds, lessened stamina reduction and the like. There were even a few very costly spells that consumed items or stats (such as XP or energy or something) to permanently alter items.
Engineering: This was the most nebulous and undecided tree. I think it was composed of things such as thrown incendiary devices and traps. There was a Grapple Claw that could strike an opponent from a long distance, dealing some damage, and then drawing them in close. Could also be used to grab items from a distance, like telekinesis. There was also a Skychair, which was a skill that involved a chair with fireworks (like the old Chinese myth of the man who tried to reach the moon in such a manner) that propelled you upwards and then crashed back down, exploding as it did. Sort of like Leap Attack, in a way. It even involved a cannon, based on the oldest Chinese ones like the Fire Lance that turned up around 1060 or something. With the introduction of Asiatic wizards, this is a possibility
Automaton: Inspired by the Iron Golem of the Necromancer, this tree allowed the Artisan to create suits of armor and constructs and the like, and enchant them to serve him. These skills generally consumed items, and a tactic was to use his Forging to buff items then quickly use them to create independant automaton that would keep the item buffs permanently. This clearly crosses over with some of the Siege skills you mentioned, and you could probably throw those in as well. Magical catapults, battering rams and siege towers, manned by suits of armor. Weird stuff.
Secondly, this idea isn't that bad. The catapult thing seems to draw a lot of criticism, but the idea isn't exactly set in stone considering it involves a rough sketch in a few sentences. I like the idea of a kind of batman type character (oh no I think I lost everybody). What I mean is someone who doesn't really have superhuman powers but compensates with intellect and a utility belt. Sure this person as with batman would still exhibit some above average strength and speed, but nothing matching the barbarian.
My contribution to the idea is a trip wire.
wtf i hate you even more now
Kiding, i hate just your idea.
Man I hate those heros that uses hundreds of devices, like old James Bond. It's so stupid how they have execly the devices for the unspected(?) situation. I really hope they don't make something cheesy like that. It REALLY don't belongs to out loved Sancturay.
Man, I hate those heroes that use hundreds of devices, like old James Bond. It's so stupid how they have exactly the devices for the unexpected (or unsuspected) situation. I really hope they don't make something cheesy like that. It REALLY doesn't belong in our beloved [world of] Sanctuary.
Dude, your grammar sucks!:P
I kno, it's because english is not my first linguage (my grammar in portugues, wich is my first linguage, also suck alot) =(
Sry for the errors, and thx for teaching me the right way
Hero fights are driven by coincidence. Almost every hero type movie has the ridiculous coincidence aspect going for it. Funny how whenever venom (from spiderman) is around they always seem to fight next to something that makes big sound waves (venom's weakness). Or when Dorothy happens to find a bucket of water in the wicked witches castle (wizard of oz)...why the hell would she even allow water to be anywhere near her castle, what a dumbass.
Anyways if it's acceptable for a wizard to have a fire spell which coincidentally hurts certain monsters a lot then it should be acceptable for a dude to coincidentally have a lighter and a can of bug spray.
Besides this won't be like a Bond movie where he just starts whipping stuff out of that the audience doesn't know about. I hate that stuff too, where its like "oh man that rocket is going to kill him" then it turns out his car has a chaff. They do that to create some sort of suspense and then give the audience a feeling of relief and awe (it fails to create those results for me). But in this case you would have already trained the skill and decided what he will carry and it won't have such a "where the hell did that come from" type feeling.
New idea: smoke bombs
I think you're missing italofica's point, which if I'm not mistaken, is medieval world authenticity. Now it's true that this is a fantasy medieval world, but medieval times were characterized by their lack of technological advancement which is why some people do not like to see technological gadgetry in those games.
For example, I hate Gnomes in RPG games because they always have these technically advanced instruments that don't seem to fit with the rest of the game, like telescopes, eye glasses, primitive guns, etc.
In your example, a fire spell fits perfectly well in the magic medieval genre but an aeresol can does not, and that's the key point!
Nothing talked about so far seems out of whack with Diablo. I don't support the whole summoning a catapult idea, but there were catapults in D2. Also crossbow is kind of a technological advancement, I don't see why tying a trip wire to the bolt would be such a leap. A little chemistry and alchemy is shown in potions...surely someone who specializes in such things could actually make good throwing potions. I guess all I'm saying is this person uses things instead of conjures them from thin-air...that is the only difference. But of course he uses things that fit in the game.