Legendary Drop Rate Modifiers Analysis - Rifting versus Non-Rifting, Equation Basis, and Magic Find Implications

  • #62
    I see a lot ofmathematicians and scientists here.

    Just curious, would you guys sacrifice 2~3 min average t3 rift clear time just for the 150% mf?

    currently I have crafted the cain set, found myself a 50%mf nag ring. it takes me on avg 10min to clear one t3 rift, the lost of dps using these mf gears cost me about 2 ~ 3 min additional avg rift time in t3. Was wondering if that is justifiable.

    Thanks
  • #63
    I have question about rifts farming. Most of my legs come from caches elites rarely from white mobs. What is better to clear whole rift or skip white mobs and go straigth for elites end boss. Some rifts i got have not enough mobs so full clear was needed to spawn boss but some had more than enough and spawned boss in halfway.
  • #64
    There is something not accurate ...

    Yesterday, me and friends found a lot of legendaries doing rifts. In 4-5 hours of game all of us get like 7-10 legs ...

    Then we played again today, and none of us found legs like yesterday, like 1-3 in 4 hours of rift ...



    Many will say RNG is RNG, but is so weird how stuff works, one day all of us were luck with RNG, the other day all of us had bad luck with it ...

    Ok RNG exists but it seems that exists something more in that RNG script ...
  • #65
    I find it very annoying that in this game almost all things are hidden. I do not expect from Bliz to release all algorithms of course, but not releasing ANY info leads to wild speculations. People strive to have a starting point and then research. We have nothing. Only some percentage OVER the initial values. Give the initial values and then let people find the optimal way.

    I would not be surprised if someday comes out that there is an RNG timer (that would mean that it is not RNG of course but let;s call it that way for now) that regulates drops per hour in order to "protect" people from extreme bad luck. That would suck balls of course, since it will defeat the whole loot mechanics from diablo since day #1 but we need to know things!

    We need to know some things. Blizzard is experienced enough to know what to release in order not to break the game but this encapsulation (sorry for the term, this one comes to mind now) is annoying. Not exciting.
    Last edited by Rayaleith: 4/15/2014 3:16:38 AM
  • #66
    Summing up what all you folks have said in one sentence:

    Play at whatever difficulty as you like,suppose you have 100%MF, if you cannot clear the same level within a time only 10% more than without MF, take off all your MF gear.
  • #67
    Hi,

    I am wondering if playing T4 solo rift is going to grant me at least the same amount of legendary drops and XP than playing T3 with 3 other players? (Concidering it takes me the same amount of time.)

    http://eu.battle.net/d3/en/forum/topic/10368429305?page=1#2
    Last edited by blablaTwo: 4/22/2014 12:29:58 PM
  • #68
    Quote from UberMey

    There is something not accurate ...

    Yesterday, me and friends found a lot of legendaries doing rifts. In 4-5 hours of game all of us get like 7-10 legs ...

    Then we played again today, and none of us found legs like yesterday, like 1-3 in 4 hours of rift ...



    Many will say RNG is RNG, but is so weird how stuff works, one day all of us were luck with RNG, the other day all of us had bad luck with it ...

    Ok RNG exists but it seems that exists something more in that RNG script ...

    There are some weird things going on atm. I xperienced nearly the same thing.

    Wedsnesday: 10-15 Items in about 4 hours / Player.

    Thursday: 3 Items in about 6 hours.

    I just cannot explain mathematically how this kind of discrepancy can exist. A Rift without a legendary for any player is nearly impossible - from a mathematical view - if there is a drop chance of 1.5-2%. 1.5-1.7% is the overall chance for this happening on a 2% leg Drop-chance(with 200 estimated items per rift). If its only 1% drop chance the chance is still only about 5%. But nonetheless this happens very often for our group.

    I have the feeling that there is something else going wrong, other than just bad luck.

    Probably something else noticed this too:

    1. If you make a game and open rift after rift(you, nobody else): the name of the rifts are repeating very fast. If a rift would be completely RNG this would be nearly impossible. So there seems to be some kind of rift-name-table on game creation for every player. Also try to remember the type of the rift itself. We had an evening where a certain player was only able to open ONE Rift map. It was always this huge one from act 3 where the large icy plain leads into the bridge. Always the same.

    2. There is a kind of drop table for every player, too, on game creation. Take a look at this:http://us.battle.net/d3/en/forum/topic/12675577982 Sounds very plausible and isreproducible.

    So, what does this mean?

    I think the answer is easier than we think: the drop chance of items is somehow tied to the rifts. Probably to the enemy type, to the map type and such things. There are different mob-drop chances for every kind of mob. And there are mobs that have no significant drop chance at all. Its also a matter of fact that rare-mob(the purple ones) drop chances have been nerfed in the campaign-mode. I would not wonder if this is also applying to the purple-mobs you meet in rifts. So rifts may influence the general drop chance to a degree that results in a legendary drop chance lower than 0,5% or something.
  • #69
    Such a great post, thank you for taking the time to outline this information.

    I do have much interest, however, in seeing the Strength in Numbers buff's effects on your findings. If you happen to find the time, I believe your research would greatly benefit from adding this to your charts and graphs :)

    Cheers,

    Exomin
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