I'm missing a dark class bad

  • #41
    Exactly. He's like the Jedi, he fights for balance in "the force."

    Except, everyone thinks he's evil because his work is "taboo." :/
  • #42
    Quote from "LinkX" »
    In that case, the Assassin, who is Neutral Neutral would be "dark" in your eyes... Basically just get some black clothes and you'll be happy. :P


    Exactly. So you might find it funny that the Assassin is my favourite :P maybe we should have an invisible character. Someone so dark light is afraid to reflect off them....
    Video games aren't real.

    Sorry.
    - Bashiok
  • #43
    The necromancer is just perfect....that's all:P

    And I think we are making the same mistake as people(in sanctuary) to label the necromancer as a dark character. He upholds balance. What's with a little innocent skeleton...or some nice poison cloud and a little curse here and there got to do with being a dark character?
    Blowing a few demon corpses ain't bad at all either.

    *cries* I want the necro back...
  • #44
    The Witch Doctor is totally dark and kickass. Seriously. And just cause you won't see him shopping at Hot Topic it doesn't mean he's not a dark pensive soul.
  • #45
    The Witch Doctor is basically the reincarnation of the :necro: but his summons and curses just don't seem all dark when compared to the necro. Zombie wall is about as close as you can get to dark in my opinion

    Of course we might get like a mysterious ranger class that has a dark back round or something.
  • #46
    no i think necro could have been expanded on (in its own regard). i dont think it needed any "mage" modifiers. i was disappointed however, the necro had a limited amount of kool summons, like no bone golem and no spirits
    [SIGPIC][/SIGPIC]
  • #47
    The Necromancer can cast Bone Spirit.
  • #48
    Witch Doctor is the new Necro, eat it... theres no way a necro will come back
    But for a more "dark" backgrounded character, any of em can have it, we still dont know the in-game lore
  • #49
    We should not forget:

    Dark or Light, Good or Evil, in this case they are all humans and they are all being threathed to be killed by either the Demons (maybe even the Angels).
    A common enemy you can't face alone will make people that would otherwise fight, work together.

    Knowing this continue this thread. However demon worshippers are sided with the Demons obviously and are considered the enemy.
  • #50
    I like the darker classes. The Necromancer was my first choice on D2. The whole "dark feel" is why I am such an avid Diablo fan. However, if we are supposedly fighting against evil, the darkest we could be is a neutral, (non-holy, non-evil) character. Which could still be pretty dark. An independant self seeking reaper of sorts. I can't wait.
    RIVERGYPSY
  • #51
    I dont get how so many people became Necromancer Nut Huggers.
    Every time I log on to Diablofans.com, all I seem to be reading about
    are people crying over the fact that the barb got the comeback spot
    over the game lagging Necromancer.

    I just don't think he was that good. The only way he ever did anything
    relevant was by spamming homing missiles (Bone Spirit) or by using the
    overpowered teleport from Enigma, matched with the lack of clipping
    balance with summons who would all focus in the center whenever you teleported, to insta kill in PvP.


    Thats' just lame in my book. Kinda like Tele+WW.
    Clay,Blood,Fire golems couldn't kill shit. Only an Iron Golem
    could but that's just cause he had Iron Maiden.

    Skellies were powerful, but were useless in PVP unless matched
    with Teleport for focus fire. Since they were so stupid.

    Curses were the only thing usefull about a necro in a multiplayer game.

    Everytime Hardcore Baal Runs would encounter summoners, everyone would leave since they lagged the shit outa the game.

    Poison spells couldn't do shit unless u had 0 resist to poison...

    Some will jump on this post and claim Corpse Explosion was so godly, but was it?
    In a good Multiplayer game with strong chars, you wouldn''t even have time to blow
    up anything before the other players were done with every monsters in the room.

    One frozen orb, a Hammer, and a Lightning Jav and boom!, nothing to explode but air.

    So...what's so good about the necro again?
    [SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________
    --------~~Mattheo's Quote of the day~~---------
    ----------Brought to you by Diablofans.com Forums --------
    Originally Posted by mattheo_majik
    I LOVE being a SEX TON!!!
  • #52
    Quote from "mattheo_majik" »
    I dont get how so many people became Necromancer Nut Huggers.
    Every time I log on to Diablofans.com, all I seem to be reading about
    are people crying over the fact that the barb got the comeback spot
    over the game lagging Necromancer.

    I just don't think he was that good. The only way he ever did anything
    relevant was by spamming homing missiles (Bone Spirit) or by using the
    overpowered teleport from Enigma, matched with the lack of clipping
    balance with summons who would all focus in the center whenever you teleported, to insta kill in PvP.


    Thats' just lame in my book. Kinda like Tele+WW.
    Clay,Blood,Fire golems couldn't kill shit. Only an Iron Golem
    could but that's just cause he had Iron Maiden.

    Skellies were powerful, but were useless in PVP unless matched
    with Teleport for focus fire. Since they were so stupid.

    Curses were the only thing usefull about a necro in a multiplayer game.

    Everytime Hardcore Baal Runs would encounter summoners, everyone would leave since they lagged the shit outa the game.

    Poison spells couldn't do shit unless u had 0 resist to poison...

    Some will jump on this post and claim Corpse Explosion was so godly, but was it?
    In a good Multiplayer game with strong chars, you wouldn''t even have time to blow
    up anything before the other players were done with every monsters in the room.

    One frozen orb, a Hammer, and a Lightning Jav and boom!, nothing to explode but air.

    So...what's so good about the necro again?



    What is this blasphemy?

    What's good about the necro?
    1.First of all, the best background story! Please do not even argue this one. It cannot be argued. Why? Because I said so... Nah...jking:P

    2.The sarcasm behind his words greeting quests completion beats Sianoq by far...

    3.His summons are sexy!

    4.His poison spells are even more dangerous than my friend John's fart! Hmmm...debatable this one... I nearly died last time...

    5.His curses are....like you said- Great!

    6.His bone spells looks....uhm...idk...Is 'cool' a good word?

    As for the lag...summoners don't need anybody to play with. If they are looking for ppl to play...they suck! You are surrounded by all these uber-sexy summons and you want a barb in your party.....

    Seriously though i find Monica Belluci really HOT! I guess you can find ten reasons why you don't like her(you cannot be serious on this one!), it means only one thing- it's matter of preference.
  • #53
    Quote from "duffman" »
    i dont care what bashiok says, "plague of toads" is something from harry potter.


    I dont post much, but i love to read allong, this is the first negative thing i believe to come from Diablo 3 forums that i actually 100% agree with, Plague of toads doesnt appeal to me at all.

    Theres so many other great directions you could take this skill. I hope this gets "polished" out of the game.
  • #54
    I just liked the Necromancer because he was unique, a product of good imagination. I am not sure about the 5 classes in D3. A Monk and a wizard seem to be closely related as do a wizard and a witch doctor. I dont see them being real distinguished from each other. I like the idea of a witch doctor to take place of a wizard but it seems we may have an overload of spell casting. I dunno.
    RIVERGYPSY
  • #55
    Quote from "duffman" »

    i dont care what bashiok says, "plague of toads" is something from harry potter.



    This made me laugh. I used to feel the same way. "What 'plague of toads'???? That sounds ridiculous..." But it's actually starting to grow on me.
    "A wizard is never late Frodo Baggins. Nor is he early.
    He arrives precisely when he means to."

    "Losers always whine about their best, winners go home and Fvck the prom queen."
  • #56
    Quote from "LinkX" »
    How is using a dead skeleton that has no use for your own gain dark? Its not alive, it's just bone. If anything, it's neutral rather then good or bad...

    As for the Paladin, he's more of a lawful evil person, rather then a lawful good person. At least, from everything I've ever seen.

    Basically:
    Paladin: Lawful Neutral/Lawful Evil
    Necromancer Chaotic Good/Neutral Good


    I completely agree with duffman. Lore or whatever to me does not make a class dark.


    Strength and Honor
  • #57
    <input type='button' class='bbc_spoiler_show' value='Show Quote' />
    I dont get how so many people became Necromancer Nut Huggers.
    Every time I log on to Diablofans.com, all I seem to be reading about
    are people crying over the fact that the barb got the comeback spot
    over the game lagging Necromancer.

    I just don't think he was that good. The only way he ever did anything
    relevant was by spamming homing missiles (Bone Spirit) or by using the
    overpowered teleport from Enigma, matched with the lack of clipping
    balance with summons who would all focus in the center whenever you teleported, to insta kill in PvP.


    Thats' just lame in my book. Kinda like Tele+WW.
    Clay,Blood,Fire golems couldn't kill shit. Only an Iron Golem
    could but that's just cause he had Iron Maiden.

    Skellies were powerful, but were useless in PVP unless matched
    with Teleport for focus fire. Since they were so stupid.

    Curses were the only thing usefull about a necro in a multiplayer game.

    Everytime Hardcore Baal Runs would encounter summoners, everyone would leave since they lagged the shit outa the game.

    Poison spells couldn't do shit unless u had 0 resist to poison...

    Some will jump on this post and claim Corpse Explosion was so godly, but was it?
    In a good Multiplayer game with strong chars, you wouldn''t even have time to blow
    up anything before the other players were done with every monsters in the room.

    One frozen orb, a Hammer, and a Lightning Jav and boom!, nothing to explode but air.

    So...what's so good about the necro again?

    (Hope you don't mind that I put it in a spoiler, it was a really long post and I didn't want to make the page any longer then it already is. :P)

    The Necromancer was one of the best classes. The bone skills were better then the Paladin's, as you could actually aim them, the summons were amazing and, when built properly, able to kill most things, and while you might have light or cold or fire immune, rendering sorcs useless, the bones were only immune to one monster (Which I think 1.13 took out, though I may be mistaken.) Of course, you could argue the Paladin's hammers vs the Necromancer's Bone Spear, but the hammers were insanely difficult to aim, and you had to teleport right ontop of the monsters or player to kill them, whereas with the Bone Spear you just pointed and clicked.

    Personally, I think the only reason the Necromancer didn't come back in D3 vanilla is because the class was too good. The Barbarian had too many flaws, so they brought it back and tried to make it better.

    Quote from "dirty" »
    I completely agree with duffman. Lore or whatever to me does not make a class dark.


    Wait...what?...
  • #58
    Quote from "LinkX" »
    The Necromancer was one of the best classes.


    This cautious choice of words is understandable.

    However let's put the truth as it is:
    The Necromancer IS THE best class.

    *prepares his flamethrower as he waits for necro haters*:P


    Honestly though, I feel each class in D2 offered decent variety of gameplay so you possibly find good reason to try each character without a feeling of deja vu. So the 'best class' will be different for each person according to their tastes...

    And the general mood associated with the necromancer was that he was the outcast one with skills that involved a greater understanding of both life and death. Being able to revive monsters, summon skeletons definitely gave him the dark feel the OP I think was trying to describe.

    In that respect, the witchdoctor is definitely a worthy replacement...with zombies and mongrels...toads and spiders and possibly 'voodoo magic'...

    However the necro offered a unique gameplay that involved the exclusive use of summons as main damage output which was quite fascinating and why I think there might still be a place for this kickass character. Most of his skills can be improved and added on, despite what people(Jay Wilson did) might be saying about him being too perfect...
  • #59
    'Activates flameshield for Nekrodrac'

    The Necro is a strong class yes, at least in PvM as I don't play PvP.
    Both the bonemancer and the summonmancer are awesome builds.
    I prefer the summoner though, you can lay back and relax, every now and then cast a curse so your skeletal warriors and clay golem kill them.
    It's a breeze even on /players 4, /players 8 is still doable but takes a bit long in those narrow situations. (Arcane Sanctuary, Maggot Lair.) so I stick with 4 in those area's and 8 outside them.

    The best class no doubt is still the paladin, I just don;t like the hammerdin much.
    I prefer the zealot. But never made it far with him.
  • #60
    Quote from "Nekrodrac" »
    .

    *prepares his flamethrower as he waits for necro haters*:P


    ...


    I don't know which wave of necro haters you guys are expecting...Since 99 percent of all people on this site are all necro groupies.:facepalm:

    Not that I'm a necro hater either..I thought he was a great character.
    Although sometimes a pissoff lagger, he was what I considered an original concept.

    The thing is that he wasn't nearly as good as other chars at doing the same shit.

    Sorc MFed 1000X better than a necro.

    Assassin and Pally PK/PvP 1000X better than a necro.

    Javazons and Hammerdins solo Hell and bosses 100000X better than a necro. Ive heard of Hammerdins soloing Ubers, not necros..

    Soooo. What's left...?

    Oh yeah, game lagging, Necro really does it 1000 X better than everyone else. I do admit.
    [SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________
    --------~~Mattheo's Quote of the day~~---------
    ----------Brought to you by Diablofans.com Forums --------
    Originally Posted by mattheo_majik
    I LOVE being a SEX TON!!!
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