An ARPG I made

  • #1
    Lucid Beta

    The story is that you have been trapped into a nightmarish trans by a Dark Mentalist. You fight your way through randomized dungeon levels until you muster up the psychological power to face your inner demise once and for all.


    With over 20 skills, randomly generated items, monsters, and dungeons, 3 classes each with a different passive skill tree and extremely fast paced combat, the game's technically endless dungeon (even after the final boss fight) is never exactly the same.

    Here's a link to the game: http://gamejolt.com/...cid-beta/16686/


    Elite Monsters can be very dangerous


    This electric chest is deadly


    Explore six different area zones
  • #2
    Cool stuff. I will try this out when i get home from work :)
    .
  • #3
    Quote from Jamoose

    Cool stuff. I will try this out when i get home from work :)

    Awesome. I am extremely impatient for feedback (the more the merrier). Don't be shy with the criticism btw ;)
  • #4
    You made this with Game Maker!?

    Is it 2d or 3d? Where did you find the sprites/models? (haven't tried it yet)
  • #5
    Very nice. Awesome work!

    One feature request: could we get a map/minimap? Maybe an overlay map as in D2 would be easier to implement, not sure.

    I also found a little "bug/exploit": monsters stop chasing you too soon, so you can just "outrun" them, they'll stand at the edge of the screen and you can kill them from there without them taking note of you (only played 3 level as of now).

    Also, a question: what programming languages/toolkits are you using, and how do you render the graphics? Looks a bit like sprites? Not sure if it's because of my resolution, but lots of text is almost unreadable (my resolution is 1920x1200). I don't care about graphics at all, I actually liked the simplistic layout - it kinda felt like walking through the Diablo 1 dungeons! (Although it never rained in there ;-)).

    Nicely done.
  • #6
    Quote from Bagstone

    One feature request: could we get a map/minimap?

    I also found a little "bug/exploit": monsters stop chasing you too soon, so you can just "outrun" them, they'll stand at the edge of the screen and you can kill them from there without them taking note of you (only played 3 level as of now).

    Also, a question: what programming languages/toolkits are you using, and how do you render the graphics? Looks a bit like sprites? Not sure if it's because of my resolution, but lots of text is almost unreadable (my resolution is 1920x1200). I don't care about graphics at all, I actually liked the simplistic layout - it kinda felt like walking through the Diablo 1 dungeons! (Although it never rained in there ;-)).

    The next patch will most likely include a minimap :)

    The distance at which they stop following you has been increased by 60% (they will still follow you well off screen)

    I use game maker and the sprites are ripped from Diablo 2 mostly. They are sprites but the way they were made was they were prerendered and then put into png strips
  • #7
    Good job, but this doesn't really belong to D3 GD. I will move it to the Other Games section.
  • #8
    Quote from RaidenFreeman

    You made this with Game Maker!?

    Is it 2d or 3d? Where did you find the sprites/models? (haven't tried it yet)

    It's 2d in game maker. The sprites are prerendered Diablo 2 ripped pngs.
  • #9
    Seems like a nice one :o keep up the good work!
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