We just added a Primary Stat input field under Class/Companion skills. This is for inputting random +stats that might appear on items such as set bonuses (+130 Dexterity, etc.).
However this had an adverse effect on saved profiles for Step 3 (companion/class skills).
If you have a saved profile at our site (http://www.theasiangamer.com/), please make sure to correct your values, and Save Profile again. I disabled expand/hide temporarily for this section to bring it to your attention, and will re-enable it in a day or two.
Well, a few graphical changes. Not a lot of updates recently, so I started learning how to use photoshop. Replaced a few buttons on the page to look and behave like actual buttons, to give it a slightly slicker look. Further reduced the step layout to make it look like "1-2-3-done."
It was also brought to my attention that the bonus Holy damage from Inna's Blessing might not be working properly, depending on your current items. Unfortunately I cannot address that with meaningful math, so input set bonus damages at your own discretion.
I am fairly certain other +bonus effects from items like Tal Rasha items work though. Just input the bonus damage in the Step 2 section.
We just added functionality for Wrath of the Berserker / Insanity rune. Unfortunately I don't have a 59 barb to test this out with, so I'm hoping the math behind it was right. That completes most of the class buffs I think, aside from Blinding Flash (Faith in the Light) which doesn't appear to grant an exact 30% anywhere in particular. I'll wait a bit before adding that.
It's time I started working on our next browser-based project... Mwa ha ha ha ha.
Like its predecessor, this calculator is completely browser-based. No spreadsheets, no programs to download!
Save/Load Profile is completely independent of the Player Damage Calculator. Save/Load away, just note you cannot use this functionality without allowing stored cookies for your browser. The data will survive on its own for 35 days unless handled otherwise.
Works for all levels of Followers, even if a follower level is not possible (like Level 1 Enchantress). You can play around with it as "What if..."
I did not incorporate external buffs because I cannot think of any +damage boosts for the follower that come from a player besides Mantra of Retribution - Transgression Rune. If you'd like to add that to the mathematics, just add an "8" under an attack speed column of any item.
In addition to the new calculator:
added a brief tutorial video for both calculators to illustrate the practical applications of using the browser-based calculator.
improved mathematics: dual-wielding without +% damage weapons should be 99.95% accurate now. If you were off by 1-5 damage before, try .00-.05 damage now.
Still some error with the Enchantress Follower DPS calculation.
In-game shows 9009 , calculator shows 9935.
Yowza, that's some serious DPS your Enchantress is packing. A difference of 926 damage means a real DPS deviation before the Enchantress DPS multiplier of -80% = 4630 raw damage. Which is quite a lot.
Unfortunately with the information given, the only troubleshooting I can offer (shooting in the dark here...):
are the details in the extended damage summary lining up for you? If the weapon DPS doesn't line up, then input values for the weapon were probably incorrect. (i.e. no elemental damage is needed to be added, no +% damage is needed to be added, just the displayed "white" A-B damage)
Is the enchantress buff box working for you?
If you can send me a list of her items (since there's not a whole lot), I can help troubleshoot some more.
I get a few thousand Europeans using the calculator daily, so I added some tooltips for the item slots to try and bridge the language barrier: simply mouseover the (?) next to the item names to see an image depicting the location of the item relative to the paper doll. You can admire my shoddy photoshopping dimming skills while you're at it.
Avg Main/Off damage for those who do not care about attack speed should be coming in fairly soon. Soon™.
As requested, we've implemented the display for average damage per hit, for those who do not care about attack speed.
You can view this information by expanding the "Damage Stat Details" information at the bottom of the calculator to see your average damage per hit for main-hand and off-hand weapons (if you're dual-wielding).
If you want an explanation for what that information is, mouseover the (?) next to it.
Hope everyone has found some usage in our calculator, at one point or another!
Thank so much for this insanely accurate calculator. Tested for the 10th time now and so far has guided me to a decent DPS upgrade for the THIRD time, that's right THIRD TIME!
MORE POWER SIR!
ps: please don't make us pay for it... most asian gamers don't have access to credit cards esp in my country, if you drop by though i'll give you cash.
Haha, cool. Glad you found our calculator useful and accurate.
No intent to make the browser version cost money to use, maybe only for a mobile app in the future? (just thinking aloud). The original idea behind the calculator was to help me find upgrades, because all the other calculators around the net were inaccurate and/or frustrating to use.
Things will definitely change once the armory feature comes out. I don't foresee inputting potential gear you're buying to be any less difficult than it is now though, mostly because of the random stat nature of items.
Sorry, no character profile implementation (yet). But we added a way to convert your saved Player profiles into a tinyurl link.
Order of operations to successfully do this:
.5. Make sure cookies are enabled for our website @ theasiangamer.
1. Build your weapon/armor profile.
2. Save your profile.
3. Click "Convert Saved Profile to URL" at the top of the calculator. The readonly input field next to it will display a tinyurl link after a short redirect.
4. Share your link with your friends, or to me if you have troubleshooting issues! (If you still require extensive help, I will likely need the tinyurl link in addition to either transcriptions of screenshots of some or all of your items to cross-reference.)
Thanks to everyone who still use our calculator! Even my D3 playtime has gone down lately, but I know there are still some of you out there farming items and playing the AH religiously.
We're still around and learning how to implement new things to make our damage calculator feel more complete. YummyUnicornNinja is learning how to parse data from the new character profiles. It's definitely harder than WoW's character profiles, with static items and easier urls. But If we're successful, inputting items will be a whole lot easier.
New armory import system is working like a charm! Thanks! Also, my stats are same as ingame values after trying 3rd spreadsheet/calculator. Really gj mate.
Haha, you beat me to it. Yeah, we added a few things:
Alternative display for marginal damage gain or loss, displays a + - % after the numerical value.
Char Profile Uploading. You'll have to input your exact character profile link, i.e. "http://us.battle.net/d3/en/profile/Dyril-1533/hero/766650" into the URL input box, then hit "Get Data." You'll be redirected to the calculator again, this time with most of your data filled out already. For now though, you must edit your weapon damage ranges and buffs/set bonuses manually for more accurate results.
Prototype char profile upload: YummyUnicornNinja has worked really hard on researching on how to do it, it's a completely foreign beast, like a Jormungandr. But it works, and when we learn how to make it better, we'll do it =) We're complete noobs in the API/data grabbing department, so bear with us!
Thanks to everyone who still uses it, I still see about ~4000 unique visitors daily who use our calculator alone. Spread the word!
We've updated the Character Profile link uploading feature of the site.
Data is pulled from the API, so now you no longer have to double-check your weapon inputs.
This will also account for +% damage on weapons too, as weapons with that affix will display their decimal damage, with calculated damage using those exact numbers.
Some set bonuses are accounted for, including those that increase your primary stat by some amount of stat. For everything else though, please use Step 2 to adjust or approximate your DPS with other set bonuses.
Corrected some mathematics behind the Damage Stats Display at the bottom of the calculator, avg dmg/hit for main-hand and off-hand weapons should now properly take into account +% damage buffs. Please refrain from using the +% damage box to compute skill damage however, as that will give you inaccurate results if you have other +% damage skills.
We do not use the API to pull the displayed damage from the Character Profiles, because, embarrassing to say, they're not very accurate Trust your in-game display. I've personally tested our calculator hundreds of times now, and I'm quite confident in our web-ability to match the in-game damage display.
Also note, until Blizzard decides to respond to my e-mail in regards to my API authentication key request, we have decided to put the BattleTag ID/character select feature on hold (we were almost done with it too, bleh). This method is to allow us to reduce the number of unauthenticated API requests, so we stay under their daily cap of 10,000.
Thanks everyone who have helped us discover miscalculations and other issues, you've certainly brought us to where we are today.
Oh I see that you can't do more than 10k a day nvm
The page does indeed refresh, but you should be able to see a calculated damage at the bottom to indicate something was imported. Did you verify that and/or expand the armor/weapons sections? The data should automatically fill out for you. I just successfully imported your Character Profile.
Looks a bit confusing at first, but it just takes a while to get used to.
One thing that I would change is how you can update your gear. Something similar to the gear part of the BNet profiler, that when you click on a gear slot you could change the stats of that specific gear piece.
Nonetheless, congratz! Definitely a very useful tool! Specially for being web based.
Btw, I apologize if my english is bad. It's not my primary language