It is my opinion that for PvP in Diablo 3 to succeed, it needs to have many options. The traditional 4v4arena style along with several maps is just fine, but there also needs to be other PvP styles to choose from; free-for-all, capture the flag, 1v1 duels etc. are just a few archetypal examples.
I have an idea for a few PvP maps that I think would be really cool. I'm not sure what to call it, so I'll just explain it. It would be a bit like the Caverns of Time dungeons in World of Warcraft, except with PvP. The players would be transported into the map as heroes or villains from the past and would fight the battles that made or unmade Sanctuary. The heroes would have up to 6 set skills to choose use.
Map Examples:
The Binding of Destruction
4 players would fight in a 3v1 style fight in the deserts of Aranoch. 3 players would fight as Jered Cain, Tal Rasha, and Zoltun Kulle allied against Baal, who would be played by the 4th player.
The Battle for the Worldstone
Taking place on Pandemonium, this could be a 1v1 or 2v2 map where one half of the team fights as angels, and the other half demons. Instead of having up to 6 set skills, there could be perhaps a pool of skills that would be randomly chosen for each battle.
The Battle of Viz-Jun
This would be a 1v1 map taking place in Viz-Jun (go figure), where one player would be Horazon, and the other Bartuc. To make this interesting, a number of each heroes skills summons equally powerful demons to fight with them on a cooldown.
Beneath the Cathedral
Another 3v1 style map set at the gaping maw of Hell beneath the Tristram Cathedeal, 3 players would fight as a warrior, rogue, and sorcerer against the last player fighting as Diablo.
The Benefits:
- Provides a unique and interesting way to tell stories from Sanctuary.
- Has no gear considerations whatsoever and would be entirely based on skill
I don't expect this to be in release, but as time goes on I look forward to watching Diablo III use its solid foundation to create a truly amazing game. Let me know what you guys think!
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I have an idea for a few PvP maps that I think would be really cool. I'm not sure what to call it, so I'll just explain it. It would be a bit like the Caverns of Time dungeons in World of Warcraft, except with PvP. The players would be transported into the map as heroes or villains from the past and would fight the battles that made or unmade Sanctuary. The heroes would have up to 6 set skills to choose use.
Map Examples:
The Binding of Destruction
4 players would fight in a 3v1 style fight in the deserts of Aranoch. 3 players would fight as Jered Cain, Tal Rasha, and Zoltun Kulle allied against Baal, who would be played by the 4th player.
The Battle for the Worldstone
Taking place on Pandemonium, this could be a 1v1 or 2v2 map where one half of the team fights as angels, and the other half demons. Instead of having up to 6 set skills, there could be perhaps a pool of skills that would be randomly chosen for each battle.
The Battle of Viz-Jun
This would be a 1v1 map taking place in Viz-Jun (go figure), where one player would be Horazon, and the other Bartuc. To make this interesting, a number of each heroes skills summons equally powerful demons to fight with them on a cooldown.
Beneath the Cathedral
Another 3v1 style map set at the gaping maw of Hell beneath the Tristram Cathedeal, 3 players would fight as a warrior, rogue, and sorcerer against the last player fighting as Diablo.
The Benefits:
- Provides a unique and interesting way to tell stories from Sanctuary.
- Has no gear considerations whatsoever and would be entirely based on skill
I don't expect this to be in release, but as time goes on I look forward to watching Diablo III use its solid foundation to create a truly amazing game. Let me know what you guys think!