I don't imagine how would a company accomplish that, they need money to run all those servers.
snip
EDIT: The site doesn't say anything about it being MMO. It says "up to 8 players".
I guess I mean that the multiplayer aspect will be more like how it's done on a lot of FPS's like Halo. I think we're on the same page though.
One question I had was about armor. Are the armor and outfits in separate pieces so you can mix and match, or are they just set up as complete sets with one piece being an entire outfit?
I haven't played a ton but I did pick up ona couple things. There is a "Merchant's Guild" that certain vendors belong to. They sell typical things and give you a reasonable price on your goods. There are also shady dealers known as fences (same as oblivion) that sell things with magical effects and more difficult things to find like rings and what not. They don't give you great prices though. As far as finding place sto sell things, there are vendores in pretty much every town which seem to dot the map in a failry good pattern. You get a horse early on that moves much faster than the starting horses in oblivion but is also a little harder to control. Not a big deal in my opinion. There are also teleporters located at important places so getting to vendors when you need to is never usually a problem.
Inventory:
You have a weight limit as well as a certain amount of space you are allowed to fill. It seems very unbalanced because if you are a fighter type, you will naturally increase your strength the most and this gives you a huge weight capacity. From what I've seen so far, this is odd because you have a max of 110-120 lbs but only have room for 40-60 depending on what kind of items you have (this is at level 8-12). It is possible that better items weigh more but I haven't really noticed. So far I've also only used leather and chain armor.
The one thing I like a lot about the game is the fact that all the items look cool (except beginner shields, they look gay). The armor looks bad ass and the weapons look pretty sweet too. Spell effects are easily on par with oblivion and so is the environment. If you don't have an xbox360, you are going to need a beefy computer.
I run the game in 1440x900 with everything set to max (except HDR because I think too much HDR is annoying) and I get occasional hiccups. I switched detail down to medium and I get fewer hiccups and I honestly can't see a difference visually.
I guess I mean that the multiplayer aspect will be more like how it's done on a lot of FPS's like Halo. I think we're on the same page though.
One question I had was about armor. Are the armor and outfits in separate pieces so you can mix and match, or are they just set up as complete sets with one piece being an entire outfit?
The armor is much like oblivions.
You have a choice of helmet, gloves, boots and chest armor. Then you can also wear 4 rings and carry a shield. You can equip different types of arrows as well and you will find many quivers throught out. Robes take the place of armor so being a wizard will result in low armor. Spells more than make up for it in my opinion.
Weapons and armor can be enchanted with elemental resistances and damage as well and there is also a alchemy aspect to it. Alchemy is never my thing in games so I usually don't mess with it so I can't say much about it.
is the game quite dynamic in enviroment and npc behavior, or more static like allot of the same kind of npc's that dont do really much.
Is there a realistic weather/day&night system and maybe seasons?
And last thing, is it fun to level and does it add something to the game ?(i mean later on in the game having different kind of playing styles and so on)
There are full weather effects. Arguably better than oblivion's.
There is a realistic day/night cycle. At night ghost creatures come out and are very difficult to fight if you dont have magic. You will literally want to chill in town until day comes.
As far as dynamic NPC behavior, I'd say it's pretty good. In the first town you come across, many NPCs will be out tilling the field or mining rock during the day and at night they all head into town and hang out. It's not much of a town though. I haven't found and large cities yet. I've started over a few times to test the different types of characters. I have a level 12 fighter who wears chain armor and carries a big axe and shield and a level 4 mage who currently wears leather armor and a small axe because I haven't found a sweet robe and staff yet. In my opinion all mages must have a robe and staff and I'll keep playing until my character fully fit's the mage image.
From what I've seen, I'd recommend it but I haven't played very much into it. It has it's share of problems though and I won't tell you it's perfect. The xbox360 version was delayed probably because of the bugs.
I'd wait to see how it does with the review sites and magazines and make your call from there.
So far, I give it a 6.5/10 which for me is a good game. I have stricter reviews tahn the average place. This is also based on very early content. That's subject to go up or down but I see no reason for it to go down.
hmm 6.5 isnt that good a score though, make some comparisons to other games if you will.
Sorry I didn't make comparison's before. I was in a hurry.
I would say it's a very good balance between Gothic 3 and Oblivion. If you liked Gothic 3 a lot but wished it had some of the features of Oblivion, you would probably like it. Inversely, if you liked Oblivion but wished it had some of the features of Gothic 3, you will like it as well. It seems like there is a lot of content there and with a few more bugs worked out, I think it will make a great game.
The main quest follows your character trying to find his sister. You speak with a messenger of sorts and he tells you to go meet up with one of his higher ups. After the meeting you find the messenger outside and find out that there is a strong link between him and your sister. I haven't progressed much farther than that and probably wont until tuesday or wednesday of next week.
@ Skills:
There are numerous skills. Some increase damage and others increase armor. Some deal with magic and bows. You have to pay to learn a skill before you can train in it. Only 2 of the 5 magic classes are available from the beginning and only a few different skills. You level them up just like you would spells in diablo. You get points when you level. Spells are handled differently. You can buy them, find them and steal them from different places.
@ Monsters:
So far, there are different kinds of wildlife to kill. There are birds, rabbits and deer that you can kill for ingredients. They don't fight back. Wolves, boars and bears do. Stay away from the bears if you are low level. They will mess your face up in 1 on 1 melee combat. Other enemies inclue groms (goblin type creatures), orcs and cyclops. I mistakenly tried to fight a cyclops early on and ended up in the dirt after being punched in the face. The one thing that seems a little unbalanced to me is the fact that the archer enemies drop you so quickly. Watch out for them if possible.
@ Items:
Armor and weapons are broken down into 3 characteristics. Piercing, bludgeoning and slashing defense/damage. Leather and chain armor are more proficient at different types just as weapons are. The stacking feature is a nice feature too. For instance, lets say I find two short swords that are exactly the same visually (there are different types of short swords that look different). Say one does 5-13 damage and the other does 6-13 damage, one would obviously become useless. In Two Worlds, you can "stack" these items resulting in a short sword that does 6-14 damage. Obviously these numbers are made up but you get the idea. If you were to find another, you could make a short sword that does 7-15. You can keep doing this but the requirements will get higher the more you stack. This works for armor as well. If you stack enough, the items may start receiving magical properties too. They must be the same visually though.
I got the game, played for, like, an hour, my small resume.
Not sure that I will play this, I'll come back to it sometime...
Among the stuff that I could more or less rate:
Combat: probably the least interesting thing. There is no combat control whatsoever. The most you can do is run back and forth. You cannot even block, and you are tied to your spot once you start slashing. Gothic gave a lot more control, even Oblivion did. Maybe there are some special moves later on? The fastest enemies are the worst, bears are very easy to kill: hit-run-hit-run.
Graphics: meh. Far worse than Gothic 3/Oblivon. The nature stuff is pretty bad. The grass is horrible. The stones and objects look better, though, as do the characters, monsters. Perhaps this game requires some special device to display better graphics? I don't see how this can be on par in any way.
I got the game, played for, like, an hour, my small resume.
Not sure that I will play this, I'll come back to it sometime...
Among the stuff that I could more or less rate:
Combat: probably the least interesting thing. There is no combat control whatsoever. The most you can do is run back and forth. You cannot even block, and you are tied to your spot once you start slashing. Gothic gave a lot more control, even Oblivion did. Maybe there are some special moves later on? The fastest enemies are the worst, bears are very easy to kill: hit-run-hit-run.
Graphics: meh. Far worse than Gothic 3/Oblivon. The nature stuff is pretty bad. The grass is horrible. The stones and objects look better, though, as do the characters, monsters. Perhaps this game requires some special device to display better graphics? I don't see how this can be on par in any way.
Hit and run, hit an run takes too long. It's easier to avoid them all together. It also depends on what class you are. One on one, mages have a huge advantage in the beginning as they never really need to be close.
The graphics are not far worse. The nature stuff is very similar. Two Worlds actually has an advantage as the trees and plant life sways realisticly in the wind and the shadows of the tree canopies looks more realistic. The on thing that bothers me is the draw in. It's way too close. If I had more time, I would take pictures of both games to compare but I won't have time for a few days.
@ Equinox
What videocard were you using and what were your settings?
I guess I mean that the multiplayer aspect will be more like how it's done on a lot of FPS's like Halo. I think we're on the same page though.
One question I had was about armor. Are the armor and outfits in separate pieces so you can mix and match, or are they just set up as complete sets with one piece being an entire outfit?
Like a cat, tied to a stick
I haven't played a ton but I did pick up ona couple things. There is a "Merchant's Guild" that certain vendors belong to. They sell typical things and give you a reasonable price on your goods. There are also shady dealers known as fences (same as oblivion) that sell things with magical effects and more difficult things to find like rings and what not. They don't give you great prices though. As far as finding place sto sell things, there are vendores in pretty much every town which seem to dot the map in a failry good pattern. You get a horse early on that moves much faster than the starting horses in oblivion but is also a little harder to control. Not a big deal in my opinion. There are also teleporters located at important places so getting to vendors when you need to is never usually a problem.
Inventory:
You have a weight limit as well as a certain amount of space you are allowed to fill. It seems very unbalanced because if you are a fighter type, you will naturally increase your strength the most and this gives you a huge weight capacity. From what I've seen so far, this is odd because you have a max of 110-120 lbs but only have room for 40-60 depending on what kind of items you have (this is at level 8-12). It is possible that better items weigh more but I haven't really noticed. So far I've also only used leather and chain armor.
The one thing I like a lot about the game is the fact that all the items look cool (except beginner shields, they look gay). The armor looks bad ass and the weapons look pretty sweet too. Spell effects are easily on par with oblivion and so is the environment. If you don't have an xbox360, you are going to need a beefy computer.
Here are my specs:
AMD Opteron 165 (dual-core): @ 2.3 Ghz
OCZ Gold DDR500: 2GB @ 510 Mhz
XFX 7900 GT: Core @ 560 MHz, Memory @ 1580 Mhz
I run the game in 1440x900 with everything set to max (except HDR because I think too much HDR is annoying) and I get occasional hiccups. I switched detail down to medium and I get fewer hiccups and I honestly can't see a difference visually.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
The armor is much like oblivions.
You have a choice of helmet, gloves, boots and chest armor. Then you can also wear 4 rings and carry a shield. You can equip different types of arrows as well and you will find many quivers throught out. Robes take the place of armor so being a wizard will result in low armor. Spells more than make up for it in my opinion.
Weapons and armor can be enchanted with elemental resistances and damage as well and there is also a alchemy aspect to it. Alchemy is never my thing in games so I usually don't mess with it so I can't say much about it.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
There are full weather effects. Arguably better than oblivion's.
There is a realistic day/night cycle. At night ghost creatures come out and are very difficult to fight if you dont have magic. You will literally want to chill in town until day comes.
As far as dynamic NPC behavior, I'd say it's pretty good. In the first town you come across, many NPCs will be out tilling the field or mining rock during the day and at night they all head into town and hang out. It's not much of a town though. I haven't found and large cities yet. I've started over a few times to test the different types of characters. I have a level 12 fighter who wears chain armor and carries a big axe and shield and a level 4 mage who currently wears leather armor and a small axe because I haven't found a sweet robe and staff yet. In my opinion all mages must have a robe and staff and I'll keep playing until my character fully fit's the mage image.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Second, yeh sorry i may have misread the facts. Go do a bit of study, youll see why i though it was mmo now. There are heaps of articles.
It looks like a promising game, i really dont care if it isnt the greatest game ever because it looks great.
goodguy would you reccomend i buy the game? infact would you reccomend it to anyone who likes oblivion/morrowind/diablo? because it looks great.
--> Roo
I'd wait to see how it does with the review sites and magazines and make your call from there.
So far, I give it a 6.5/10 which for me is a good game. I have stricter reviews tahn the average place. This is also based on very early content. That's subject to go up or down but I see no reason for it to go down.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
6.5 for me is the equivalent of a 7-8 at other places.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Sorry I didn't make comparison's before. I was in a hurry.
I would say it's a very good balance between Gothic 3 and Oblivion. If you liked Gothic 3 a lot but wished it had some of the features of Oblivion, you would probably like it. Inversely, if you liked Oblivion but wished it had some of the features of Gothic 3, you will like it as well. It seems like there is a lot of content there and with a few more bugs worked out, I think it will make a great game.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Like a cat, tied to a stick
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Thanks for your good insight to this game goodguy.
--> Roo
Like a cat, tied to a stick
The main quest follows your character trying to find his sister. You speak with a messenger of sorts and he tells you to go meet up with one of his higher ups. After the meeting you find the messenger outside and find out that there is a strong link between him and your sister. I haven't progressed much farther than that and probably wont until tuesday or wednesday of next week.
@ Skills:
There are numerous skills. Some increase damage and others increase armor. Some deal with magic and bows. You have to pay to learn a skill before you can train in it. Only 2 of the 5 magic classes are available from the beginning and only a few different skills. You level them up just like you would spells in diablo. You get points when you level. Spells are handled differently. You can buy them, find them and steal them from different places.
@ Monsters:
So far, there are different kinds of wildlife to kill. There are birds, rabbits and deer that you can kill for ingredients. They don't fight back. Wolves, boars and bears do. Stay away from the bears if you are low level. They will mess your face up in 1 on 1 melee combat. Other enemies inclue groms (goblin type creatures), orcs and cyclops. I mistakenly tried to fight a cyclops early on and ended up in the dirt after being punched in the face. The one thing that seems a little unbalanced to me is the fact that the archer enemies drop you so quickly. Watch out for them if possible.
@ Items:
Armor and weapons are broken down into 3 characteristics. Piercing, bludgeoning and slashing defense/damage. Leather and chain armor are more proficient at different types just as weapons are. The stacking feature is a nice feature too. For instance, lets say I find two short swords that are exactly the same visually (there are different types of short swords that look different). Say one does 5-13 damage and the other does 6-13 damage, one would obviously become useless. In Two Worlds, you can "stack" these items resulting in a short sword that does 6-14 damage. Obviously these numbers are made up but you get the idea. If you were to find another, you could make a short sword that does 7-15. You can keep doing this but the requirements will get higher the more you stack. This works for armor as well. If you stack enough, the items may start receiving magical properties too. They must be the same visually though.
Any other questions?
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Like a cat, tied to a stick
Yes, I believe so.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Not sure that I will play this, I'll come back to it sometime...
Among the stuff that I could more or less rate:
Combat: probably the least interesting thing. There is no combat control whatsoever. The most you can do is run back and forth. You cannot even block, and you are tied to your spot once you start slashing. Gothic gave a lot more control, even Oblivion did. Maybe there are some special moves later on? The fastest enemies are the worst, bears are very easy to kill: hit-run-hit-run.
Graphics: meh. Far worse than Gothic 3/Oblivon. The nature stuff is pretty bad. The grass is horrible. The stones and objects look better, though, as do the characters, monsters. Perhaps this game requires some special device to display better graphics? I don't see how this can be on par in any way.
Hit and run, hit an run takes too long. It's easier to avoid them all together. It also depends on what class you are. One on one, mages have a huge advantage in the beginning as they never really need to be close.
The graphics are not far worse. The nature stuff is very similar. Two Worlds actually has an advantage as the trees and plant life sways realisticly in the wind and the shadows of the tree canopies looks more realistic. The on thing that bothers me is the draw in. It's way too close. If I had more time, I would take pictures of both games to compare but I won't have time for a few days.
@ Equinox
What videocard were you using and what were your settings?
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929