I think most of my favorite games, looking back, are those that I failed at first or at least got my ass handed. For example, in the WoW beta we ran into Duskwood with our level 1 characters and got killed by a wolf. Since the wolf had a skull sign instead of a displayed level ( >10 difference) we thought they were some boss and we were teaming up and discussing strategies. Sure, embarrassing just a few hours later but it made us feel like even getting to level 20 was something you need to accomplish at first. Same with a tiger at the entrance of Stranglethorn or, most impressive, a dragon at the entrance of Badlands (a real freaking dragon, we were so excited - and got hour ass handed, of course). I could tell 100 more stories, but it's all the same - something seems to be impossible at first, and a bit later (practice, time, strategy, gearing up, ...) you kill it. The more "unsurmountable" something is at first, the greater the feeling of achievement later on, especially if it's really hard earned work without any help from outside that made us kill it. That's why watching the Ragnaros first kill video still gives me goosebumps - we didn't even know if we would ever manage to kill him, and we tried for weeks.
You might say this only applies to RPG - which is true to some extent. If you joined a raid group when they already cleared everything and it was basically "weekly farming", the first kill is much less meaningful. But I even had this feeling in a completely different genre, namely strategy. My first time playing Civilization 1 I created my small little empire, thought everything was going well, I was slowly making progress and on the verge of the Industrial Revolution... and then the Aztecs came and crushed me with tanks. Scumbags. Even years later in any successor of Civilization, I head for the Aztecs first. Life long payback for what they have done to me. In general, I prefer to use diplomatic win options, but for the Aztecs even nuclear bombs are an option.
Bagstone, don't be a noob, join us. I've been playing this game for less than two weeks, it's really easy to get a grip on the basics. Plus, you don't have to use the wiki; if you got an item in your bag and you don't know what it's for, just ask the guide, he'll tell you about everything in the game that is craftable using that item.
If you want the IP/pass for our server, just PM me.
Terraria ex DFans for life.
I suppose that, IF you really want to, I could start a new character with you and show you the ropes.
Jamoose, you're a cheater. I'm gonna long into the world and destroy your forbidden chests.
Also Bagstone, I've noticed you consider some of us "experienced"...
Duuude, we're not... this is what a Terraria-pro looks like:
No need to check all his videos (he has a ton), but this one in particular highlights the difference between what a pro can do with very little resources, compared to how much we mortals suffer with a lot of equipment.
And if I can ever be half as good (in terms of game knowledge, awareness and controls) as this, I'd be pretty happy with myself
This guy has knowledge AND skill. I have neither of that. You definitely have knowledge, as you told me you played quite a while already... so you are definitely "experienced". Of course there's always someone who's more experienced (and might have more knowledge and more skill) :-)
Anyways, the best advice ever was the hook. THIS IS SO MUCH FUN. I'm freaking Tarzan!
Let me at least kill the first boss on my own Eye of Cthulhu dead, well, it was kind of a joke anyways. Pew pew with my cheap wand. I'm getting used to the game play and should be up for a sneak peak into your world later this week.
And I left a huge pile of poop in your throne room!
... j/k. Awesome stuff you built there. And thanks again maka for showing me all this and for all the help. I actually didn't go to sleep after crafting my stuff... instead, built a very simple hellevator in my game and put my new gear to use. Terraria Underworld is, in my opinion, what (at least parts of) Diablo should look like ;-)