SC2 Editor - A failure and a disgrace.

  • #1
    I can't be the only one. I looked at the game back then when it was released, and the horror it was. The popularity system, and all that. But fine, they can fix it later. Right?

    Here is what is happening with the community now, in March:

    Quite frankly, its a disgrace. Blizzard never cares. Never will. The fact that the editor is so hard to use is excusable and understandable. The fact that wasting my life on it wouldn't even guarantee that I'd be able to get any match on it is a disgrace.

    It doesn't matter how powerful the editor is. What we can get is nothing, and the custom map community is just slowly dying. All the crazy things this editor could bring? Doesn't matter. You'll rarely ever see anything special or new here. It wouldn't survive the popularity test.

    I don't have much to say. That was enough to convince me never to buy the following SC games. Or any games at all, except D3 just because I can't skip that one. I bought SC2 mainly for custom games, and look what it got me.

    I just wanted to say this out loud. I find this so unacceptable and sad.
  • #2
    What's "the popularity test"? A genuine question.

    I've not played one custom game in SCII, I wouldn't know. Bought the game for vanilla MP and the SP.
  • #3
    I still don't fully know what the popularity test is (after reading some threads), but I understand that it is a way to sort maps according to how popular they are, which is a stupid idea. It pretty much means that if you want people to play your new map you must either A: have made a unique, complete, bug free map that is instantly more popular than 99% of the other maps, or B: you must publish it when the popularity resets to catch those few hours when the list isn't filtered too heavily. It pretty much destroys casual map making/testing, maps that are different, etc.

    Also note that it is based on popularity, not rating, so even if the map sucks it might be played a lot because people find the name interesting and want to try it out.

    Take Wc3 as an example and you see nothing of that. Instead it is actually almost easier to find players if you host something crappy, half-done or different.

    (what I say below is based on this list

    Imo there should be a few filter changes (based on Wc3 maps, I don't know what is hosted on SC2):

    Category 1 - How do you want to play?

    Melee (no Category 2)

    Category 2 - What do you want to play?

    Survival (Co-op/Competitive)
    Tower Defense (Co-op/Competitive)
    Shooter (Co-op/Competitive)
    Strategy (Co-op/Competitive)
    Armies (Competitive)
    Tug of War (Competitive)

    Category 3 - Features/Settings

    Game Speed (Melee)
    Heroes (Armies/Survival/Other)

    Final Filter - Unrelated to the actual map

    Completion - Test, Alpha, Beta, Final
    Recently Hosted
    Or something like that. (something is bugged, can't remove the underlines :/)
  • #4
    If only it didn't just destroy casual maps. Like the topic I pointed to says, some people have been in pretty hardcore development of their maps for months. Some have their maps in One guy only needs you to click Show More 2 times to see his map, but almost nobody will play it.

    He can update it and maintain it constantly, who cares. Nobody will truly notice it. And so, even those dedicated folks end up leaving their map alone and will not touch SC2 again. At least, until this changes.

    Any filter would be great, but the old system would be a good start. Just so any random guy with any map of his doing can make a game and get people to play it.
  • #5
    I know I only have a few posts here, but I'm actually a website moderator at (for those who don't know, its sixens other site) and I use the galaxy editor tons. The newest patch is a major improvement to the custom games system, (search bar means pop system has very little effect now. we can play whatever we want) and the editor is the most powerful tool I've come across. The only problem is people who don't want to put some time into their maps say "its way to hard! Blizzard is so mean for making us an editor thats so complicated!". I can assure anybody who thinks the editor is confusing that with a few tutorials and some work, you will begin to understand the editor, stop struggling with it, and genuinely enjoy making maps. With the search bar added, people can advertise their map on the internet ( sc2mapster ftw!!) and people can play it right away.
    Check me out on Sc2mapster.
  • #6
    An important point being missed here is also that there are communities (like Sc2mapster), where you can advertise your maps. As the time of writing this the custom map system has been improved vastly with the addition of many new different ways of finding custom maps, but even before that, tournament for specifics maps were organised, and maps were advertised for, independently of the blizzard pop system.

    I personally took part in several custom map tournaments for the maps bounty hunters and smashcraft, tournaments who I found through the Sc2mapster community and then advertised it to my friends.
    This was pretty much how it was done before Sc2 as well. Amidst a large list of custom games with unfamiliar names, I personally also turned to other websites to find cool maps. Heck, there was no way to advertise any single player maps before other than doing so through other channels then the main game itself.
    The point Im making here is not that the popularity system was a good idea, as it turned out to make the most popular maps too visible, and it being too hard to find obscure ones, but this is not really a new thing. The point is that the mapmakers have always turned to other sources than an ingame tool to advertise their maps, and those channels remain open. I would propose that what would lead one to say that the map making community is "slowly dying off", is in fact that in the influx of people wanting to jump on this whole map making thing , alot of them found that it was just not their thing, and proceeded to whine about what they perceived to be the problem. The popularity system was never good, but it was never a mapmaking community killer, at worst it just limited its growth.
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