Hey all! Sorry for the lack of updates recently. I've been enjoying christmas, new years and above all, the snow
I'm here with a few updates regarding the upcoming version of Diablo III Warcraft. If anyones been over at the hive, you'll be aware that a user named Anarchron is currently developing a brand new inventory system to replace the monstrosity that is our existing one.
On the whole, it will look and feel similar to our existing inventory, with slots for items and a selection of slots to equip them. The difference is, this will hopefully contain fewer bugs, and be a lot less bulky. Its still early in development, but from the screenshot below you can probably work out how it will look.
It may look dull right now, but we will be making our own custom graphics for it. Therefore, the final version will be far more aesthetically pleasing
In other news, we have begun creating a brand new boss fight for the map. I don't want to reveal too much but it will feature 2 bosses, each with their own unique talents.
We're also planning to create a more "randomised" path through the dungeon. Therefore, each time you play the map should play out differently, greatly increasing the replayability of the map The new boss mentioned will be one of these randomly occuring events throughout the map.
That just about sums it up for now. I'll keep you updated with the latest
Snares are useful as a melee counter, for countering kiting, or for preventing a player from attaining an objective in wow gold a particular PvP modementioned elsewhere, we have been working on a major playbalance update to address wow gold a large number of issues, the most significant being the extreme farming and speed-clearing builds centered on the Elite Assassin skill Shadow Form. While work on this major update continues, we've decided to release wow gold a PvP-oriented portion of the update sooner to address wow gold pressing issues in a few PvP formats.
Stepping away from the game as it is, we’re showing off Aion and its future plans this week at the G-Star convention in Korea, as well as DreamHack in Sweden! If you haven’t already had the chance, take a peek at the future of Aion. Take care and see you in the Abyss,Finally, outside of the complaints about bots and the RMT vermin, perhaps the biggest criticism from our players comes in relation to the pacing, experience curve, item drops, and overall difficulty and risk vs. reward in Aion current gameplay. I’m glad to share some preliminary responses from the Development Team and affirm to you their willingness to address these issues. Obviously, data tuning on a live MMO isn’t something you do carelessly, and it will take some time to fully implement. In the near future, we hope to deploy a short-term enhancement to address some of concerns that you have told us about across the board. We’re currently testing some game variables to increase experience gain and other factors. We look forward to sharing some good news on this soon.Related Article:aion power levelingaion power levelingaion power levelingaion power levelingaion power leveling
In the game there is a bug: sometimes, if you go to the inventory (the button Esc), and then get out of it, you can "fly out" of the game. If the game shut down after saving (ie, saved when went into the inventory and left), then it will shut down every time you exits the inventory ...