and cell processors are so expensive to make games for, they are a lot harder than normal CPUs
and the only way they are more powerful if because there's more of them 7 vs. 3(on 360) and the 360 is stilll beating the ps3, did you also know the cell processor has half the cache? and oblivion requires 512mb ram, the ps3 has 256mb and the 360 has 512mb
i still dont understand why microsoft/sony coodnt have put at least 1 gig of ram into the machines.
System cost. They are already taking a large hit on each console sale and adding more memory would either cause them to take a larger hit or charge more.
Also, these systems don't use the same kind of memory as computers do. The Xbox 360 uses a special type of memory that is much much faster then anything we have in a desktop.
Go look up how the memory in the Xbox 360 works and come back. They use 10 MB of extremely fast memory that compensates for the low amount of total memory.
hm, idk but the ps3 ram, even though is half of xbox 360, is 2.5 ghz faster than 360s. 3.2 ghz XDR ram. (i know, xbox has 10 mb DRAM and is superiour) just sayin.
No, the PS3 actually has 512 MB of RAM. The 360 has a unified memory architecture (the GPU and CPU share the 512 MB of RAM). The PS3, however, takes a different approach. The GPU of the PS3 has 256 MB of the same type RAM that the 360 uses, GDDR3 VRAM at 700MHz, except that the PS3 has the advantage of VRAM instead of just RAM, which the 360 uses. The PS3's CPU, however, uses 256MB XDR Main RAM at 3.2GHz. The 360 has shared RAM, all running at 700MHz, while the PS3 has half VRAM at the speed of the 360's while the other half is much faster.
Now, while the GDDR3 VRAM and XDR Main RAM are meant to be used in the GPU and CPU respectively, they can share when one or the other needs more.
The PS3's RAM is much faster, as MijnWraak brought up earlier, and there is the same amount, contrary to what many of you have been saying. The 360 and PS3 took different approaches here. The PS3's architecture definitely costs more, but it can also provide better results (if developers take advantage of it). The 360's approach was more of a 'the performance should be good enough that it's not worth the extra cost.'
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and the only way they are more powerful if because there's more of them 7 vs. 3(on 360) and the 360 is stilll beating the ps3, did you also know the cell processor has half the cache? and oblivion requires 512mb ram, the ps3 has 256mb and the 360 has 512mb
System cost. They are already taking a large hit on each console sale and adding more memory would either cause them to take a larger hit or charge more.
Also, these systems don't use the same kind of memory as computers do. The Xbox 360 uses a special type of memory that is much much faster then anything we have in a desktop.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Go look up how the memory in the Xbox 360 works and come back. They use 10 MB of extremely fast memory that compensates for the low amount of total memory.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Now, while the GDDR3 VRAM and XDR Main RAM are meant to be used in the GPU and CPU respectively, they can share when one or the other needs more.
The PS3's RAM is much faster, as MijnWraak brought up earlier, and there is the same amount, contrary to what many of you have been saying. The 360 and PS3 took different approaches here. The PS3's architecture definitely costs more, but it can also provide better results (if developers take advantage of it). The 360's approach was more of a 'the performance should be good enough that it's not worth the extra cost.'
Diablo 2 LOD USWest Ladder Softcore: SICK_Jerk
[SIGPIC][/SIGPIC]
LOTD