I played WoW for 2 years solid then quit for the past year for reasons i wont go into here. Last week i decided to buy Wrath of the lich king and give it a try again. first off the Death Knight is Awesome the beginning quest line is fun and the new profession Inscription is matched with Herbs so it is fun too. i decided to take my lvl 70 hunter to the new zone Northrend and find the quests there just as fun for him. So i guess WoW will keep me busy til D3 comes out and at least online. i am a truck driver so getting online is sometimes hard<one of the reasons i quit playing online> but less expensive than the other things i do when not online well just wanted to post and tell my opinion on the new expansion for WoW
Yea Northrend has fun quests!! Im a lvl 71 mage in Northend
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If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Recently switched from my Rogue to my Death Knight. It's still a good game.
I've been playing the game since 2004 release, and I don't understand how people say they messed up the raiding. On the other hand, the PVP I do agree with. I'm not a fan of Arena matches, and BGs are diminished in importance, unfortunately. The raiding is better than ever though.
I've been playing WoW for the last 4 years, and while playing I had a lot of fun, but the last expansion, hasn't been enough to keep me playing...
It's not that I didn't try... When WotLK was released, I even took some days off work and played an insane amount of time. It's not to brag, but I've been the Realm First lvl 80 Warrior, my guild got the 3 raiding realm firsts also, and then, no new raiding content for 3months... Of course if you like farming the same easy entry-level content over and over, it's awesome, but it got me bored... I couldn't wait for the patch 3.1 with this awesome raid instance!
It has been 3 months waiting for something new, so my character had every BiS items possible(as protection), I even had a full epic gear as DPS, and a full PvP gear...(I almost never PvP'ed in the last years, but since I was bored, I did...) I even leveled 2 other characters to lvl 80, and geared 'em pretty well, out of boredom...
And then Ulduar was released... Of course it was fun to work on the new raid encounters, but yet, nothing new, except some details in the encounter... And what was even worst? Since there was no way to improve my character, other than T8 or Hard Mode drops, I had nothing else than PvP to do between raids...(and please, don't tell me I could've done stupid useless achievements... I worked on some that had some kind of reward, that's it.)
The excitement I had during the last years, struggling to grind enough and farm enough to improve my character so he stayed competitive(or over the competition! hehe), wasn't even there... Call me crazy if you want, but I liked to work hours and hours so when I jump in the next raid, guildies saw the difference... It isn't necessary anymore to work on your character outside of raids, to perform well... Most DPS have a set rotation, the only difficulty is to run out of the fire, OR if you have a specific job.
I was a mage since classic, but before WotLK, I decided that my Warrior alt would become my new main, and that I'd become a tank. It was a LOT of fun, a lot more than a DPS, because in every fight, you have a job to do. If you're doing a poor job, it's noticeable, and you get replaced. I've been main tank in my guild, loved it.
The sad thing happened when Ulduar arrived. Attempting hard modes, people not used to wiped stopped showing up, we had difficulty to form our raids, since some key members were bored and not showing up... Showing for the invites, only to cancel the raid 45mins later because we're missing 5ppl, when 2 weeks earlier we had to bench 7-8 raiders...
WotLK turned into a loot festival for the first 3-4months, people got used to it too fast, and stopped having to 'work' for loot.
Of course it's an awesome game, and I enjoyed most of the time I played this game, but I stopped played 3months ago, and now I'm glad I did. I'm just a bit sad that I didn't stay long enough to kill that f.ing Arthas...
Anyway... All this wall of text only to say that WoW was/is an awesome game, but depending on your interrest in the game(mine was PvE progression), it's really FAR from what it once was.
I've been playing WoW for the last 4 years, and while playing I had a lot of fun, but the last expansion, hasn't been enough to keep me playing...
It's not that I didn't try... When WotLK was released, I even took some days off work and played an insane amount of time. It's not to brag, but I've been the Realm First lvl 80 Warrior, my guild got the 3 raiding realm firsts also, and then, no new raiding content for 3months... Of course if you like farming the same easy entry-level content over and over, it's awesome, but it got me bored... I couldn't wait for the patch 3.1 with this awesome raid instance!
I'm in the same boat as you, quit from bordum. and you hti the nail on the head here, to little content for the dificulty level. Raiding has become a joke in that game... when you can PUG the only 25man raid and clear the entire thing you know blizz fucked up with balancing everything... Blizzard siad 25man would be "hard mode" there's NOTHING hard about a 25man raid vs. a 10man and the gear is marginaly better. there should be such a vast difference between 10man and 25man raids that there's an actual incentive to try hard mode.
back in the TBC days i would have been amazed if a PUG took out Vashj or KT, the fights were damn hard back then and that's the way it should be, there was 0 sense of accomplishment in any of the early wrath raids, i never got to see uldar but i wouldn't be suprised if it was the same as the entry lvl raids.
ye i used to be an on/off WoW player since i started playing. i just quit 2 months ago after i got my dk and shammy to lvl 80 and geard em up a little bit. i dont see my self returning. too time consuming for raids and other end game bullshit
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Even if one takes every reefer madness allegation of the prohibitionists at face value, marijuana prohibition has done far more harm to far more people than marijuana ever could
I quit WoW a few months after Burning Crusade came out... im gonna resub on friday and buy Lich King, it's pretty different from what I remember, so i'll give it a month or so.
all i can say about WoW since i only played it like 2-3 months 2 years ago i think (time flys by)
the game is cool but slow and fun only when u play with friends u know and it soaks up many precious hours.
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The one who makes it doesn't make it for himself. The one who buys it doesn't buy it for himself. The one who needs it doesn't know it when he needs it.
all i can say about WoW since i only played it like 2-3 months 2 years ago i think (time flys by)
the game is cool but slow and fun only when u play with friends u know and it soaks up many precious hours.
So true... Before to leave I downloaded an addon that adds all your /played time from all the characters on your account, and well... Playing this game for 4 years, I noticed that I passed almost 1/4 of my life on this game, during the past 4years. (I had around 310 total /played DAYS)
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If you can't amaze people with your intelligence, confuse them with your bullshit.
^ holy mother of a hotdog now i am glad i didnt play it longer, i would've gotten hooked and ruined a year's worth of time
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The one who makes it doesn't make it for himself. The one who buys it doesn't buy it for himself. The one who needs it doesn't know it when he needs it.
How about giving WOTLK a try before you make any judgements on the game, since you haven't played the game yet. :rolleyes:
Eh, it is pretty much true though. As a casual friendly game, wow is exploding. There is so much you can accomplish with low skills and low playtime now that it is turning into just another regular game, except that it will never end. As a hardcore player's game, it has all but died.
The disconnect created by the "hard-mode" feature is quite disappointing as a former HC player. The loss of the connection between encounter difficulty and storyline was just too much for me. If i'm going to put 20+ hours a week into a raid, I want to beat different shit than joe who puts in 8, not the same content just harder. Granted some of the hardmodes changed the fight so drastically that it really was a whole different encounter, but those were few to the whole. The new colleseam seems to be a step in the right direction with completely separate instances, but I'd have to see two different raids for each content patch to bring me back.
PvP has almost always been muffed up in wow. One of my favorite things to think on, is how a blue touted that they had an employee with a PhD in math who wrote his discertation on ratings systems in video games, and yet we've seen the many failed iterations of the arena ranking system. What school did he write this paper for? Arena Balance has also always been whacky. Twos has never been quite right, and it is probably good they're starting to discourage it. If they can create more parity in the class balance I might come back to the game just for arena, because it is a cool concept, but rerolling over & over to get an edge sucks.
I was PvPing in wow way back in the Tauren Mill / Southshore days, and the early days of waiting outside the wsg queue to get into a game. I also participated in every season since S1, except for the most recent one S6 (Quit after S5) Nostalgia aside, the best time I can rememer is just after they implimented cross-realm battlegrounds. I participated in some truely epic Premade Vs Premade games, that still have me wishing for those times back. The last I knew of Premades in BGs, there were retardedly long queue times, which made it impractical to play. If they can get a GOOD matchmaking & rating system up for BGs (at least WSG & AB, the other ones can fuck off) they'd have an awesome player retention feature.
For me, wow is kind of like looking at a cardiogram. From a distance it looks fine (Casual) but as you get closer and closer - linearization - it starts to look more and more like a straight line and dead (Hardcore view). I'm really interested to see what they do with the next gen MMO. Start off right where WoW left off with a super casual friendly game, or begin where WoW began, sort of catering to a specific type of player.
Their next MMO is going to cater to all the people who left WoW for various reasons.
How else could they recapture the audience they lost, without impacting the monthly sales of WoW subscriptions?
It's the smartest move they could ever make.
About some of the comments above. People are funny. It's the stupidity of the mind. Years ago the largest complaint was that blizzard was developing raid content that only a small percentage of the WoW player base could play, because of the difficulty and time commitment involved. So Blizzard fixed that by making raids more accessible to the general masses. Easier encounters, shorter raids, smaller groups required. And now the complaint is that the game is too easy, and people are getting bored. Lol. Ridiculous. A lot of people don't really know what they want, they can only grasp what makes them dissatisfied, not looking beyond their own selfish heart to see that the other side of the spectrum won't make them any more satisfied.... until of course the other side of the spectrum comes to be, and they find themselves still not pleased.
Making raids more accessible was the best thing they ever did to the game. Finally I don't have to waste away my life to see the raid content and story of all the top tiers. I don't have to join a guild and deal with high-school drama and popularity politics. I can join a PUG and still see absolutley every raid content available. Amen to that. All it takes is a few hours per day, a few days per week. I have the freedom to go out and do other things when I'm finished, or take a night off from raiding and not worry about losing raid spot priority in my "hardcore" raiding guild, or missing out on dkp.
Difficulty still exists in the game. Server firsts are still around. Elite raiding guilds are still around. And now you have even new avenues to flaunt how elite you are. You have proof in achievements. You have new, elite gear awarded to those capable of completing the hard modes in raids.
Pre-BC was one of my most enjoyable MMO experiences thus far. I pretty much spent 100% of my time played provoking World PVP. The best PVP that World of Warcraft has ever had, was also by accident(I know they didn't intend for TM vs SS or BRM). I was the asshole that would gank anyone, anytime, regardless of how many people you had. I did the long PVP grind and I got to rank 12, before my brain started to explode. I quit right before TBC was released, because I didn't like the direction the game was going.
I still follow World of Warcraft and stay updated, but I won't be playing again.
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World of Warcraft: Mystics - Level 60 Undead Mage
Warhammer Online: Mystics - R40/RR41 Goblin Shaman
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If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Recently switched from my Rogue to my Death Knight. It's still a good game.
I've been playing the game since 2004 release, and I don't understand how people say they messed up the raiding. On the other hand, the PVP I do agree with. I'm not a fan of Arena matches, and BGs are diminished in importance, unfortunately. The raiding is better than ever though.
It's not that I didn't try... When WotLK was released, I even took some days off work and played an insane amount of time. It's not to brag, but I've been the Realm First lvl 80 Warrior, my guild got the 3 raiding realm firsts also, and then, no new raiding content for 3months... Of course if you like farming the same easy entry-level content over and over, it's awesome, but it got me bored... I couldn't wait for the patch 3.1 with this awesome raid instance!
It has been 3 months waiting for something new, so my character had every BiS items possible(as protection), I even had a full epic gear as DPS, and a full PvP gear...(I almost never PvP'ed in the last years, but since I was bored, I did...) I even leveled 2 other characters to lvl 80, and geared 'em pretty well, out of boredom...
And then Ulduar was released... Of course it was fun to work on the new raid encounters, but yet, nothing new, except some details in the encounter... And what was even worst? Since there was no way to improve my character, other than T8 or Hard Mode drops, I had nothing else than PvP to do between raids...(and please, don't tell me I could've done stupid useless achievements... I worked on some that had some kind of reward, that's it.)
The excitement I had during the last years, struggling to grind enough and farm enough to improve my character so he stayed competitive(or over the competition! hehe), wasn't even there... Call me crazy if you want, but I liked to work hours and hours so when I jump in the next raid, guildies saw the difference... It isn't necessary anymore to work on your character outside of raids, to perform well... Most DPS have a set rotation, the only difficulty is to run out of the fire, OR if you have a specific job.
I was a mage since classic, but before WotLK, I decided that my Warrior alt would become my new main, and that I'd become a tank. It was a LOT of fun, a lot more than a DPS, because in every fight, you have a job to do. If you're doing a poor job, it's noticeable, and you get replaced. I've been main tank in my guild, loved it.
The sad thing happened when Ulduar arrived. Attempting hard modes, people not used to wiped stopped showing up, we had difficulty to form our raids, since some key members were bored and not showing up... Showing for the invites, only to cancel the raid 45mins later because we're missing 5ppl, when 2 weeks earlier we had to bench 7-8 raiders...
WotLK turned into a loot festival for the first 3-4months, people got used to it too fast, and stopped having to 'work' for loot.
Of course it's an awesome game, and I enjoyed most of the time I played this game, but I stopped played 3months ago, and now I'm glad I did. I'm just a bit sad that I didn't stay long enough to kill that f.ing Arthas...
Anyway... All this wall of text only to say that WoW was/is an awesome game, but depending on your interrest in the game(mine was PvE progression), it's really FAR from what it once was.
If you're wondering what kind of toon I had, here is a link to the wowarmory of my WotLK main character.
http://www.wowarmory.com/character-sheet.xml?r=Zuluhed&n=Gotts
I'm in the same boat as you, quit from bordum. and you hti the nail on the head here, to little content for the dificulty level. Raiding has become a joke in that game... when you can PUG the only 25man raid and clear the entire thing you know blizz fucked up with balancing everything... Blizzard siad 25man would be "hard mode" there's NOTHING hard about a 25man raid vs. a 10man and the gear is marginaly better. there should be such a vast difference between 10man and 25man raids that there's an actual incentive to try hard mode.
back in the TBC days i would have been amazed if a PUG took out Vashj or KT, the fights were damn hard back then and that's the way it should be, there was 0 sense of accomplishment in any of the early wrath raids, i never got to see uldar but i wouldn't be suprised if it was the same as the entry lvl raids.
http://www.youtube.com/watch?v=ya6ul7bJy_0
the game is cool but slow and fun only when u play with friends u know and it soaks up many precious hours.
So true... Before to leave I downloaded an addon that adds all your /played time from all the characters on your account, and well... Playing this game for 4 years, I noticed that I passed almost 1/4 of my life on this game, during the past 4years. (I had around 310 total /played DAYS)
Eh, it is pretty much true though. As a casual friendly game, wow is exploding. There is so much you can accomplish with low skills and low playtime now that it is turning into just another regular game, except that it will never end. As a hardcore player's game, it has all but died.
The disconnect created by the "hard-mode" feature is quite disappointing as a former HC player. The loss of the connection between encounter difficulty and storyline was just too much for me. If i'm going to put 20+ hours a week into a raid, I want to beat different shit than joe who puts in 8, not the same content just harder. Granted some of the hardmodes changed the fight so drastically that it really was a whole different encounter, but those were few to the whole. The new colleseam seems to be a step in the right direction with completely separate instances, but I'd have to see two different raids for each content patch to bring me back.
PvP has almost always been muffed up in wow. One of my favorite things to think on, is how a blue touted that they had an employee with a PhD in math who wrote his discertation on ratings systems in video games, and yet we've seen the many failed iterations of the arena ranking system. What school did he write this paper for? Arena Balance has also always been whacky. Twos has never been quite right, and it is probably good they're starting to discourage it. If they can create more parity in the class balance I might come back to the game just for arena, because it is a cool concept, but rerolling over & over to get an edge sucks.
I was PvPing in wow way back in the Tauren Mill / Southshore days, and the early days of waiting outside the wsg queue to get into a game. I also participated in every season since S1, except for the most recent one S6 (Quit after S5) Nostalgia aside, the best time I can rememer is just after they implimented cross-realm battlegrounds. I participated in some truely epic Premade Vs Premade games, that still have me wishing for those times back. The last I knew of Premades in BGs, there were retardedly long queue times, which made it impractical to play. If they can get a GOOD matchmaking & rating system up for BGs (at least WSG & AB, the other ones can fuck off) they'd have an awesome player retention feature.
For me, wow is kind of like looking at a cardiogram. From a distance it looks fine (Casual) but as you get closer and closer - linearization - it starts to look more and more like a straight line and dead (Hardcore view). I'm really interested to see what they do with the next gen MMO. Start off right where WoW left off with a super casual friendly game, or begin where WoW began, sort of catering to a specific type of player.
How else could they recapture the audience they lost, without impacting the monthly sales of WoW subscriptions?
It's the smartest move they could ever make.
About some of the comments above. People are funny. It's the stupidity of the mind. Years ago the largest complaint was that blizzard was developing raid content that only a small percentage of the WoW player base could play, because of the difficulty and time commitment involved. So Blizzard fixed that by making raids more accessible to the general masses. Easier encounters, shorter raids, smaller groups required. And now the complaint is that the game is too easy, and people are getting bored. Lol. Ridiculous. A lot of people don't really know what they want, they can only grasp what makes them dissatisfied, not looking beyond their own selfish heart to see that the other side of the spectrum won't make them any more satisfied.... until of course the other side of the spectrum comes to be, and they find themselves still not pleased.
Making raids more accessible was the best thing they ever did to the game. Finally I don't have to waste away my life to see the raid content and story of all the top tiers. I don't have to join a guild and deal with high-school drama and popularity politics. I can join a PUG and still see absolutley every raid content available. Amen to that. All it takes is a few hours per day, a few days per week. I have the freedom to go out and do other things when I'm finished, or take a night off from raiding and not worry about losing raid spot priority in my "hardcore" raiding guild, or missing out on dkp.
Difficulty still exists in the game. Server firsts are still around. Elite raiding guilds are still around. And now you have even new avenues to flaunt how elite you are. You have proof in achievements. You have new, elite gear awarded to those capable of completing the hard modes in raids.
I still follow World of Warcraft and stay updated, but I won't be playing again.
Warhammer Online: Mystics - R40/RR41 Goblin Shaman