Well title is pretty straight forward. I was thinking about the wiz/dh/barb items that grant all runes ( archon, companion, and charge). So if your class had the ability to empower any one skill with all of its runes which would it be? Ill kick it off with Champion of akarat on my crusader: 30% move speed, 150% armor, up to 50% chance to reduce cd on all skills by 1 second each time I deal dmg, enemies within7yards have a20%chance to become frozen in Fear for3seconds & onspending20Wrath, explode and deal100%weapon damage as Fire to nearby enemies.
another just for fun, I asked a wd what he would choose and he picked spirit walk: increase duration to 3 seconds, restore 20% mana, restore 14% hp, damage enemies you walk through in spirit form for225%weapon damage as Physical every second for2seconds &When Spirit Walk ends, your physical body erupts for750%weapon damage as Fire to all enemies within10yards.
Remembering the days when the only WD build was 0 Zdogs or zombie bears i would like to see all zombie runes. 5 different zombies charging at enemies would be pretty comical...
I guess for me skills with high cooldown come to mind. Call of the ancients with all runes would be pretty ridiculous (absorb 50% damage, 360% damage per ancient, generate fury per hit, double armor for the ancients so they can absorb more damage for you). And of course wrath of the berserker would give a ton of buffs offensively and defensively with all runes (50% damage, critical hits splash for 300% damage, 80% dodge, 4000+ life per fury spent).
It would definitely be Akarat's Champion for me as well, seeing as sader is the only class I can really play for more than a few hours without getting bored out of my skull anymore
I think Heaven's Fury would be my choice. Seeing Split Ascendancy Rays with Fires of Heaven Rays that all consecrate the ground and not allow an enemy to pass... Reminds me of some overly epic scene out of Gurren Laggan.
costs 6 Discipline
(increased to a 66 second cooldown)
Diablo's carcass shall fall anywhere at random for 6666.66% fire damage. (This can also hit nephalems)
another just for fun, I asked a wd what he would choose and he picked spirit walk: increase duration to 3 seconds, restore 20% mana, restore 14% hp, damage enemies you walk through in spirit form for225%weapon damage as Physical every second for2seconds &When Spirit Walk ends, your physical body erupts for750%weapon damage as Fire to all enemies within10yards.
edit* if you dont mind adding the rune descriptions for people that dont know your class that would help.
linking http://us.battle.net/d3/en/class/crusader/active/akarats-champion works too
hc sader: http://us.battle.net/d3/en/profile/kawlin-1839/hero/48602348
no cooldown
get 75 hatred
get 30 disc
get 40% life
+15 max disc
Sounds fair, right?
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
I'd like to see a chameleon item. Something that has a chance to proc any one of your spells with random rune on hit. Would make things interesting!
The heavens shall tremble
costs 6 Discipline
(increased to a 66 second cooldown)
Diablo's carcass shall fall anywhere at random for 6666.66% fire damage. (This can also hit nephalems)