Yes confirming the 2.0 proc coefficient on some WD skills. I was also worried after seeing that, so I tested it. Snake to the Face returned double the LoH. I remembered Entangling Shot Shock Collar having more than 1.0 when I tested DH skills months ago (1.6 now), so it´s not a WD only thing.
-- Demon Hunter, Impale -> Chemical Burn. Updated proc coefficient to reflect the bi-proc mechanic of the skill. (bleed)
-- Wizard, Spectral Blades -> Deep Cuts. Fixed proc coefficient due to unexpected 4th proc of the skill's bleed (changed to 0.140 from 0.187)
Note: All skills with bleed effects may have an extra trigger of their proc coefficient that isn't listed on the spreadsheet. I will recheck all bleed inducing skills after Thanksgiving. Happy vacation everyone, eat lots
Looking at his other posts, it looks like he was just trying to reach 10+ posts in order to be able to post his Hellfire Rings... don't really know what his question is, if any. Storm Armor's proc coefficient is zero, it's clearly visible from the table.
-- Added (PP) (Practical Proc*) pages for each class. These give LoH & Skill/Effect procs per second instead of per hit/tick. (Tested at 1.00 "Attacks per second" Vs. a single, stationary target)
-- Monk, Way of the Hundred Fists -> Fists of Fury. Fixed Proc coefficient (to 0.750 from 1.50)
-- DH, Hungering Arrow -> Cinder Arrow. Fixed Proc coefficient (to 0.650 from 1.300)
-- DH, Grenades -> Cluster Grenades. Added "DoT Proc coefficient" (It's really just 2 hits after the initial, not a DoT). (0.125)
-- DH, Strafe -> Emberstrafe. Fixed DoT Proc coefficient (to 0.50 from 1.50)
--Monk, Fists of Thunder -> Thunderclap. Fixed proc coefficient (to 0.750 from 1.50)
*Practical Proc pages were added since they give more realistic values of Life on Hit and the chance to proc skill or item effects while out farming, messing around, (or PvP'ing). These pages give the per second amount of Life on Hit you would gain hitting a single target, or the chance you would have to proc a special effect hitting that single target over one second. These numbers are based on the number of hits each skill does when the character has exactly 1.00 "Attacks Per Second."
Also, some skills are a little weird. Check the bottom of that character's page for notes on 'special' skills.
& last, I found it sort've interesting after playing with all these numbers that Strafe might actually be a decent skill for farming based on these huge LoH numbers o.o
I'm confused about some of the numbers. For example Seven-Sided Strike:
No Rune (7 Hits) 0.174
Several-Sided Strike (9 Hits) 0.084
2 more hits = 50% less procs ?
The amount of hits doesn't increase the coef. Logically it should decrease it, just by a smaller amount. Some runes simply have their own proc coefficients. Not all of them make sense, it's just the way they are made up by Blizzard.
-- Updated Wizard (per hit/tick) proc coefficients to reflect patch changes
-- Updated per second proc rates. It turns out some skills are literally faster/slower than others. Ie: (47/60) on Seismic Slam would denote 47 Seismic Slams in 60 seconds.
---- Barb: Seismic Slam, Weapon throw
---- Monk: Fists of Thunder, Deadly Reach, Crippling Wave, Way of 100 Fists, Cyclone Strike, Dashing Strike
---- Witch Doctor: Plague of Toads (Rain of Toads), Firebats (Hungry Bats)
Note: All proc coefficients are exactly the same in PvE and PvP