Greetings! I have been reading the news on diablofans for years now and every visit here has helped me in some way or another (be it ingame mechanics or other information). A big thanks to the cool people, posting useful information here.
Yesterday, I was wondering whether or not to register and maybe start posting some good info about the legendary items proc effects, all of which I am currently testing using various methods. Pictures would be included, along with good, detailed intel on my findings.
So, is there a place here for me to post stuff that is item-related and deals with proc effects, timings, durations and all other info, or is it just another one of my stupid ideas? Let me know in the poll below Thanks for reading and I am definitely looking forward to being a member here, sharing knowledge and tips with others!
I know I'd be very interested in side by side comparisons, especially when it comes to things like Thunderfury vs Odyn Son for a lightning build. (ei does the attack speed and TF proc manage to overcome the 20% Lightning damage and proc from odyn son.)
Hi, I think we may use this thread for discussion purposes regarding every item I test! The thread with the results and info is >>here<< and I will keep adding stuff when I can
There will be some exciting info there in the nearest future and I really hope people will find it interesting and useful.
About the Odyn: this is a truly awesome weapon with more than adequate proc damage. Especially for wizards, monks and barbarians, this mace has that nice +lightning skill bonus that just needs to be in every lightning-based build for those toons. For its low attack speed, I find this weapon best suited for Wizards, due to the better resource savings. Monks and barbarians benefit more from attack speed, since their resource pools regenerate on a per-hit basis But then again, with dual wielding, those two heroes can do pretty much whatever they like in terms of builds and options.
Just how well does a Thunderfury compare to the Odyn - well, if used alongside resource spenders, it pretty much lags behind (no skill bonus dmg). The Odyn also has more damage on-hit, which makes kiting with it more efficient. But for attack speed builds with signature spells that have the sole purpose of proccing other item effects, that is where the Thunderfury shines.
Items are stacking up to the list nicely, though some of them require additional tests in conjunction with other potentially beneficial legendaries.
I will not be adding every legendary in the game there. Just the ones with more interesting mechanics in them.
If you want to suggest items for testing, please post them here I will try to find out everything I can about their procs and will happily post the results on the testing thread
EDIT: Also added explanations for the star rating system and some small text updates here and there
The basic layout of the thread looks good now and is easy to read.
If the blue text on the description spoilers is hard to read, let me know! I may lighten it up a bit.
Been a long time since I last updated my testing thread. Well, I just finished testing that Deadly Rebirth and Lycander's staff. Since we are talking only about the strength of proc effects here (not weapon dps stats), I have some personal opinion to share about both of those items.
It turns out, the data about Deadly Rebirth was wrong and after the last tests, the weapon turned out even worse than I thought. The effect doesent stack with multiple Grasp of the Dead spells on the field, it only resets its duration. And we get a total of 4 falling zombies for the duration of 8 seconds, each doing 105% weapon damage on random targets, which is pathetic. Seriously...one zombie each 2 seconds. Just terrible.... My dagger rolled 2,233 DPS which is definitely usable, but compared to The Gidbinn - its worthless.
About the staff....I was very pleasantly surprised about it! Way more useful than The Smoldering Core, it might just become my second weapon of choice for any hero capable of using it. Although the chance to proc a shrine effect is only about 1% (or even less), with tons of mobs on adventure mode across all acts, it procced enough times to make it useful throughout the run. Get yourself a pair of Gloves of Worship, stack 3-4 shrine effects and switch to your heavy DPS loadout and profit! The shine stacks will stay no matter if you change your gear around.
Definetely worth keeping it, as it will speed up leveling, farming and even help keep you alive (that protection shrine, man...). This is it for now, stay tuned for more soon! I have a ton of stuff in my stash, all waiting to be tested...
Hi everyone! I just finished testing my Genzaniku (which has been sitting in my stash for some time now). Well, I have some good news and some bad news for ya'll.
The good news:
- The ghostly fallen champion taunts enemies to attack it, instead of you. Even when I kept a close distance on a monster, the second I summon my champion, they leave me alone.
- Its damage scales somewhat with your hero's. It has 2 attacks, the regular "poke" which does 100% of my on-hit damage and the brutal "smash" which is also a splash attack for 250% damage and knocks back.
The bad news:
- I kind of expected that one...it cannot crit. Yeah...no crits, just regular strikes which are calculated from your hero's average on-hit damage. No variation, always the same numbers. At least it has that secondary "smash" attack so it does some AOE and extra punch with that knockback. Still, a big bummer on the lack of crits.
- Here is a big disappointment - if enemies hit it, they interrupt my champion's attack. Even a single zombie can totally disable it from attacking by just hitting it. This is something blizzard should (but we all know they won't) fix.
- If the lifespan of the champion is on the short side (just 15 seconds), then its durability is even worse. In torment 3, it easily dies from regular mobs and its damage is not enough to take something one-on-one. Blizzard, please....seriously...
Overall, this weapon is of good use to new players, or those of us who are "stuck" with bad drops and lack of common sense from the Smart LooL(t). It can roll with good DPS, thanks to that attack speed property it has and if you are extremely lucky, you may get one with above 2300dps. Would I consider this weapon "build changing"? Not even if it spawned 2 fallen champions.
If I was designing it, I would give the champion its berserker's call ability (like the normal fallen have) and I'd make it affect allies as well. Extra damage for the whole group, coming out from a Genzaniku - this would propel it into the world of usefulness. And God damn, that champion would crit like all normal humans do (seriously...)!!!
But thanks for reading, I hope you enjoyed this (as I haven't) Keep lewting stuffz (but not this weapon hopefully)
I'm glad to hear lycander's staff works at least for you! I found one and tried it out for a while killing tons of demons and could never get the thing to proc. I was saving it in my stash thinking it might get fixed eventually. Maybe ill bust it back out and give it a try again.
If you have some Gloves of Worship, absolutely go for it! Buff yourself with shrine effects and switch to your main DPS weapon for some fresh gibs inside the rifts! I'd say, use the staff when your shrine buffs get like 2 minutes remaining and in that time you should have another buff up and running!
If your staff rolls good, it can easily reach 3000 dps by next patch (you know, when the 10% damage bonus starts affecting all damage types). This would make it even easier to kill stuff fast and keep those shrine bonuses coming!
Its just a very very good auxiliary weapon for farming, until you get your high-end set gloves. It only works well if you have Gloves of Worship. This is what makes the staff useful. Although I don't have the gloves, I was able to get 3 shrine buffs before the first one timed out.
Finished testing of Cinder Switch just now. Man....the axe looks epic and the proc looks hot! But wait, as it turns out....its broken. Big facepalm and shame on the balance and dev teams in Blizzard.
What I liked: The looks of this axe are just awe-inspiring. The model and particle effects of it just FEEL right. Gorgeous. The proc chance can roll between 25-50% which is more than adequate. It's craftable, so you can just farm for the mats (in act 4) and be sure to roll a good crusader weapon in a day's work. The fireball looks good and even has AOE splash! And the best news is - NO INTERNAL COOLDOWN! It procs like a rabbit in heat on a cotton pillow! I tested it on my wizard, using Sleet Storm with only 1,47 attacks per second and it just rained Armageddon on a single zombie, proc after proc in a matter of a second! But then came the bad news....
What I hated: Don't get me wrong - I don't hate the weapon. Its awesome. I direct my nerd fury at the dev, who was responsible for this particular weapon's proc specs. It still uses the old proc that its twin sibling Fire Brand has (which is a 60 level legendary axe, non-craftable). The only thing they (at Blizzard) need to do, is roll out a fix in the upcoming patch, making the weapon's proc do percentage-based damage, just like all the others do.
I'd give it a 150% weapon damage to power up that proc and I am absolutely convinced this weapon will find many crusaders wanting to use it to its full extent, the way it should be used. Large AOE abilities and fast damage tick-rate spells just absolutely explode the fireballs out of that axe and I think it would make a Shard of Hate look like a baby's toy, especially in the hands of fire-build crusaders.
Last update for today - tested one of my crossbows, the Demon Machine. Pretty straight forward, it procs even more often than a Cinder Switch and has 120% damage to back it up on usefulness. A little disappointed on the lack of splash damage on the proc, since it says "shoots explosive bolts". But you will easily forget about that minor flaw when you see how much it actually procs: it rains down like a grenade launcher. Add the crits to the mix (and the lack of internal cooldown) and you've got a real Sanctuary Shotgun for your demon hunter.
I would even use it on my wizard, just for fun.
Alright! Im back with another item I tested: Maximus! And I also updated the info for Cinder Switch, which was fixed in the latest 2.0.5 patch and I bumped its rating to 2 stars (up from 0), as it is actually GOOD now!
Where do I start...Maximus is an even more awesome weapon than I ever expected! Nothing bad to say about it, so I will just list its perks:
gives +15-20% fire skill damage (fire crusaders, this is your weapon, period!)
both the blade and the demon slave look just awe-inspiring!
demon hits for 105% weapon damage and directly benefits from your toughness and passives like Jungle Fortitude
it lasts for 15 seconds while proc cooldown is 20 seconds, so 5 second downtime only!
firechains....insane dps, ticks 3-4 times per second for 150% weapon damage each and CRITS like no tomorrow!
weapon can either be used with socket + % fire spell damage OR reroll the spell dmg bonus for 10% weapon damage! Why reroll? Cause with 3000dps maximus, the firechains and even the demon slave will hit even harder and you are then free to go a different element build!
EDIT: Also tested my old Schaefer's Hammer and came up with more hidden details than I expected I highly encourage you to check out the results, it really REALLY is worth knowing its mechanics! I will skip the details here, except the part that it's perfect for melee to medium-ranged lightning crusader builds!
I'll soon post other tested stuff, one of them might very well be a Shard...
Finished testing of Wizardspike, which took 2 hours. It was one of the most challenging procs to test, since I had to look up the Frozen Orb spell's mechanics to understand the way it dealt damage. Well, this weapon turned out amazing, despite some of its lacking stats. It has 3 damage dealing components, all described in the testing thread. This is one of the strongest damage procs for weapons out there!!
What stats must it have to be good:
maximum attack speed, 7%
good damage range, approx. 2150 dps (without factoring in the att. speed)
proc chance ideally at 23-25% (20% is the minimum)
of course, your hero's primary stat (doesn't have to be the maximum, just the correct one)
its random property is a secondary one, so something usefull like chance to freeze would be ideal
With these specs, we have a 2150*1,07=2300 dps Wizardspike that has sufficient raw damage and a proc that can deal a maximum of 778% weapon damage to any targets (when aimed properly)!
One more huge test completed just now, this time its a set: Manajuma's Way! The poison cloud aura was on my radar for some time now and I decided to look into it. Very good for beginner WD's. Most effective on Torment 1 till Torment 3.
does from 15% to 120% DPS-based poison damage (factoring attack speed, crit chance & damage, passives and all);
gets multiplied by your +Poison skill damage bonuses,can easily reach216% damage per sec (+80% poison skill bonus);
can act as a shield, combined with Bad Medicine passive, to reduce incoming damage by 20% for affected enemies;
moderate bonus of 30 mana per kill, especially when paired with aJade Harvester set;
the weapon's crit damage and 250 intelligence set bonus just add more value to the whole thing.
Good ol' Tasker and Theo gloves... Ever since RoS hit, now it seems those gloves are among the top 3 most wanted for their slot. With good reason...
Here is why:
Any summon-based build (DH's with Marauder's set, Doctors with...anything, Barbs with IK sets, Wizards with hydra and clones, even Monks with allies).
Many spellcaster builds (Doctors with The Grin Reaper mask will find themselves getting absurdly powerful skeleton mimes, who just obliterate having their attack speed increased, Wizards will enjoy the hydra's full potential and their respective clones).
Even standard sheet dps builds will use these gloves, since they can roll a trifecta stat combo (+primary stats ofc.)
Basically, the only cases when you DO NOT want those gloves, is if you go down the road of Frost, Fire or Set Bonus builds. And even then, Wizards and Doctors still can benefit the most if they stick to Taskers. Just get a Grin Reaper voodoo mask or a Serpent Sparker wand to see what happens for yourself.
This will be it for now, I hope you found that info useful!